2006 |
10 | | Andreas Junghanns,
Mugur M. Tatar:
Diagnosing Highly Configurable Products: Troubleshooting Support for Airbus Final Assembly Line.
ECAI 2006: 637-641 |
2002 |
9 | EE | Carlos Linares López,
Andreas Junghanns:
Perimeter Search Performance.
Computers and Games 2002: 345-359 |
2001 |
8 | EE | Andreas Junghanns,
Jonathan Schaeffer:
Sokoban: Enhancing general single-agent search methods using domain knowledge.
Artif. Intell. 129(1-2): 219-251 (2001) |
7 | | Jonathan Schaeffer,
Aske Plaat,
Andreas Junghanns:
Unifying single-agent and two-player search.
Inf. Sci. 135(3-4): 151-175 (2001) |
6 | EE | Andreas Junghanns,
Jonathan Schaeffer:
Sokoban: improving the search with relevance cuts.
Theor. Comput. Sci. 252(1-2): 151-175 (2001) |
1999 |
5 | | Andreas Junghanns,
Jonathan Schaeffer:
Domain-Dependent Single-Agent Search Enhancements.
IJCAI 1999: 570-577 |
1998 |
4 | | Andreas Junghanns,
Jonathan Schaeffer:
Single-Agent Search in the Presence of Deadlocks.
AAAI/IAAI 1998: 419-425 |
3 | | Andreas Junghanns,
Jonathan Schaeffer:
Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock.
Canadian Conference on AI 1998: 1-15 |
2 | EE | Andreas Junghanns,
Jonathan Schaeffer:
Relevance Cuts: Localizing the Search.
Computers and Games 1998: 1-14 |
1997 |
1 | | Andreas Junghanns,
Jonathan Schaeffer:
Search Versus Knowledge in Game-Playing Programs Revisited.
IJCAI (1) 1997: 692-697 |