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Matthew McNaughton

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2007
12EEMatthew McNaughton: CASTRO: robust nonlinear trajectory optimization using multiple models. IROS 2007: 177-182
11EEMaria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis: ScriptEase: A generative/adaptive programming paradigm for game scripting. Sci. Comput. Program. 67(1): 32-58 (2007)
2006
10EEMaria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, Mike Carbonaro: Evaluating pattern catalogs: the computer games experience. ICSE 2006: 132-141
9EEMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. IEEE Intelligent Systems 21(5): 19-27 (2006)
2005
8 Jonathan Schaeffer, Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Duane Szafron: Interactive Story Writing Using ScriptEase. AIIDE 2005: 163-164
7EEJonathan Schaeffer, Mike Carbonaro, Duane Szafron, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Stephanie Gillis, Sabrina Kratchmer: Interactive Story Writing in the Classroom: Using Computer Games. DIGRA Conf. 2005
6EEMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. INTETAIN 2005: 311-314
5EEMaria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro: Generating Ambient Behaviors in Computer Role-Playing Games. INTETAIN 2005: 34-43
2004
4EEMatthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker: ScriptEase: Generating Scripting Code for Computer Role-Playing Games. ASE 2004: 386-387
3EEMatthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, Dominique Parker: ScriptEase: Generative Design Patterns for Computer Role-Playing Games. ASE 2004: 88-99
2003
2EEMatthew McNaughton, James Redford, Jonathan Schaeffer, Duane Szafron: Pattern-Based AI Scripting Using ScriptEase. Canadian Conference on AI 2003: 35-49
2002
1 Matthew McNaughton, Paul Lu, Jonathan Schaeffer, Duane Szafron: Memory-Efficient A* Heuristics for Multiple Sequence Alignment. AAAI/IAAI 2002: 737-743

Coauthor Index

1Mike Carbonaro [5] [6] [7] [8] [9] [10] [11]
2Maria Cutumisu [3] [4] [5] [6] [7] [8] [9] [10] [11]
3Harvey Duff [11]
4Stephanie Gillis [7] [11]
5Sabrina Kratchmer [7]
6Paul Lu [1]
7Curtis Onuczko [5] [6] [7] [8] [9] [10] [11]
8Dominique Parker [3] [4]
9James Redford [2] [3] [4]
10Thomas Roy [5] [6] [7] [8] [9] [10] [11]
11Jonathan Schaeffer [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
12Allan Schumacher [11]
13Jeff Siegel [10] [11]
14Duane Szafron [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11]
15Kevin Waugh [11]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)