ACG 2005:
Taipei,
Taiwan
H. Jaap van den Herik, Shun-chin Hsu, Tsan-sheng Hsu, H. H. L. M. Donkers (Eds.):
Advances in Computer Games, 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers.
Lecture Notes in Computer Science 4250 Springer 2006, ISBN 3-540-48887-1 BibTeX
- Chrilly Donninger, Ulf Lorenz:
Innovative Opening-Book Handling.
1-10
Electronic Edition (link) BibTeX
- Yngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant:
Partial Information Endgame Databases.
11-22
Electronic Edition (link) BibTeX
- Markian Hlynka, Jonathan Schaeffer:
Automatic Generation of Search Engines.
23-38
Electronic Edition (link) BibTeX
- Levente Kocsis, Csaba Szepesvári, Mark H. M. Winands:
RSPSA: Enhanced Parameter Optimization in Games.
39-56
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- H. H. L. M. Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk:
Similarity Pruning in PrOM Search.
57-72
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- Yoshinori Higashiuchi, Reijer Grimbergen:
Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.
73-87
Electronic Edition (link) BibTeX
- Xiaozhen Niu, Akihiro Kishimoto, Martin Müller:
Recognizing Seki in Computer Go.
88-103
Electronic Edition (link) BibTeX
- Bruno Bouzy:
Move-Pruning Techniques for Monte-Carlo Go.
104-119
Electronic Edition (link) BibTeX
- Tristan Cazenave:
A Phantom-Go Program.
120-125
Electronic Edition (link) BibTeX
- Shunsuke Soeda, Tomoyuki Kaneko, Tetsuro Tanaka:
Dual Lambda Search and Shogi Endgames.
126-139
Electronic Edition (link) BibTeX
- Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen:
Chunking in Shogi: New Findings.
140-154
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- Alejandro González Romero:
King Race.
155-164
Electronic Edition (link) BibTeX
- Kuang-che Wu, Shun-chin Hsu, Tsan-sheng Hsu:
The Graph-History Interaction Problem in Chinese Chess.
165-179
Electronic Edition (link) BibTeX
- I-Chen Wu, Dei-Yen Huang:
A New Family of k-in-a-Row Games.
180-194
Electronic Edition (link) BibTeX
- Li-Te Huang, Shan-Tai Chen, Shun-Shii Lin:
Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie.
195-209
Electronic Edition (link) BibTeX
- Ulf Lorenz, Tobias Tscheuschner:
Player Modeling, Search Algorithms and Strategies in Multi-player Games.
210-224
Electronic Edition (link) BibTeX
- Ling Zhao, Martin Müller:
Solving Probabilistic Combinatorial Games.
225-238
Electronic Edition (link) BibTeX
- Kuo-Yuan Kao:
On Colored Heap Games of Sumbers.
239-246
Electronic Edition (link) BibTeX
- Will Leckie, Michael A. Greenspan:
An Event-Based Pool Physics Simulator.
247-262
Electronic Edition (link) BibTeX
- Jean-Pierre Dussault, Jean-François Landry:
Optimization of a Billiard Player - Position Play.
263-272
Electronic Edition (link) BibTeX
Copyright © Sat May 16 22:55:43 2009
by Michael Ley (ley@uni-trier.de)