Journal of the International Computer Games Association
, Volume 27
Volume 27, Number 1, 2004
Shi-Jim Yen
,
Jr-Chang Chen
,
Tai-Ning Yang
,
Shun-chin Hsu
: Computer Chinese Chess. 3-18
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Haw-ren Fang
,
Tsan-sheng Hsu
,
Shun-chin Hsu
: Checking Indefinitely in Chinese Chess Endgames. 19-37
BibTeX
Jacek Mandziuk
,
Daniel Osman
: Alpha-Beta Search Enhancements with a Real-Value Game-State Evaluation Function. 38-43
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Christian H. Hesse
: Fischer Numbers. 44-46
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Volume 27, Number 2, 2004
Brian Sheppard
: Efficient Control of Selective Simulations. 67-80
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Ed Trice
: 80-Square Chess. 81-95
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Julio César Hernández Castro
,
Ignacio Blasco-Lopez
,
L. Javier García-Villalba
: Hiding Data in Games. 96-101
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Volume 27, Number 3, 2004
Yew Jin Lim
,
Jürg Nievergelt
: Computing Tigers and Goats. 131-141
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Merlijn Sevenster
: Battleships as a Decision Problem. 142-149
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Omid David-Tabibi
,
Ariel Felner
,
Nathan S. Netanyahu
: Blockage Detection in Pawn Endgames. 150-158
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Volume 27, Number 4, 2004
Markian Hlynka
,
Jonathan Schaeffer
: Pre-Searching. 203-208
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Guillermo Campitelli
,
Fernand Gobet
: Adaptive Expert Decision Making: Skilled Chess Players Search More and Deeper. 209-216
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G. Costeff
: The Chess Query Language: CQL. 217-225
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D. Walker
,
Robert Levinson
: The Morph Project in 2004. 226-232
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Copyright ©
Sun May 17 00:00:50 2009 by
Michael Ley
(
ley@uni-trier.de
)