ACG 2003:
Graz,
Austria
H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz (Eds.):
Advances in Computer Games, Many Games, Many Challenges, 10th International Conference, ACG 2003, Graz, Austria, November 24-27, 2003, Revised Papers.
IFIP 263 Kluwer 2004, ISBN 1-4020-7709-2 BibTeX
- Dave Gomboc, T. Anthony Marsland, Michael Buro:
Evaluation Function Tuning via Ordinal Correlation.
1-18 BibTeX
- Albert Xin Jiang, Michael Buro:
First Experimental Results of ProbCut Applied to Chess.
19-32 BibTeX
- Aleksander Sadikov, Ivan Bratko, Igor Kononenko:
Search versus Knowledge: An Empirical Study of Minimax on KRK.
33-44 BibTeX
- Ernst A. Heinz:
Static Recognition of Potential Wins in KNNKB and KNNKN.
45-64 BibTeX
- G. McC. Haworth, R. B. Andrist:
Model Endgame Analysis.
65-80 BibTeX
- J. A. Tamplin, G. McC. Haworth:
Chess Endgames: Data and Strategy.
81-96 BibTeX
- Markus Enzenberger:
Evaluation in Go by a Neural Network using Soft Segmentation.
97-108 BibTeX
- R. Vilà, Tristan Cazenave:
When One Eye is Sufficient: A Static Classification.
109-124 BibTeX
- Akihiro Kishimoto, Martin Müller:
DF-PN in Go: An Application to the One-Eye Problem.
125-142 BibTeX
- Erik C. D. van der Werf, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Learning to Score Final Positions in the Game of Go.
143-158 BibTeX
- Bruno Bouzy, Bernard Helmstetter:
Monte-Carlo Go Developments.
159-174 BibTeX
- K. Nakamura:
Static Analysis by Incremental Computation in Go Programming.
175-192 BibTeX
- Jonathan Schaeffer, Yngvi Björnsson, Neil Burch, Robert Lake, Paul Lu, Steve Sutphen:
Building the Checkers 10-piece Endgame Databases.
193-210 BibTeX
- Ed Trice, Gil Dodgen:
The 7-piece Perfect Play Lookup Database for the Game of Checkers.
211-230 BibTeX
- Darse Billings, Yngvi Björnsson:
Search and Knowledge in Lines of Action.
231-248 BibTeX
- Mark H. M. Winands, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
An Evaluation Function for Lines of Action.
249-260 BibTeX
- Ryan Hayward, Yngvi Björnsson, Michael Johanson, Morgan Kan, Nathan Po, Jack van Rijswijck:
Solving 7x7 Hex: Virtual Connections and Game-State Reduction.
261-278 BibTeX
- Tomoyuki Kaneko, Kazunori Yamaguchi, Satoru Kawai:
Automated Identification of Patterns in Evaluation Functions.
279-298 BibTeX
- Jens Lieberum:
An Evaluation Function for the Game of Amazons.
299-308 BibTeX
- H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Opponent-Model Search in Bao: Conditions for a Successful Application.
309-324 BibTeX
- Andrea Bolognesi, Paolo Ciancarini:
Computer Programming of Kriegspiel Endings: The Case of KR versus K.
325-342 BibTeX
- Bernard Helmstetter, Tristan Cazenave:
Searching with Analysis of Dependencies in a Solitaire Card Game.
343-360 BibTeX
- Michael Buro:
Solving the Oshi-Zumo Game.
361-366 BibTeX
- Aviezri S. Fraenkel:
New Games Related to Old and New Sequences.
367-382 BibTeX
Copyright © Sat May 16 22:55:44 2009
by Michael Ley (ley@uni-trier.de)