2007 |
7 | EE | Maria Cutumisu,
Curtis Onuczko,
Matthew McNaughton,
Thomas Roy,
Jonathan Schaeffer,
Allan Schumacher,
Jeff Siegel,
Duane Szafron,
Kevin Waugh,
Mike Carbonaro,
Harvey Duff,
Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program. 67(1): 32-58 (2007) |
2006 |
6 | EE | Maria Cutumisu,
Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Jeff Siegel,
Mike Carbonaro:
Evaluating pattern catalogs: the computer games experience.
ICSE 2006: 132-141 |
5 | EE | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Curtis Onuczko,
Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intelligent Systems 21(5): 19-27 (2006) |
2005 |
4 | | Jonathan Schaeffer,
Mike Carbonaro,
Maria Cutumisu,
Matthew McNaughton,
Curtis Onuczko,
Thomas Roy,
Duane Szafron:
Interactive Story Writing Using ScriptEase.
AIIDE 2005: 163-164 |
3 | EE | Jonathan Schaeffer,
Mike Carbonaro,
Duane Szafron,
Maria Cutumisu,
Matthew McNaughton,
Curtis Onuczko,
Thomas Roy,
Stephanie Gillis,
Sabrina Kratchmer:
Interactive Story Writing in the Classroom: Using Computer Games.
DIGRA Conf. 2005 |
2 | EE | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Curtis Onuczko,
Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
INTETAIN 2005: 311-314 |
1 | EE | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Curtis Onuczko,
Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games.
INTETAIN 2005: 34-43 |