2008 |
21 | | Hilmar Finnsson,
Yngvi Björnsson:
Simulation-Based Approach to General Game Playing.
AAAI 2008: 259-264 |
20 | EE | Jónheiður Ísleifsdóttir,
Yngvi Björnsson:
GTQ: A Language and Tool for Game-Tree Analysis.
Computers and Games 2008: 217-228 |
19 | EE | Mark H. M. Winands,
Yngvi Björnsson,
Jahn-Takeshi Saito:
Monte-Carlo Tree Search Solver.
Computers and Games 2008: 25-36 |
2007 |
18 | | Vadim Bulitko,
Yngvi Björnsson,
Mitja Lustrek,
Jonathan Schaeffer,
Sverrir Sigmundarson:
Dynamic Control in Path-Planning with Real-Time Heuristic Search.
ICAPS 2007: 49-56 |
2006 |
17 | | H. Jaap van den Herik,
Yngvi Björnsson,
Nathan S. Netanyahu:
Computers and Games, 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004, Revised Papers
Springer 2006 |
16 | EE | Yngvi Björnsson,
Jonathan Schaeffer,
Nathan R. Sturtevant:
Partial Information Endgame Databases.
ACG 2006: 11-22 |
15 | | Yngvi Björnsson,
Kári Halldórsson:
Improved Heuristics for Optimal Path-finding on Game Maps.
AIIDE 2006: 9-14 |
2005 |
14 | EE | Yngvi Björnsson,
Markus Enzenberger,
Robert C. Holte,
Jonathan Schaeffer:
Fringe Search: Beating A* at Pathfinding on Game Maps.
CIG 2005 |
13 | EE | Jonathan Schaeffer,
Yngvi Björnsson,
Neil Burch,
Akihiro Kishimoto,
Martin Müller,
Robert Lake,
Paul Lu,
Steve Sutphen:
Solving Checkers.
IJCAI 2005: 292-297 |
12 | EE | Ryan Hayward,
Yngvi Björnsson,
Michael Johanson,
Morgan Kan,
Nathan Po,
Jack van Rijswijck:
Solving 7x7 Hex with domination, fill-in, and virtual connections.
Theor. Comput. Sci. 349(2): 123-139 (2005) |
2003 |
11 | | Jonathan Schaeffer,
Martin Müller,
Yngvi Björnsson:
Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Springer 2003 |
10 | | Jonathan Schaeffer,
Yngvi Björnsson,
Neil Burch,
Robert Lake,
Paul Lu,
Steve Sutphen:
Building the Checkers 10-piece Endgame Databases.
ACG 2003: 193-210 |
9 | | Darse Billings,
Yngvi Björnsson:
Search and Knowledge in Lines of Action.
ACG 2003: 231-248 |
8 | | Ryan Hayward,
Yngvi Björnsson,
Michael Johanson,
Morgan Kan,
Nathan Po,
Jack van Rijswijck:
Solving 7x7 Hex: Virtual Connections and Game-State Reduction.
ACG 2003: 261-278 |
7 | | Yngvi Björnsson,
Markus Enzenberger,
Robert Holte,
Jonathan Schaeffer,
Peter Yap:
Comparison of Different Grid Abstractions for Pathfinding on Maps.
IJCAI 2003: 1511-1512 |
6 | EE | Yngvi Björnsson,
T. Anthony Marsland:
Learning extension parameters in game-tree search.
Inf. Sci. 154(3-4): 95-118 (2003) |
2002 |
5 | | Yngvi Björnsson,
T. Anthony Marsland:
Learning Control of Search Extensions.
JCIS 2002: 446-449 |
2001 |
4 | EE | Yngvi Björnsson,
T. Anthony Marsland:
Multi-cut alpha-beta-pruning in game-tree search.
Theor. Comput. Sci. 252(1-2): 177-196 (2001) |
2000 |
3 | | Yngvi Björnsson,
T. Anthony Marsland:
Risk Management in Game-Tree Pruning.
Inf. Sci. 122(1): 23-41 (2000) |
1998 |
2 | EE | Yngvi Björnsson,
T. Anthony Marsland:
Multi-cut Pruning in Alpha-Beta Search.
Computers and Games 1998: 15-24 |
1997 |
1 | | T. Anthony Marsland,
Yngvi Björnsson:
From MiniMax to Manhattan.
Deep Blue Versus Kasparov: The Significance for Artificial Intelligence 1997: 31-36 |