2009 | ||
---|---|---|
135 | EE | Steve MacDonald, Kai Tan, Jonathan Schaeffer, Duane Szafron: Deferring design pattern decisions and automating structural pattern changes using a design-pattern-based programming system. ACM Trans. Program. Lang. Syst. 31(3): (2009) |
2008 | ||
134 | Mehdi Samadi, Ariel Felner, Jonathan Schaeffer: Learning from Multiple Heuristics. AAAI 2008: 357-362 | |
133 | EE | Mehdi Samadi, Jonathan Schaeffer, Fatemeh Torabi Asr, Majid Samar, Zohreh Azimifar: Using abstraction in Two-Player Games. ECAI 2008: 545-549 |
132 | EE | Nathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh: Multidisciplinary students and instructors: a second-year games course. SIGCSE 2008: 383-387 |
131 | EE | Uzi Zahavi, Ariel Felner, Robert C. Holte, Jonathan Schaeffer: Duality in permutation state spaces and the dual search algorithm. Artif. Intell. 172(4-5): 514-540 (2008) |
2007 | ||
130 | Jonathan Schaeffer, Michael Mateas: Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, June 6-8, 2007, Stanford, California, USA. The AAAI Press 2007 | |
129 | Uzi Zahavi, Ariel Felner, Jonathan Schaeffer, Nathan R. Sturtevant: Inconsistent Heuristics. AAAI 2007: 1211-1216 | |
128 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs. AAAI 2007: 1968-1969 | |
127 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs. AIIDE 2007: 106-107 | |
126 | Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher: A Demonstration of SQUEGE: A CRPG Sub-Quest Generator. AIIDE 2007: 110-111 | |
125 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh: Motivational Ambient and Latent Behaviors in Computer RPGs. AIIDE 2007: 74-76 | |
124 | Vadim Bulitko, Yngvi Björnsson, Mitja Lustrek, Jonathan Schaeffer, Sverrir Sigmundarson: Dynamic Control in Path-Planning with Real-Time Heuristic Search. ICAPS 2007: 49-56 | |
123 | EE | Adi Botea, Martin Müller, Jonathan Schaeffer: Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833 |
122 | EE | Kenneth Anderson, Robert Holte, Jonathan Schaeffer: Partial Pattern Databases. SARA 2007: 20-34 |
121 | EE | Jonathan Schaeffer: The games computers play...: perfectly. SIGCSE 2007: 581 |
120 | EE | Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis: ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007) |
2006 | ||
119 | John E. Laird, Jonathan Schaeffer: Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California The AAAI Press 2006 | |
118 | Uzi Zahavi, Ariel Felner, Robert Holte, Jonathan Schaeffer: Dual Search in Permutation State Spaces. AAAI 2006 | |
117 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games. AAAI 2006 | |
116 | EE | Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant: Partial Information Endgame Databases. ACG 2006: 11-22 |
115 | EE | Markian Hlynka, Jonathan Schaeffer: Automatic Generation of Search Engines. ACG 2006: 23-38 |
114 | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher: A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games. AIIDE 2006: 141-142 | |
113 | Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher: Automatic Story Generation for Computer Role-Playing Games. AIIDE 2006: 147-148 | |
112 | EE | Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro: Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141 |
111 | EE | Jonathan Schaeffer: Learning to Have Fun. PKDD 2006: 3 |
110 | EE | Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons: FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. Algorithmica 45(3): 337-375 (2006) |
109 | EE | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intelligent Systems 21(5): 19-27 (2006) |
2005 | ||
108 | Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron: Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164 | |
107 | EE | Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer: Fringe Search: Beating A* at Pathfinding on Game Maps. CIG 2005 |
106 | EE | Michael Chung, Michael Buro, Jonathan Schaeffer: Monte Carlo Planning in RTS Games. CIG 2005 |
105 | EE | Jonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer: Interactive Story Writing in the Classroom: Using Computer Games. DIGRA Conf. 2005 |
104 | Adi Botea, Martin Müller, Jonathan Schaeffer: Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240 | |
103 | EE | Ariel Felner, Uzi Zahavi, Jonathan Schaeffer, Robert C. Holte: Dual Lookups in Pattern Databases. IJCAI 2005: 103-108 |
102 | EE | Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen: Solving Checkers. IJCAI 2005: 292-297 |
101 | EE | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314 |
100 | EE | Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43 |
99 | EE | Zhuang Guo, Jonathan Schaeffer, Duane Szafron, Patrick Earl: Using Generative Design Patterns to Develop Network Server Applications. IPDPS 2005 |
98 | Jonathan Schaeffer: Solving Checkers: First Result. ICGA Journal 28(1): 32-36 (2005) | |
97 | EE | Adi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. (JAIR) 24: 581-621 (2005) |
96 | EE | John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan: Asserting the utility of CO2P3S using the Cowichan Problem Set. J. Parallel Distrib. Comput. 65(12): 1542-1557 (2005) |
2004 | ||
95 | Martin Müller, Markus Enzenberger, Jonathan Schaeffer: Temperature Discovery Search. AAAI 2004: 658-663 | |
94 | EE | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker: ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387 |
93 | EE | Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker: ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99 |
92 | EE | Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael H. Bowling, Robert C. Holte, Jonathan Schaeffer, Duane Szafron: Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games. Computers and Games 2004: 21-34 |
91 | EE | Thomas Hauk, Michael Buro, Jonathan Schaeffer: Rediscovering *-Minimax Search. Computers and Games 2004: 35-50 |
90 | EE | Thomas Hauk, Michael Buro, Jonathan Schaeffer: *-Minimax Performance in Backgammon. Computers and Games 2004: 51-66 |
89 | EE | Steve MacDonald, Duane Szafron, Jonathan Schaeffer: Rethinking the Pipeline as Object-Oriented States with Transformations. HIPS 2004: 12-21 |
88 | Adi Botea, Martin Müller, Jonathan Schaeffer: Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190 | |
87 | EE | Steve MacDonald, Duane Szafron, Jonathan Schaeffer: Rethinking the Pipeline as Object-Oriented States with Transformations. IPDPS 2004: 12-21 |
86 | Markian Hlynka, Jonathan Schaeffer: Pre-Searching. ICGA Journal 27(4): 203-208 (2004) | |
2003 | ||
85 | Jonathan Schaeffer, Martin Müller, Yngvi Björnsson: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers Springer 2003 | |
84 | Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen: Building the Checkers 10-piece Endgame Databases. ACG 2003: 193-210 | |
83 | EE | Matthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron: Pattern-Based AI Scripting Using ScriptEase. Canadian Conference on AI 2003: 35-49 |
82 | EE | John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan: Why Not Use a Pattern-Based Parallel Programming System? Euro-Par 2003: 81-86 |
81 | EE | Adrian Driga, Paul Lu, Jonathan Schaeffer, Duane Szafron, Kevin Charter, Ian Parsons: FastLSA: A Fast, Linear-Space, Parallel and Sequential Algorithm for Sequence Alignment. ICPP 2003: 48- |
80 | Yngvi Björnsson, Markus Enzenberger, Robert Holte, Jonathan Schaeffer, Peter Yap: Comparison of Different Grid Abstractions for Pathfinding on Maps. IJCAI 2003: 1511-1512 | |
79 | Mark Goldenberg, Alexander Kovarsky, Xiaomeng Wu, Jonathan Schaeffer: Multiple Agents Moving Target Search. IJCAI 2003: 1536-1538 | |
78 | Darse Billings, Neil Burch, Aaron Davidson, Robert C. Holte, Jonathan Schaeffer, Terence Schauenberg, Duane Szafron: Approximating Game-Theoretic Optimal Strategies for Full-scale Poker. IJCAI 2003: 661-668 | |
77 | EE | Mark Goldenberg, Paul Lu, Jonathan Schaeffer: TrellisDAG: A System for Structured DAG Scheduling. JSSPP 2003: 21-43 |
76 | EE | Kai Tan, Duane Szafron, Jonathan Schaeffer, John Anvik, Steve MacDonald: Using generative design patterns to generate parallel code for a distributed memory environment. PPOPP 2003: 203-215 |
2002 | ||
75 | Matthew McNaughton, Paul Lu, Jonathan Schaeffer, Duane Szafron: Memory-Efficient A* Heuristics for Multiple Sequence Alignment. AAAI/IAAI 2002: 737-743 | |
74 | EE | Steve MacDonald, Duane Szafron, Jonathan Schaeffer, John Anvik, Steven Bromling, Kai Tan: Generative Design Patterns. ASE 2002: 23- |
73 | EE | Akihiro Kishimoto, Jonathan Schaeffer: Transposition Table Driven Work Scheduling in Distributed Game-Tree Search. Canadian Conference on AI 2002: 56-68 |
72 | EE | Adi Botea, Martin Müller, Jonathan Schaeffer: Using Abstraction for Planning in Sokoban. Computers and Games 2002: 360-375 |
71 | EE | Steven Bromling, Steve MacDonald, John Anvik, Jonathan Schaeffer, Duane Szafron, Kai Tan: Pattern-Based Parallel Programming. ICPP 2002: 257-265 |
70 | EE | Akihiro Kishimoto, Jonathan Schaeffer: Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling. ICPP 2002: 323-330 |
69 | EE | John Anvik, Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling, Kai Tan: Generating Parallel Programs from the Wavefront Design Pattern. IPDPS 2002 |
68 | Peter Yap, Jonathan Schaeffer: Path-finding on a Grid. JCIS 2002: 454-457 | |
67 | EE | Jonathan Schaeffer, H. Jaap van den Herik: Games, computers, and artificial intelligence. Artif. Intell. 134(1-2): 1-7 (2002) |
66 | EE | Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron: The challenge of poker. Artif. Intell. 134(1-2): 201-240 (2002) |
65 | EE | John W. Romein, Henri E. Bal, Jonathan Schaeffer, Aske Plaat: Analysis of Transposition-Table-Driven Work Scheduling in Distributed Search. IEEE Trans. Parallel Distrib. Syst. 13(5): 447-459 (2002) |
64 | EE | Steve MacDonald, John Anvik, Steven Bromling, Jonathan Schaeffer, Duane Szafron, Kai Tan: From patterns to frameworks to parallel programs. Parallel Computing 28(12): 1663-1683 (2002) |
2001 | ||
63 | Jonathan Schaeffer, Markian Hlynka, Vili Jussila: Temporal Difference Learning Applied to a High-Performance Game-Playing Program. IJCAI 2001: 529-534 | |
62 | Jonathan Schaeffer: A Gamut of Games. AI Magazine 22(3): 29-46 (2001) | |
61 | EE | Andreas Junghanns, Jonathan Schaeffer: Sokoban: Enhancing general single-agent search methods using domain knowledge. Artif. Intell. 129(1-2): 219-251 (2001) |
60 | Jonathan Schaeffer, Aske Plaat, Andreas Junghanns: Unifying single-agent and two-player search. Inf. Sci. 135(3-4): 151-175 (2001) | |
59 | EE | Andreas Junghanns, Jonathan Schaeffer: Sokoban: improving the search with relevance cuts. Theor. Comput. Sci. 252(1-2): 151-175 (2001) |
2000 | ||
58 | Jonathan Schaeffer: The Games Computers (and People) Play. AAAI/IAAI 2000: 1179 | |
57 | EE | Jonathan Schaeffer, Aske Plaat: Unifying Single-Agent and Two-Player Search. Canadian Conference on AI 2000: 1-12 |
56 | EE | Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer: Identifying and Validating Irregular Mutual Exclusion Synchronization in Explicitly Parallel Programs (Research Note). Euro-Par 2000: 389-394 |
55 | EE | Steve MacDonald, Duane Szafron, Jonathan Schaeffer, Steven Bromling: Generating Parallel Program Frameworks from Parallel Design Patterns. Euro-Par 2000: 95-104 |
54 | EE | Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer: Optimizing Mutual Exclusion Synchronization in Explicitly Parallel Programs. LCR 2000: 128-142 |
53 | Jonathan Schaeffer: The games computers (and people) play. Advances in Computers 52: 190-268 (2000) | |
52 | Mark G. Brockington, Jonathan Schaeffer: APHID: Asynchronous Parallel Game-Tree Search. J. Parallel Distrib. Comput. 60(2): 247-273 (2000) | |
1999 | ||
51 | Darse Billings, Lourdes Peña Castillo, Jonathan Schaeffer, Duane Szafron: Using Probabilistic Knowledge and Simulation to Play Poker. AAAI/IAAI 1999: 697-703 | |
50 | John W. Romein, Aske Plaat, Henri E. Bal, Jonathan Schaeffer: Transposition Table Driven Work Scheduling in Distributed Search. AAAI/IAAI 1999: 725-731 | |
49 | EE | Steve MacDonald, Duane Szafron, Jonathan Schaeffer: Object-Oriented Pattern-Based Parallel Programming with Automatically Generated Frameworks. COOTS 1999: 29-44 |
48 | Andreas Junghanns, Jonathan Schaeffer: Domain-Dependent Single-Agent Search Enhancements. IJCAI 1999: 570-577 | |
1998 | ||
47 | Andreas Junghanns, Jonathan Schaeffer: Single-Agent Search in the Presence of Deadlocks. AAAI/IAAI 1998: 419-425 | |
46 | Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron: Opponent Modeling in Poker. AAAI/IAAI 1998: 493-499 | |
45 | Andreas Junghanns, Jonathan Schaeffer: Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock. Canadian Conference on AI 1998: 1-15 | |
44 | Darse Billings, Denis Papp, Jonathan Schaeffer, Duane Szafron: Poker as Testbed for AI Research. Canadian Conference on AI 1998: 228-238 | |
43 | EE | Andreas Junghanns, Jonathan Schaeffer: Relevance Cuts: Localizing the Search. Computers and Games 1998: 1-14 |
42 | EE | Diego Novillo, Ronald C. Unrau, Jonathan Schaeffer: Concurrent SSA Form in the Presence of Mutual Exclusion. ICPP 1998: 356- |
41 | EE | Ian Parsons, Jonathan Schaeffer, Duane Szafron, Ronald C. Unrau: Using PI/OT to Support Complex Parallel I/O. IPPS/SPDP 1998: 285-291 |
40 | Ajit Singh, Jonathan Schaeffer, Duane Szafron: Experience with parallel programming using code templates. Concurrency - Practice and Experience 10(2): 91-120 (1998) | |
1997 | ||
39 | Roel van der Goot, Jonathan Schaeffer, Gregory V. Wilson: Safer Tuple Spaces. COORDINATION 1997: 289-301 | |
38 | Andreas Junghanns, Jonathan Schaeffer: Search Versus Knowledge in Game-Playing Programs Revisited. IJCAI (1) 1997: 692-697 | |
37 | Steve MacDonald, Jonathan Schaeffer, Duane Szafron: Pattern-Based Object-Oriented Parallel Programming. ISCOPE 1997: 267-274 | |
36 | David S. Wishart, S. Fortin, David R. Woloschuk, W. Wong, T. Rosborough, Gary H. Van Domselaar, Jonathan Schaeffer, Duane Szafron: A platform-independent graphical user interface for SEQSEE and XALIGN. Computer Applications in the Biosciences 13(5): 561-562 (1997) | |
35 | Ian Parsons, Ronald C. Unrau, Jonathan Schaeffer, Duane Szafron: PI/OT: Parallel I/O Templates. Parallel Computing 23(4-5): 543-570 (1997) | |
1996 | ||
34 | Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: Exploiting Graph Properties of Game Trees. AAAI/IAAI, Vol. 1 1996: 234-239 | |
33 | EE | Jonathan Schaeffer, Aske Plaat: New Advances in Alpha-Beta Searching. ACM Conference on Computer Science 1996: 124-130 |
32 | EE | Ajit Singh, Jonathan Schaeffer, Duane Szafron: Views on template-based parallel programming. CASCON 1996: 35 |
31 | Joseph C. Culberson, Jonathan Schaeffer: Searching with Pattern Databases. Canadian Conference on AI 1996: 402-416 | |
30 | Jonathan Schaeffer, Robert Lake, Paul Lu, Martin Bryant: CHINOOK: The World Man-Machine Checkers Champion. AI Magazine 17(1): 21-29 (1996) | |
29 | EE | Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: Best-First Fixed-Depth Minimax Algorithms. Artif. Intell. 87(1-2): 255-293 (1996) |
28 | Duane Szafron, Jonathan Schaeffer: An experiment to measure the usability of parallel programming systems. Concurrency - Practice and Experience 8(2): 147-166 (1996) | |
1995 | ||
27 | EE | David R. Woloschuk, Paul Iglinski, Steve MacDonald, Diego Novillo, Ian Parsons, Jonathan Schaeffer, Duane Szafron: Performance debugging in the enterprise parallel programming system. CASCON 1995: 61 |
26 | Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin: Best-First Fixed-Depth Game-Tree Search in Practice. IJCAI 1995: 273-281 | |
1994 | ||
25 | EE | Duane Szafron, Jonathan Schaeffer, Paul Iglinski, Ian Parsons, Ronald Kornelsen, Chris Morrow: Enterprise: current status and future directions. CASCON 1994: 65 |
1993 | ||
24 | EE | Gregory V. Wilson, Jonathan Schaeffer, Duane Szafron: Enterprise in context: assessing the usability of parallel programming environments. CASCON 1993: 999-1010 |
23 | Greg Lobe, Duane Szafron, Jonathan Schaeffer: The Object-Oriented Components of the Enterprise Parallel Programming Environment. TOOLS (11) 1993: 215-229 | |
22 | Jonathan Schaeffer, Norman Treloar, Paul Lu, Robert Lake: Man Versus Machine for the World Checkers Championship. AI Magazine 14(2): 28-35 (1993) | |
21 | Xiaobo Li, Paul Lu, Jonathan Schaeffer, John Shillington, Pok Sze Wong, Hanmao Shi: On the Versatility of Parallel Sorting by Regular Sampling. Parallel Computing 19(10): 1079-1103 (1993) | |
1992 | ||
20 | Duane Szafron, Jonathan Schaeffer, Pok Sze Wong, Enoch Chan, Paul Lu, Carol Smith: The Enterprise Distributed Programming Model. Programming Environments for Parallel Computing 1992: 67-76 | |
19 | Jonathan Schaeffer, Joseph C. Culberson, Norman Treloar, Brent Knight, Paul Lu, Duane Szafron: A World Championship Caliber Checkers Program. Artif. Intell. 53(2-3): 273-289 (1992) | |
18 | Hanmao Shi, Jonathan Schaeffer: Parallel Sorting by Regular Sampling. J. Parallel Distrib. Comput. 14(4): 361-372 (1992) | |
1991 | ||
17 | Lingvan Shu, Jonathan Schaeffer: HCS: Adding Hierarchies to Classifier Systems. ICGA 1991: 339-345 | |
16 | Robert Levinson, Feng-hsiung Hsu, T. Anthony Marsland, Jonathan Schaeffer, David E. Wilkins: The Role of Chess in Artificial Intelligence Research. IJCAI 1991: 547-552 | |
15 | EE | Ajit Singh, Jonathan Schaeffer, Mark Green: A Template-Based Approach to the Generation of Distributed Applications Using a Network of Workstations. IEEE Trans. Parallel Distrib. Syst. 2(1): 52-67 (1991) |
1990 | ||
14 | Jonathan Schaeffer: Conspiracy Numbers. Artif. Intell. 43(1): 67-84 (1990) | |
13 | Norbert Klingbeil, Jonathan Schaeffer: Empirical results with conspiracy numbers. Computational Intelligence 6: 1-11 (1990) | |
1989 | ||
12 | Dale Schuurmans, Jonathan Schaeffer: Representational Difficulties with Classifier Systems. ICGA 1989: 328-333 | |
11 | Lingyan Shu, Jonathan Schaeffer: VCS: Variable Classifier Systems. ICGA 1989: 334-339 | |
10 | Ajit Singh, Jonathan Schaeffer, Mark Green: Structuring Distributed Algorithms in a Workstation Environment: The FrameWorks Approach. ICPP (2) 1989: 89-97 | |
9 | EE | Jonathan Schaeffer: The History Heuristic and Alpha-Beta Search Enhancements in Practice. IEEE Trans. Pattern Anal. Mach. Intell. 11(11): 1203-1212 (1989) |
8 | Jonathan Schaeffer: Distributed Game-Tree Searching. J. Parallel Distrib. Comput. 6(1): 90-114 (1989) | |
1988 | ||
7 | Christopher D. Shaw, Mark Green, Jonathan Schaeffer: A VLSI Architecture for Image Composition. Advances in Computer Graphics Hardware 1988: 183-200 | |
1987 | ||
6 | T. Anthony Marsland, Alexander Reinefeld, Jonathan Schaeffer: Low Overhead Alternatives to SSS. Artif. Intell. 31(2): 185-199 (1987) | |
5 | Darrell Makarenko, Jonathan Schaeffer: A VLSI Multipresision Matrix Multiplier and Polynomial Evaluator. J. Parallel Distrib. Comput. 4(6): 619-628 (1987) | |
1986 | ||
4 | Jonathan Schaeffer: Improved Parallel Alpha-Beta Search. FJCC 1986: 519-526 | |
1985 | ||
3 | Alexander Reinefeld, Jonathan Schaeffer, T. Anthony Marsland: Information Acquisition in Minimal Window Search. IJCAI 1985: 1040-1043 | |
2 | Jonathan Schaeffer, T. Anthony Marsland: The Utility of Expert Knowledge. IJCAI 1985: 585-587 | |
1 | William Ward Armstrong, T. Anthony Marsland, M. Olafsson, Jonathan Schaeffer: Solving equations of motion on a virtual tree machine. PPSC 1985: 59-72 |