2008 |
12 | EE | Stanley Tzeng,
Li-Yi Wei:
Parallel white noise generation on a GPU via cryptographic hash.
SI3D 2008: 79-87 |
11 | EE | Li-Yi Wei,
Jianwei Han,
Kun Zhou,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Inverse texture synthesis.
ACM Trans. Graph. 27(3): (2008) |
10 | EE | Li-Yi Wei:
Parallel Poisson disk sampling.
ACM Trans. Graph. 27(3): (2008) |
2007 |
9 | EE | Lvdi Wang,
Xi Wang,
Peter-Pike J. Sloan,
Li-Yi Wei,
Xin Tong,
Baining Guo:
Rendering from compressed high dynamic range textures on programmable graphics hardware.
SI3D 2007: 17-24 |
8 | EE | Jianye Lu,
Athinodoros S. Georghiades,
Andreas Glaser,
Hongzhi Wu,
Li-Yi Wei,
Baining Guo,
Julie Dorsey,
Holly E. Rushmeier:
Context-aware textures.
ACM Trans. Graph. 26(1): (2007) |
2006 |
7 | EE | Jin Huang,
Xiaohan Shi,
Xinguo Liu,
Kun Zhou,
Li-Yi Wei,
Shang-Hua Teng,
Hujun Bao,
Baining Guo,
Heung-Yeung Shum:
Subspace gradient domain mesh deformation.
ACM Trans. Graph. 25(3): 1126-1134 (2006) |
6 | EE | Jianwei Han,
Kun Zhou,
Li-Yi Wei,
Minmin Gong,
Hujun Bao,
Xinming Zhang,
Baining Guo:
Fast example-based surface texture synthesis via discrete optimization.
The Visual Computer 22(9-11): 918-925 (2006) |
2004 |
5 | EE | Li-Yi Wei:
Tile-based texture mapping on graphics hardware.
Graphics Hardware 2004: 55-63 |
2003 |
4 | EE | Li-Yi Wei:
Texture synthesis from multiple sources.
SIGGRAPH 2003 |
2001 |
3 | EE | Li-Yi Wei,
Marc Levoy:
Texture synthesis over arbitrary manifold surfaces.
SIGGRAPH 2001: 355-360 |
2000 |
2 | EE | Li-Yi Wei,
Marc Levoy:
Fast texture synthesis using tree-structured vector quantization.
SIGGRAPH 2000: 479-488 |
1999 |
1 | EE | Li-Yi Wei:
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization.
SIBGRAPI 1999: 207-214 |