| 2008 |
| 19 | | Maria Cutumisu,
Duane Szafron:
A Demonstration of Agent Learning with Action-Dependent Learning Rates in Computer Role-Playing Games.
AIIDE 2008 |
| 18 | | Maria Cutumisu,
Duane Szafron,
Michael H. Bowling,
Richard S. Sutton:
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games.
AIIDE 2008 |
| 2007 |
| 17 | | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Interruptible and Resumable Behaviors for CRPGs.
AAAI 2007: 1968-1969 |
| 16 | | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs.
AIIDE 2007: 106-107 |
| 15 | | Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Maria Cutumisu,
Jeff Siegel,
Kevin Waugh,
Allan Schumacher:
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator.
AIIDE 2007: 110-111 |
| 14 | | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh:
Motivational Ambient and Latent Behaviors in Computer RPGs.
AIIDE 2007: 74-76 |
| 13 | EE | Maria Cutumisu,
Curtis Onuczko,
Matthew McNaughton,
Thomas Roy,
Jonathan Schaeffer,
Allan Schumacher,
Jeff Siegel,
Duane Szafron,
Kevin Waugh,
Mike Carbonaro,
Harvey Duff,
Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting.
Sci. Comput. Program. 67(1): 32-58 (2007) |
| 2006 |
| 12 | | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games.
AAAI 2006 |
| 11 | | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Kevin Waugh,
Curtis Onuczko,
Jeff Siegel,
Allan Schumacher:
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games.
AIIDE 2006: 141-142 |
| 10 | | Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Maria Cutumisu,
Jeff Siegel,
Kevin Waugh,
Allan Schumacher:
Automatic Story Generation for Computer Role-Playing Games.
AIIDE 2006: 147-148 |
| 9 | EE | Maria Cutumisu,
Curtis Onuczko,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Jeff Siegel,
Mike Carbonaro:
Evaluating pattern catalogs: the computer games experience.
ICSE 2006: 132-141 |
| 8 | EE | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Curtis Onuczko,
Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games.
IEEE Intelligent Systems 21(5): 19-27 (2006) |
| 2005 |
| 7 | | Jonathan Schaeffer,
Mike Carbonaro,
Maria Cutumisu,
Matthew McNaughton,
Curtis Onuczko,
Thomas Roy,
Duane Szafron:
Interactive Story Writing Using ScriptEase.
AIIDE 2005: 163-164 |
| 6 | EE | Jonathan Schaeffer,
Mike Carbonaro,
Duane Szafron,
Maria Cutumisu,
Matthew McNaughton,
Curtis Onuczko,
Thomas Roy,
Stephanie Gillis,
Sabrina Kratchmer:
Interactive Story Writing in the Classroom: Using Computer Games.
DIGRA Conf. 2005 |
| 5 | EE | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Curtis Onuczko,
Mike Carbonaro:
A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games.
INTETAIN 2005: 311-314 |
| 4 | EE | Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
Matthew McNaughton,
Thomas Roy,
Curtis Onuczko,
Mike Carbonaro:
Generating Ambient Behaviors in Computer Role-Playing Games.
INTETAIN 2005: 34-43 |
| 2004 |
| 3 | EE | Matthew McNaughton,
Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
James Redford,
Dominique Parker:
ScriptEase: Generating Scripting Code for Computer Role-Playing Games.
ASE 2004: 386-387 |
| 2 | EE | Matthew McNaughton,
Maria Cutumisu,
Duane Szafron,
Jonathan Schaeffer,
James Redford,
Dominique Parker:
ScriptEase: Generative Design Patterns for Computer Role-Playing Games.
ASE 2004: 88-99 |
| 1 | EE | Maria Cutumisu:
MCI-Java: A Modified Java Virtual Machine Approach to Multiple Code Inheritance.
Virtual Machine Research and Technology Symposium 2004: 13-28 |