2008 | ||
---|---|---|
68 | Samuel Wintermute, John E. Laird: Bimodal Spatial Reasoning with Continuous Motion. AAAI 2008: 1331-1337 | |
67 | John E. Laird: Extending the Soar Cognitive Architecture. AGI 2008: 224-235 | |
2007 | ||
66 | Andrew Nuxoll, John E. Laird: Extending Cognitive Architecture with Episodic Memory. AAAI 2007: 1560-1564 | |
65 | Samuel Wintermute, John E. Laird: Predicate Projection in a Bimodal Spatial Reasoning System. AAAI 2007: 1572-1577 | |
64 | Samuel Wintermute, Joseph Xu, John E. Laird: SORTS: A Human-Level Approach to Real-Time Strategy AI. AIIDE 2007: 55-60 | |
2006 | ||
63 | John E. Laird, Jonathan Schaeffer: Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California The AAAI Press 2006 | |
62 | EE | Tolga Könik, John E. Laird: Learning goal hierarchies from structured observations and expert annotations. Machine Learning 64(1-3): 263-287 (2006) |
2005 | ||
61 | R. Michael Young, John E. Laird: Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA AAAI Press 2005 | |
60 | Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot: Synthetic Adversaries for Urban Combat Training. AI Magazine 26(3): 82-92 (2005) | |
2004 | ||
59 | Brian Magerko, John E. Laird, Mazin Assanie, Alex Kerfoot, Devvan Stokes: AI Characters and Directors for Interactive Computer Games. AAAI 2004: 877-883 | |
58 | Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot: Synthetic Adversaries for Urban Combat Training. AAAI 2004: 923-930 | |
57 | EE | John E. Laird: A Hands-on Tutorial for Building Agent Models in Soar. ICCM 2004 |
56 | EE | Robert Marinier, John E. Laird: Toward a Comprehensive Computational Model of Emotions and Feelings. ICCM 2004: 172-177 |
55 | EE | Shelley Nason, John E. Laird: Integrating Reinforcement Learning with Soar. ICCM 2004: 208-213 |
54 | EE | Andrew Nuxoll, John E. Laird: A Cognitive Model of Episodic Memory Integrated with a General Cognitive Architecture. ICCM 2004: 220-225 |
53 | EE | John E. Laird, Andrew Nuxoll: Comprehensive Working Memory Activation in Soar. ICCM 2004: 226-230 |
52 | EE | Tolga Könik, John E. Laird: Learning Goal Hierarchies from Structured Observations and Expert Annotations. ILP 2004: 198-215 |
2003 | ||
51 | Scott A. Wallace, John E. Laird: Behavior Bounding: Toward Effective Comparisons of Agents & Humans. IJCAI 2003: 727-732 | |
50 | EE | Robert E. Wray III, John E. Laird: An Architectural Approach to Ensuring Consistency in Hierarchical Execution. J. Artif. Intell. Res. (JAIR) 19: 355-398 (2003) |
2002 | ||
49 | EE | Bruce S. Elenbogen, John E. Laird, Richard J. Enbody, Chris McDonald, Peter B. Henderson, Richard Nau, Steven L. Tanimoto: Mathematics preparation for undergraduate degrees in computer science. SIGCSE 2002: 98-99 |
48 | EE | John E. Laird: Research in human-level AI using computer games. Commun. ACM 45(1): 32-35 (2002) |
47 | EE | Kenneth D. Forbus, John E. Laird: Guest Editors' Introduction: AI and the Entertainment Industry. IEEE Intelligent Systems 17(4): 15-16 (2002) |
2001 | ||
46 | EE | John E. Laird: It knows what you're going to do: adding anticipation to a Quakebot. Agents 2001: 385-392 |
45 | EE | Michael van Lent, John E. Laird: Learning procedural knowledge through observation. K-CAP 2001: 179-186 |
44 | John E. Laird, Michael van Lent: Human-Level AI's Killer Application: Interactive Computer Games. AI Magazine 22(2): 15-26 (2001) | |
43 | Lorraine M. Fesq, Ella M. Atkins, Lina Khatib, Charles Pecheur, Paul R. Cohen, Lynn Andrea Stein, Michael van Lent, John E. Laird, Alessandro Provetti, Tran Cao Son: AAAI 2001 Spring Symposium Series Reports. AI Magazine 22(3): 117-122 (2001) | |
42 | EE | John E. Laird: Using a Computer Game to Develop Advanced AI. IEEE Computer 34(7): 70-75 (2001) |
2000 | ||
41 | John E. Laird, Michael van Lent: Human-Level AI's Killer Application: Interactive Computer Games. AAAI/IAAI 2000: 1171-1178 | |
1999 | ||
40 | Michael van Lent, John E. Laird, Josh Buckman, Joe Hartford, Steve Houchard, Kurt Steinkraus, Russ Tedrake: Intelligent Agents in Computer Games. AAAI/IAAI 1999: 929-930 | |
39 | Scott A. Wallace, John E. Laird: Toward a Methodology for AI Architecture Evaluation: Comparing Soar and CLIPS. ATAL 1999: 117-131 | |
38 | Michael van Lent, John E. Laird: Learning Hierarchical Performance Knowledge by Observation. ICML 1999: 229-238 | |
37 | Randolph M. Jones, John E. Laird, Paul E. Nielsen, Karen J. Coulter, Patrick G. Kenny, Frank V. Koss: Automated Intelligent Pilots for Combat Flight Simulation. AI Magazine 20(1): 27-41 (1999) | |
1998 | ||
36 | Randolph M. Jones, John E. Laird, Paul E. Nielsen: Automated Intelligent Pilots for Combat Flight Simulation. AAAI/IAAI 1998: 1047-1054 | |
35 | Robert E. Wray III, John E. Laird: Ensuring Reasoning Consistency in Hierarchical Architectures. AAAI/IAAI 1998: 1206 | |
34 | Robert E. Wray III, John E. Laird: Maintaining Consistency in Hierarchical Reasoning. AAAI/IAAI 1998: 928-935 | |
33 | EE | Randolph M. Jones, John E. Laird, Paul E. Nielsen: Real-Time Intelligent Characters for a Non-Visual Simulation Environment. CA 1998: 11-18 |
32 | John E. Laird, Randolph M. Jones, Paul E. Nielsen: Knowledge-based Multi-agent Coordination. Presence 7(6): 547-563 (1998) | |
1997 | ||
31 | John E. Laird, Douglas J. Pearson, Scott B. Huffman: Knowledge-Directed Adaptation in Multi-Level Agents. J. Intell. Inf. Syst. 9(3): 261-275 (1997) | |
1996 | ||
30 | Robert E. Wray III, John E. Laird, Randolph M. Jones: Compilation of Non-Contemporaneous Constraints. AAAI/IAAI, Vol. 1 1996: 771-778 | |
29 | Craig S. Miller, John E. Laird: Accounting for Graded Performance within a Discrete Search Framework. Cognitive Science 20(4): 499-537 (1996) | |
1995 | ||
28 | John E. Laird, Randolph M. Jones, Paul E. Nielsen: Multiagent Coordination in Distributed Interactive Battlefield Simulations. ICMAS 1995: 456 | |
27 | Douglas J. Pearson, John E. Laird: Toward Incremental Knowledge Correction for Agents in Complex Environments. Machine Intelligence 15 1995: 185-204 | |
26 | Milind Tambe, W. Lewis Johnson, Randolph M. Jones, Frank V. Koss, John E. Laird, Paul S. Rosenbloom, Karl Schwamb: Intelligent Agents for Interactive Simulation Environments. AI Magazine 16(1): 15-39 (1995) | |
25 | EE | Robert E. Wray III, Ronald Chong, Joseph Phillips, Seth Rogers, William Walsh, John E. Laird: Organizing Information in Mosaic: A Classroom Experiment. Computer Networks and ISDN Systems 28(1&2): 167-178 (1995) |
24 | Scott B. Huffman, John E. Laird: Flexibly Instructable Agents. J. Artif. Intell. Res. (JAIR) 3: 271-324 (1995) | |
1994 | ||
23 | Scott B. Huffman, John E. Laird: Learning from Highly Flexible Tutorial Instruction. AAAI 1994: 506-512 | |
1993 | ||
22 | Scott B. Huffman, John E. Laird: Instructo-Soar: Learning from Interactive Natural Language Instructions (Video Abstract). AAAI 1993: 857 | |
21 | Douglas J. Pearson, Randolph M. Jones, John E. Laird: AIR-SOAR: Intelligent Multi-Level Control. AAAI 1993: 860-861 | |
20 | Scott B. Huffman, John E. Laird: Learning Procedures from Interactive Natural Language Instructions. ICML 1993: 143-150 | |
19 | Paul S. Rosenbloom, John E. Laird: On Unified Theories of Cognition: A Response to the Reviews. Artif. Intell. 59(1-2): 389-413 (1993) | |
18 | EE | Douglas J. Pearson, Scott B. Huffman, Mark B. Willis, John E. Laird, Randolph M. Jones: A symbolic solution to intelligent real-time control. Robotics and Autonomous Systems 11(3-4): 279-291 (1993) |
1992 | ||
17 | John E. Laird, Paul S. Rosenbloom: In Pursuit of Mind: The Research of Allen Newell. AI Magazine 13(4): 17-45 (1992) | |
1991 | ||
16 | Craig S. Miller, John E. Laird: A Constraint-Motivated Model of Lexical Acquisition. ML 1991: 95-99 | |
15 | Paul S. Rosenbloom, John E. Laird, Allen Newell, Robert McCarl: A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence. Artif. Intell. 47(1-3): 289-325 (1991) | |
14 | EE | John E. Laird, Eric S. Yager, Michael Hucka, Christopher M. Tuck: Robo-Soar: An integration of external interaction, planning, and learning using Soar. Robotics and Autonomous Systems 8(1-2): 113-129 (1991) |
13 | John E. Laird: Preface for Special Section on Integrated Cognitive Architectures. SIGART Bulletin 2(4): 12-13 (1991) | |
12 | John E. Laird, Michael Hucka, Scott B. Huffman, Paul S. Rosenbloom: An Analysis of Soar as an Integrated Architecture. SIGART Bulletin 2(4): 98-103 (1991) | |
1990 | ||
11 | John E. Laird, Paul S. Rosenbloom: Integrating, Execution, Planning, and Learning in Soar for External Environments. AAAI 1990: 1022-1029 | |
10 | John E. Laird, Michael Hucka, Eric S. Yager, Christopher M. Tuck: Correcting and Extending Domain Knowledge using Outside Guidance. ML 1990: 235-243 | |
1989 | ||
9 | Usama M. Fayyad, John E. Laird, Keki B. Irani: The Fifth International Conference on Machine Learning (Report). AI Magazine 10(2): 79-84 (1989) | |
1988 | ||
8 | John E. Laird: Recovery from Incorrect knowledge in Soar. AAAI 1988: 618-623 | |
1987 | ||
7 | Paul S. Rosenbloom, John E. Laird, Allen Newell: Knowledge Level Learning in Soar. AAAI 1987: 499-504 | |
6 | Andrew R. Golding, Paul S. Rosenbloom, John E. Laird: Learning General Search Control from Outside Guidance. IJCAI 1987: 334-337 | |
5 | John E. Laird, Allen Newell, Paul S. Rosenbloom: SOAR: An Architecture for General Intelligence. Artif. Intell. 33(1): 1-64 (1987) | |
1986 | ||
4 | Paul S. Rosenbloom, John E. Laird: Mapping Explanation-Based Generalization onto Soar. AAAI 1986: 561-567 | |
3 | John E. Laird, Paul S. Rosenbloom, Allen Newell: Chunking in Soar: The Anatomy of a General Learning Mechanism. Machine Learning 1(1): 11-46 (1986) | |
1984 | ||
2 | John E. Laird, Paul S. Rosenbloom, Allen Newell: Towards Chunking as a General Learning Mechanism. AAAI 1984: 188-192 | |
1983 | ||
1 | John E. Laird, Allen Newell: A Universal Weak Method: Summary of Results. IJCAI 1983: 771-773 |