2009 |
53 | EE | Kristin Potter,
Amy Gooch,
Bruce Gooch,
Peter Willemsen,
Joe Michael Kniss,
Richard F. Riesenfeld,
Peter Shirley:
Resolution Independent NPR-Style 3D Line Textures.
Comput. Graph. Forum 28(1): 56-66 (2009) |
2008 |
52 | EE | Peter Shirley,
Kelvin Sung,
Erik Brunvand,
Alan Davis,
Steven G. Parker,
Solomon Boulos:
Fast ray tracing and the potential effects on graphics and gaming courses.
Computers & Graphics 32(2): 260-267 (2008) |
2007 |
51 | EE | Solomon Boulos,
David Edwards,
J. Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Peter Shirley,
Ingo Wald:
Packet-based whitted and distribution ray tracing.
Graphics Interface 2007: 177-184 |
50 | EE | Kelvin Sung,
Peter Shirley,
Becky Reed Rosenberg:
Experiencing aspects of games programming in an introductory computer graphics class.
SIGCSE 2007: 249-253 |
49 | EE | Ingo Wald,
Solomon Boulos,
Peter Shirley:
Ray tracing deformable scenes using dynamic bounding volume hierarchies.
ACM Trans. Graph. 26(1): (2007) |
2006 |
48 | EE | R. Keith Morley,
Solomon Boulos,
Jared Johnson,
David Edwards,
Peter Shirley,
Michael Ashikhmin,
Simon Premoze:
Image synthesis using adjoint photons.
Graphics Interface 2006: 179-186 |
47 | EE | Edward Angel,
Steve Cunningham,
Peter Shirley,
Kelvin Sung:
Teaching computer graphics without raster-level algorithms.
SIGCSE 2006: 266-267 |
46 | EE | David Edwards,
Solomon Boulos,
Jared Johnson,
Peter Shirley,
Michael Ashikhmin,
Michael M. Stark,
Chris Wyman:
The halfway vector disk for BRDF modeling.
ACM Trans. Graph. 25(1): 1-18 (2006) |
45 | EE | Chris Wyman,
Steven G. Parker,
Peter Shirley,
Charles D. Hansen:
Interactive Display of Isosurfaces with Global Illumination.
IEEE Trans. Vis. Comput. Graph. 12(2): 186-196 (2006) |
2005 |
44 | EE | Steven P. Callahan,
João Luiz Dihl Comba,
Peter Shirley,
Cláudio T. Silva:
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail.
IEEE Visualization 2005: 26 |
2004 |
43 | EE | Erik Reinhard,
Peter Shirley,
Michael Ashikhmin,
Tom Troscianko:
Second order image statistics in computer graphics.
APGV 2004: 99-106 |
42 | EE | Chris Wyman,
Charles D. Hansen,
Peter Shirley:
Interactive Caustics Using Local Precomputed Irradiance.
Pacific Conference on Computer Graphics and Applications 2004: 143-151 |
41 | EE | Kelvin Sung,
Peter Shirley:
A top-down approach to teaching introductory computer graphics.
Computers & Graphics 28(3): 383-391 (2004) |
2003 |
40 | | Simon Premoze,
Michael Ashikhmin,
Peter Shirley:
Path Integration for Light Transport in Volumes.
Rendering Techniques 2003: 52-63 |
39 | EE | Kelvin Sung,
Peter Shirley:
A top-down approach to teaching introductory computer graphics.
SIGGRAPH Educators Program 2003 |
38 | EE | Aaron E. Lefohn,
Brian Budge,
Peter Shirley,
Richard Caruso,
Erik Reinhard:
An Ocularist's Approach to Human Iris Synthesis.
IEEE Computer Graphics and Applications 23(6): 70-75 (2003) |
37 | EE | Joe Kniss,
Simon Premoze,
Charles D. Hansen,
Peter Shirley,
Allen McPherson:
A Model for Volume Lighting and Modeling.
IEEE Trans. Vis. Comput. Graph. 9(2): 150-162 (2003) |
36 | EE | Gladimir V. G. Baranoski,
Jon G. Rokne,
Peter Shirley,
Trond Trondsen,
Rui Bastos:
Simulating the aurora.
Journal of Visualization and Computer Animation 14(1): 43-59 (2003) |
2002 |
35 | EE | Bruce Gooch,
Greg Coombe,
Peter Shirley:
Artistic Vision: painterly rendering using computer vision techniques.
NPAR 2002: 83-90 |
34 | EE | Erik Reinhard,
Michael M. Stark,
Peter Shirley,
James A. Ferwerda:
Photographic tone reproduction for digital images.
SIGGRAPH 2002: 267-276 |
33 | EE | Michael Ashikhmin,
Peter Shirley:
Steerable illumination textures.
ACM Trans. Graph. 21(1): 1-19 (2002) |
32 | EE | Erik Reinhard,
Michael M. Stark,
Peter Shirley,
James A. Ferwerda:
Photographic tone reproduction for digital images.
ACM Trans. Graph. 21(3): 267-276 (2002) |
2001 |
31 | EE | Erik Reinhard,
Peter Shirley,
Charles D. Hansen:
Parallel point reprojection.
IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2001: 29-35 |
30 | | Bruce Gooch,
Erik Reinhard,
Chris Moulding,
Peter Shirley:
Artistic Composition for Image Creation.
Rendering Techniques 2001: 83-88 |
29 | EE | Henrik Wann Jensen,
Frédo Durand,
Julie Dorsey,
Michael M. Stark,
Peter Shirley,
Simon Premoze:
A physically-based night sky model.
SIGGRAPH 2001: 399-408 |
28 | EE | Michael Ashikhmin,
Simon Premoze,
Peter Shirley,
Brian E. Smits:
A variance analysis of the Metropolis Light Transport algorithm.
Computers & Graphics 25(2): 287-294 (2001) |
27 | EE | Erik Reinhard,
Michael Ashikhmin,
Bruce Gooch,
Peter Shirley:
Color Transfer between Images.
IEEE Computer Graphics and Applications 21(5): 34-41 (2001) |
2000 |
26 | EE | Helen H. Hu,
Amy Gooch,
William B. Thompson,
Brian E. Smits,
John J. Rieser,
Peter Shirley:
Visual cues for imminent object contact in realistic virtual environment.
IEEE Visualization 2000: 179-185 |
25 | EE | Gladimir V. G. Baranoski,
Peter Shirley,
Jon G. Rokne,
Trond Trondsen,
Rui Bastos:
Simulating the Aurora Borealis.
Pacific Conference on Computer Graphics and Applications 2000: 2-14 |
24 | | Brian E. Smits,
Peter Shirley,
Michael M. Stark:
Direct Ray Tracing of Displacement Mapped Triangles.
Rendering Techniques 2000: 307-318 |
23 | EE | Michael Ashikhmin,
Simon Premoze,
Peter Shirley:
A microfacet-based BRDF generator.
SIGGRAPH 2000: 65-74 |
1999 |
22 | | Tushar Udeshi,
Steven G. Parker,
Charles D. Hansen,
Peter Shirley:
Parallel Methods for Isosurface Visualization.
PPSC 1999 |
21 | | Simon Premoze,
William B. Thompson,
Peter Shirley:
Geospecific Rendering of Alpine Terrain.
Rendering Techniques 1999: 107-118 |
20 | EE | Steven G. Parker,
William Martin,
Peter-Pike J. Sloan,
Peter Shirley,
Brian E. Smits,
Charles D. Hansen:
Interactive ray tracing.
SI3D 1999: 119-126 |
19 | EE | Bruce Gooch,
Peter-Pike J. Sloan,
Amy Gooch,
Peter Shirley,
Richard F. Riesenfeld:
Interactive technical illustration.
SI3D 1999: 31-38 |
18 | EE | A. J. Preetham,
Peter Shirley,
Brian E. Smits:
A Practical Analytic Model for Daylight.
SIGGRAPH 1999: 91-100 |
17 | EE | John M. Hollerbach,
William B. Thompson,
Peter Shirley:
The Convergence of Robotics, Vision, and Computer Graphics for User Interaction.
I. J. Robotic Res. 18(11): 1088-1100 (1999) |
16 | EE | Steven G. Parker,
Michael Parker,
Yarden Livnat,
Peter-Pike J. Sloan,
Charles D. Hansen,
Peter Shirley:
Interactive Ray Tracing for Volume Visualization.
IEEE Trans. Vis. Comput. Graph. 5(3): 238-250 (1999) |
1998 |
15 | EE | Steven G. Parker,
Peter Shirley,
Yarden Livnat,
Charles D. Hansen,
Peter-Pike J. Sloan:
Interactive ray tracing for isosurface rendering.
IEEE Visualization 1998: 233-238 |
14 | EE | Amy Gooch,
Bruce Gooch,
Peter Shirley,
Elaine Cohen:
A Non-photorealistic Lighting Model for Automatic Technical Illustration.
SIGGRAPH 1998: 447-452 |
1997 |
13 | EE | Peter Shirley,
Brian E. Smits,
Helen H. Hu,
Eric P. Lafortune:
A practitioners' assessment of light reflection models.
Pacific Conference on Computer Graphics and Applications 1997: 40- |
12 | EE | James A. Ferwerda,
Peter Shirley,
Sumanta N. Pattanaik,
Donald P. Greenberg:
A model of visual masking for computer graphics.
SIGGRAPH 1997: 143-152 |
11 | EE | Donald P. Greenberg,
Kenneth E. Torrance,
Peter Shirley,
James Arvo,
Eric P. Lafortune,
James A. Ferwerda,
Bruce Walter,
Ben Trumbore,
Sumanta N. Pattanaik,
Sing-Choong Foo:
A framework for realistic image synthesis.
SIGGRAPH 1997: 477-494 |
10 | EE | Bruce Walter,
Philip M. Hubbard,
Peter Shirley,
Donald P. Greenberg:
Global Illumination Using Local Linear Density Estimation.
ACM Trans. Graph. 16(3): 217-259 (1997) |
1996 |
9 | | Kenneth Chiu,
Kurt Zimmerman,
Peter Shirley:
The Light Volume: An Aid to Rendering Complex Environments.
Rendering Techniques 1996: 1-10 |
8 | EE | James A. Ferwerda,
Sumanta N. Pattanaik,
Peter Shirley,
Donald P. Greenberg:
A Model of Visual Adaptation for Realistic Image Synthesis.
SIGGRAPH 1996: 249-258 |
7 | EE | Peter Shirley,
Changyaw Wang,
Kurt Zimmerman:
Monte Carlo Techniques for Direct Lighting Calculations.
ACM Trans. Graph. 15(1): 1-36 (1996) |
1995 |
6 | | Peter Shirley,
Bretton Wade,
Philip M. Hubbard,
David Zareski,
Bruce Walter,
Donald P. Greenberg:
Global Illumination via Density Estimation.
Rendering Techniques 1995: 219-230 |
5 | | Kurt Zimmerman,
Peter Shirley:
A Two-Pass Solution to the Rendering Equation with a Source Visibility Process.
Rendering Techniques 1995: 284-295 |
4 | | Gladimir V. G. Baranoski,
Randall Bramley,
Peter Shirley:
Fast Radiosity Solutions for Environments with High Average Reflectance.
Rendering Techniques 1995: 345-356 |
3 | EE | Paulo W. C. Maciel,
Peter Shirley:
Visual Navigation of Large Environments Using Textured Clusters.
SI3D 1995: 95-102, 211 |
2 | EE | Greg Spencer,
Peter Shirley,
Kurt Zimmerman,
Donald P. Greenberg:
Physically-based glare effects for digital images.
SIGGRAPH 1995: 325-334 |
1992 |
1 | EE | Peter Shirley:
Time complexity of Monte Carlo radiosity.
Computers & Graphics 16(1): 117-120 (1992) |