2008 |
68 | | Samuel Wintermute,
John E. Laird:
Bimodal Spatial Reasoning with Continuous Motion.
AAAI 2008: 1331-1337 |
67 | | John E. Laird:
Extending the Soar Cognitive Architecture.
AGI 2008: 224-235 |
2007 |
66 | | Andrew Nuxoll,
John E. Laird:
Extending Cognitive Architecture with Episodic Memory.
AAAI 2007: 1560-1564 |
65 | | Samuel Wintermute,
John E. Laird:
Predicate Projection in a Bimodal Spatial Reasoning System.
AAAI 2007: 1572-1577 |
64 | | Samuel Wintermute,
Joseph Xu,
John E. Laird:
SORTS: A Human-Level Approach to Real-Time Strategy AI.
AIIDE 2007: 55-60 |
2006 |
63 | | John E. Laird,
Jonathan Schaeffer:
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, June 20-23, 2006, Marina del Rey, California
The AAAI Press 2006 |
62 | EE | Tolga Könik,
John E. Laird:
Learning goal hierarchies from structured observations and expert annotations.
Machine Learning 64(1-3): 263-287 (2006) |
2005 |
61 | | R. Michael Young,
John E. Laird:
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA
AAAI Press 2005 |
60 | | Robert E. Wray,
John E. Laird,
Andrew Nuxoll,
Devvan Stokes,
Alex Kerfoot:
Synthetic Adversaries for Urban Combat Training.
AI Magazine 26(3): 82-92 (2005) |
2004 |
59 | | Brian Magerko,
John E. Laird,
Mazin Assanie,
Alex Kerfoot,
Devvan Stokes:
AI Characters and Directors for Interactive Computer Games.
AAAI 2004: 877-883 |
58 | | Robert E. Wray,
John E. Laird,
Andrew Nuxoll,
Devvan Stokes,
Alex Kerfoot:
Synthetic Adversaries for Urban Combat Training.
AAAI 2004: 923-930 |
57 | EE | John E. Laird:
A Hands-on Tutorial for Building Agent Models in Soar.
ICCM 2004 |
56 | EE | Robert Marinier,
John E. Laird:
Toward a Comprehensive Computational Model of Emotions and Feelings.
ICCM 2004: 172-177 |
55 | EE | Shelley Nason,
John E. Laird:
Integrating Reinforcement Learning with Soar.
ICCM 2004: 208-213 |
54 | EE | Andrew Nuxoll,
John E. Laird:
A Cognitive Model of Episodic Memory Integrated with a General Cognitive Architecture.
ICCM 2004: 220-225 |
53 | EE | John E. Laird,
Andrew Nuxoll:
Comprehensive Working Memory Activation in Soar.
ICCM 2004: 226-230 |
52 | EE | Tolga Könik,
John E. Laird:
Learning Goal Hierarchies from Structured Observations and Expert Annotations.
ILP 2004: 198-215 |
2003 |
51 | | Scott A. Wallace,
John E. Laird:
Behavior Bounding: Toward Effective Comparisons of Agents & Humans.
IJCAI 2003: 727-732 |
50 | EE | Robert E. Wray III,
John E. Laird:
An Architectural Approach to Ensuring Consistency in Hierarchical Execution.
J. Artif. Intell. Res. (JAIR) 19: 355-398 (2003) |
2002 |
49 | EE | Bruce S. Elenbogen,
John E. Laird,
Richard J. Enbody,
Chris McDonald,
Peter B. Henderson,
Richard Nau,
Steven L. Tanimoto:
Mathematics preparation for undergraduate degrees in computer science.
SIGCSE 2002: 98-99 |
48 | EE | John E. Laird:
Research in human-level AI using computer games.
Commun. ACM 45(1): 32-35 (2002) |
47 | EE | Kenneth D. Forbus,
John E. Laird:
Guest Editors' Introduction: AI and the Entertainment Industry.
IEEE Intelligent Systems 17(4): 15-16 (2002) |
2001 |
46 | EE | John E. Laird:
It knows what you're going to do: adding anticipation to a Quakebot.
Agents 2001: 385-392 |
45 | EE | Michael van Lent,
John E. Laird:
Learning procedural knowledge through observation.
K-CAP 2001: 179-186 |
44 | | John E. Laird,
Michael van Lent:
Human-Level AI's Killer Application: Interactive Computer Games.
AI Magazine 22(2): 15-26 (2001) |
43 | | Lorraine M. Fesq,
Ella M. Atkins,
Lina Khatib,
Charles Pecheur,
Paul R. Cohen,
Lynn Andrea Stein,
Michael van Lent,
John E. Laird,
Alessandro Provetti,
Tran Cao Son:
AAAI 2001 Spring Symposium Series Reports.
AI Magazine 22(3): 117-122 (2001) |
42 | EE | John E. Laird:
Using a Computer Game to Develop Advanced AI.
IEEE Computer 34(7): 70-75 (2001) |
2000 |
41 | | John E. Laird,
Michael van Lent:
Human-Level AI's Killer Application: Interactive Computer Games.
AAAI/IAAI 2000: 1171-1178 |
1999 |
40 | | Michael van Lent,
John E. Laird,
Josh Buckman,
Joe Hartford,
Steve Houchard,
Kurt Steinkraus,
Russ Tedrake:
Intelligent Agents in Computer Games.
AAAI/IAAI 1999: 929-930 |
39 | | Scott A. Wallace,
John E. Laird:
Toward a Methodology for AI Architecture Evaluation: Comparing Soar and CLIPS.
ATAL 1999: 117-131 |
38 | | Michael van Lent,
John E. Laird:
Learning Hierarchical Performance Knowledge by Observation.
ICML 1999: 229-238 |
37 | | Randolph M. Jones,
John E. Laird,
Paul E. Nielsen,
Karen J. Coulter,
Patrick G. Kenny,
Frank V. Koss:
Automated Intelligent Pilots for Combat Flight Simulation.
AI Magazine 20(1): 27-41 (1999) |
1998 |
36 | | Randolph M. Jones,
John E. Laird,
Paul E. Nielsen:
Automated Intelligent Pilots for Combat Flight Simulation.
AAAI/IAAI 1998: 1047-1054 |
35 | | Robert E. Wray III,
John E. Laird:
Ensuring Reasoning Consistency in Hierarchical Architectures.
AAAI/IAAI 1998: 1206 |
34 | | Robert E. Wray III,
John E. Laird:
Maintaining Consistency in Hierarchical Reasoning.
AAAI/IAAI 1998: 928-935 |
33 | EE | Randolph M. Jones,
John E. Laird,
Paul E. Nielsen:
Real-Time Intelligent Characters for a Non-Visual Simulation Environment.
CA 1998: 11-18 |
32 | | John E. Laird,
Randolph M. Jones,
Paul E. Nielsen:
Knowledge-based Multi-agent Coordination.
Presence 7(6): 547-563 (1998) |
1997 |
31 | | John E. Laird,
Douglas J. Pearson,
Scott B. Huffman:
Knowledge-Directed Adaptation in Multi-Level Agents.
J. Intell. Inf. Syst. 9(3): 261-275 (1997) |
1996 |
30 | | Robert E. Wray III,
John E. Laird,
Randolph M. Jones:
Compilation of Non-Contemporaneous Constraints.
AAAI/IAAI, Vol. 1 1996: 771-778 |
29 | | Craig S. Miller,
John E. Laird:
Accounting for Graded Performance within a Discrete Search Framework.
Cognitive Science 20(4): 499-537 (1996) |
1995 |
28 | | John E. Laird,
Randolph M. Jones,
Paul E. Nielsen:
Multiagent Coordination in Distributed Interactive Battlefield Simulations.
ICMAS 1995: 456 |
27 | | Douglas J. Pearson,
John E. Laird:
Toward Incremental Knowledge Correction for Agents in Complex Environments.
Machine Intelligence 15 1995: 185-204 |
26 | | Milind Tambe,
W. Lewis Johnson,
Randolph M. Jones,
Frank V. Koss,
John E. Laird,
Paul S. Rosenbloom,
Karl Schwamb:
Intelligent Agents for Interactive Simulation Environments.
AI Magazine 16(1): 15-39 (1995) |
25 | EE | Robert E. Wray III,
Ronald Chong,
Joseph Phillips,
Seth Rogers,
William Walsh,
John E. Laird:
Organizing Information in Mosaic: A Classroom Experiment.
Computer Networks and ISDN Systems 28(1&2): 167-178 (1995) |
24 | | Scott B. Huffman,
John E. Laird:
Flexibly Instructable Agents.
J. Artif. Intell. Res. (JAIR) 3: 271-324 (1995) |
1994 |
23 | | Scott B. Huffman,
John E. Laird:
Learning from Highly Flexible Tutorial Instruction.
AAAI 1994: 506-512 |
1993 |
22 | | Scott B. Huffman,
John E. Laird:
Instructo-Soar: Learning from Interactive Natural Language Instructions (Video Abstract).
AAAI 1993: 857 |
21 | | Douglas J. Pearson,
Randolph M. Jones,
John E. Laird:
AIR-SOAR: Intelligent Multi-Level Control.
AAAI 1993: 860-861 |
20 | | Scott B. Huffman,
John E. Laird:
Learning Procedures from Interactive Natural Language Instructions.
ICML 1993: 143-150 |
19 | | Paul S. Rosenbloom,
John E. Laird:
On Unified Theories of Cognition: A Response to the Reviews.
Artif. Intell. 59(1-2): 389-413 (1993) |
18 | EE | Douglas J. Pearson,
Scott B. Huffman,
Mark B. Willis,
John E. Laird,
Randolph M. Jones:
A symbolic solution to intelligent real-time control.
Robotics and Autonomous Systems 11(3-4): 279-291 (1993) |
1992 |
17 | | John E. Laird,
Paul S. Rosenbloom:
In Pursuit of Mind: The Research of Allen Newell.
AI Magazine 13(4): 17-45 (1992) |
1991 |
16 | | Craig S. Miller,
John E. Laird:
A Constraint-Motivated Model of Lexical Acquisition.
ML 1991: 95-99 |
15 | | Paul S. Rosenbloom,
John E. Laird,
Allen Newell,
Robert McCarl:
A Preliminary Analysis of the Soar Architecture as a Basis for General Intelligence.
Artif. Intell. 47(1-3): 289-325 (1991) |
14 | EE | John E. Laird,
Eric S. Yager,
Michael Hucka,
Christopher M. Tuck:
Robo-Soar: An integration of external interaction, planning, and learning using Soar.
Robotics and Autonomous Systems 8(1-2): 113-129 (1991) |
13 | | John E. Laird:
Preface for Special Section on Integrated Cognitive Architectures.
SIGART Bulletin 2(4): 12-13 (1991) |
12 | | John E. Laird,
Michael Hucka,
Scott B. Huffman,
Paul S. Rosenbloom:
An Analysis of Soar as an Integrated Architecture.
SIGART Bulletin 2(4): 98-103 (1991) |
1990 |
11 | | John E. Laird,
Paul S. Rosenbloom:
Integrating, Execution, Planning, and Learning in Soar for External Environments.
AAAI 1990: 1022-1029 |
10 | | John E. Laird,
Michael Hucka,
Eric S. Yager,
Christopher M. Tuck:
Correcting and Extending Domain Knowledge using Outside Guidance.
ML 1990: 235-243 |
1989 |
9 | | Usama M. Fayyad,
John E. Laird,
Keki B. Irani:
The Fifth International Conference on Machine Learning (Report).
AI Magazine 10(2): 79-84 (1989) |
1988 |
8 | | John E. Laird:
Recovery from Incorrect knowledge in Soar.
AAAI 1988: 618-623 |
1987 |
7 | | Paul S. Rosenbloom,
John E. Laird,
Allen Newell:
Knowledge Level Learning in Soar.
AAAI 1987: 499-504 |
6 | | Andrew R. Golding,
Paul S. Rosenbloom,
John E. Laird:
Learning General Search Control from Outside Guidance.
IJCAI 1987: 334-337 |
5 | | John E. Laird,
Allen Newell,
Paul S. Rosenbloom:
SOAR: An Architecture for General Intelligence.
Artif. Intell. 33(1): 1-64 (1987) |
1986 |
4 | | Paul S. Rosenbloom,
John E. Laird:
Mapping Explanation-Based Generalization onto Soar.
AAAI 1986: 561-567 |
3 | | John E. Laird,
Paul S. Rosenbloom,
Allen Newell:
Chunking in Soar: The Anatomy of a General Learning Mechanism.
Machine Learning 1(1): 11-46 (1986) |
1984 |
2 | | John E. Laird,
Paul S. Rosenbloom,
Allen Newell:
Towards Chunking as a General Learning Mechanism.
AAAI 1984: 188-192 |
1983 |
1 | | John E. Laird,
Allen Newell:
A Universal Weak Method: Summary of Results.
IJCAI 1983: 771-773 |