Volume 67,
Number 1,
June 2007
Special Issue on Aspects of Game Programming
- Karl de Leeuw:
Preface.
1-2
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- Pablo Moreno-Ger, José Luis Sierra, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
A documental approach to adventure game development.
3-31
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- Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis:
ScriptEase: A generative/adaptive programming paradigm for game scripting.
32-58
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- Marc J. V. Ponsen, Pieter Spronck, Héctor Muñoz-Avila, David W. Aha:
Knowledge acquisition for adaptive game AI.
59-75
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- Timothy Roden, Ian Parberry, David Ducrest:
Toward mobile entertainment: A paradigm for narrative-based audio only games.
76-90
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- Dennis Nieuwenhuisen, Arno Kamphuis, Mark H. Overmars:
High quality navigation in computer games.
91-104
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- M. J. H. Heule, Léon J. M. Rothkrantz:
Solving games: Dependence of applicable solving procedures.
105-124
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Volume 67,
Numbers 2-3,
July 2007
- Mohamed Shehata, Armin Eberlein, Abraham O. Fapojuwo:
Using semi-formal methods for detecting interactions among smart homes policies.
125-161
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- Chun Ouyang, Eric Verbeek, Wil M. P. van der Aalst, Stephan Breutel, Marlon Dumas, Arthur H. M. ter Hofstede:
Formal semantics and analysis of control flow in WS-BPEL.
162-198
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- Martin Erwig, Deling Ren:
An update calculus for expressing type-safe program updates.
199-222
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- Ward Douglas Maurer:
Generalized structured programs and loop trees.
223-246
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- Chris Verhoef:
Quantifying the effects of IT-governance rules.
247-277
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- Philip W. L. Fong:
Reasoning about safety properties in a JVM-like environment.
278-300
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- Richard Banach, Michael Poppleton, Czeslaw Jeske, Susan Stepney:
Engineering and theoretical underpinnings of retrenchment.
301-329
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Copyright © Sun May 17 00:18:43 2009
by Michael Ley (ley@uni-trier.de)