1. AIIDE 2005:
Marina del Rey,
California,
USA
R. Michael Young, John E. Laird (Eds.):
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA.
AAAI Press 2005, ISBN 1-57735-235-1 BibTeX
Papers
- Owen Bourne, Abdul Sattar:
Applying Constraint Weighting to Autonomous Camera Control.
3-8 BibTeX
- Christopher Brown, George Ferguson, Peter Barnum, Bo Hu, Dave Costello:
Quagents: A Game Platform for Intelligent Agents.
9-14 BibTeX
- Donna K. Byron, Aakash Dalwani, Ryan Gerritsen, Mark A. Keck, Thomas Mampilly, Vinay Sharma, Laura Stoia, Timothy Weale, Tianfang Xu:
Natural Noun Phrase Variation for Interactive Characters.
15-20 BibTeX
- Marc Cavazza, Fred Charles:
Dialogue Generation in Character-based Interactive Storytelling.
21-26 BibTeX
- Christian Darken:
Towards Learned Anticipation in Complex Stochastic Environments.
27-32 BibTeX
- Kevin Dill, Denis Papp:
A Goal-Based Architecture for Opposing Player AI.
33-38 BibTeX
- Thomas D'Silva, Roy Janik, Micahel Chrien, Kenneth O. Stanley, Risto Miikkulainen:
Retaining Learned Behavior During Real-Time Neuroevolution.
39-44 BibTeX
- Greg Dunham, Kenneth D. Forbus, Jeffrey M. Usher:
nuWar: A Prototype Sketch-based Strategy Game.
45-50 BibTeX
- Peter Gorniak, Bruce Blumberg:
Sequence Learning by Backward Chaining in Synthetic Characters.
51-56 BibTeX
- Peter Gorniak, Deb Roy:
Speaking with your Sidekick: Understanding Situated Speech in Computer Role Playing Games.
57-62 BibTeX
- Hai Hoang, Stephen Lee-Urban, Héctor Muñoz-Avila:
Hierarchical Plan Representations for Encoding Strategic Game AI.
63-68 BibTeX
- Marcelo Kallmann:
Scalable Solutions for Interactive Virtual Humans that Can Manipulate Objects.
69-75 BibTeX
- Mike Klaas, Tristram Southey, Warren Cheung:
Particle-Based Communication Among Game Agents.
75-80 BibTeX
- Sandy Louchart, Ruth Aylett, João Dias, Ana Paiva:
Unscripted Narrative for Affectively Driven Characters.
81-86 BibTeX
- Brian Magerko:
Story Representation and Interactive Drama.
87-92 BibTeX
- Michael Mateas, Andrew Stern:
Structuring Content in the Façade Interactive Drama Architecture.
93-98 BibTeX
- Mark J. Nelson, Michael Mateas:
Search-Based Drama Management in the Interactive Fiction Anchorhead.
99-104 BibTeX
- Jeff Orkin:
Agent Architecture Considerations for Real-Time Planning in Games.
105-110 BibTeX
- Mark O. Riedl, R. Michael Young:
From Linear Story Generation to Branching Story Graphs.
111-116 BibTeX
- David Silver:
Cooperative Pathfinding.
117-122 BibTeX
- Finnegan Southey, Gang Xiao, Robert C. Holte, Mark Trommelen, John W. Buchanan:
Semi-Automated Gameplay Analysis by Machine Learning.
123-128 BibTeX
- Bill Tomlinson:
Negative Behavior Space in the Design of Interactive Agents.
129-134 BibTeX
- Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst:
Increasing Replayability with Deliberative and Reactive Planning.
135-140 BibTeX
- Robert Zubek, Ian Horswill:
Hierarchical Parallel Markov Models of Interaction.
141-146 BibTeX
Demo Papers
- Joel M. Gompert:
Real-time Simulation of Herds Moving Over Terrain.
149-150 BibTeX
- Stefan Jacobs, Alexander Ferrein, Gerhard Lakemeyer:
Controlling Unreal Tournament 2004 Bots with the Logic-based Action Language GOLOG.
151-152 BibTeX
- Michael Mateas, Andrew Stern:
The Interactive Drama Façade.
153-154 BibTeX
- C. Adam Overholtzer, Simon D. Levy:
Adding Smart Opponents to a First-Person Shooter Video Game through Evolutionary Design.
155-156 BibTeX
- Stuart C. Shapiro, Josephine Anstey, David E. Pape, Trupti Devdas Nayak, Michael Kandefer, Orkan Telhan:
The Trial The Trail, Act 3: A Virtual Reality Drama Using Intelligent Agents.
157-158 BibTeX
- Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen:
Real-time Learning in the NERO Video Game.
159-160 BibTeX
Invited Talk
Copyright © Sat May 16 22:57:13 2009
by Michael Ley (ley@uni-trier.de)