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Martin Müller

University of Alberta, Canada

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2008
37EEXiaozhen Niu, Martin Müller: An Improved Safety Solver in Go Using Partial Regions. Computers and Games 2008: 102-112
36EEAkihiro Kishimoto, Martin Müller: About the Completeness of Depth-First Proof-Number Search. Computers and Games 2008: 146-156
35EELing Zhao, Martin Müller: Using Artificial Boundaries in the Game of Go. Computers and Games 2008: 81-91
34EEDavid Silver, Richard S. Sutton, Martin Müller: Sample-based learning and search with permanent and transient memories. ICML 2008: 968-975
2007
33EEDavid Silver, Richard S. Sutton, Martin Müller: Reinforcement Learning of Local Shape in the Game of Go. IJCAI 2007: 1053-1058
32EEAdi Botea, Martin Müller, Jonathan Schaeffer: Fast Planning with Iterative Macros. IJCAI 2007: 1828-1833
31EEKazuki Yoshizoe, Akihiro Kishimoto, Martin Müller: Lambda Depth-First Proof Number Search and Its Application to Go. IJCAI 2007: 2404-2409
2006
30EELing Zhao, Martin Müller: Solving Probabilistic Combinatorial Games. ACG 2006: 225-238
29EEXiaozhen Niu, Akihiro Kishimoto, Martin Müller: Recognizing Seki in Computer Go. ACG 2006: 88-103
28EEXiaozhen Niu, Martin Müller: An Open Boundary Safety-of-Territory Solver for the Game of Go. Computers and Games 2006: 37-49
2005
27 Akihiro Kishimoto, Martin Müller: Search versus Knowledge for Solving Life and Death Problems in Go. AAAI 2005: 1374-1379
26EEAkihiro Kishimoto, Martin Müller: Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go. CIG 2005
25 Adi Botea, Martin Müller, Jonathan Schaeffer: Learning Partial-Order Macros from Solutions. ICAPS 2005: 231-240
24EEJonathan Schaeffer, Yngvi Björnsson, Neil Burch, Akihiro Kishimoto, Martin Müller, Robert Lake, Paul Lu, Steve Sutphen: Solving Checkers. IJCAI 2005: 292-297
23EEAkihiro Kishimoto, Martin Müller: A solution to the GHI problem for depth-first proof-number search. Inf. Sci. 175(4): 296-314 (2005)
22EEAdi Botea, Markus Enzenberger, Martin Müller, Jonathan Schaeffer: Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators. J. Artif. Intell. Res. (JAIR) 24: 581-621 (2005)
2004
21 Akihiro Kishimoto, Martin Müller: A General Solution to the Graph History Interaction Problem. AAAI 2004: 644-649
20 Martin Müller, Markus Enzenberger, Jonathan Schaeffer: Temperature Discovery Search. AAAI 2004: 658-663
19EEMartin Müller, Zhichao Li: Locally Informed Global Search for Sums of Combinatorial Games. Computers and Games 2004: 273-284
18EEXiaozhen Niu, Martin Müller: An Improved Safety Solver for Computer Go. Computers and Games 2004: 97-112
17 Adi Botea, Martin Müller, Jonathan Schaeffer: Using Component Abstraction for Automatic Generation of Macro-Actions. ICAPS 2004: 181-190
16EELing Zhao, Martin Müller: Game-SAT: A Preliminary Report. SAT 2004
15EEJianjun Zhou, Martin Müller: Solving Systems of Difference Constraints Incrementally with Bidirectional Search. Algorithmica 39(3): 255-274 (2004)
2003
14 Jonathan Schaeffer, Martin Müller, Yngvi Björnsson: Computers and Games, Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers Springer 2003
13 Akihiro Kishimoto, Martin Müller: DF-PN in Go: An Application to the One-Eye Problem. ACG 2003: 125-142
12EEJianjun Zhou, Martin Müller: Depth-First Discovery Algorithm for incremental topological sorting of directed acyclic graphs. Inf. Process. Lett. 88(4): 195-200 (2003)
11EEMartin Müller: Conditional combinatorial games and their application to analyzing capturing races in Go. Inf. Sci. 154(3-4): 189-202 (2003)
2002
10EEAdi Botea, Martin Müller, Jonathan Schaeffer: Using Abstraction for Planning in Sokoban. Computers and Games 2002: 360-375
9EEMartin Müller: Proof-Set Search. Computers and Games 2002: 88-107
8 Martin Müller: A Generalized Framework for Analyzing Capturing Races in Go. JCIS 2002: 469-472
7EEMartin Müller: Computer Go. Artif. Intell. 134(1-2): 145-179 (2002)
2001
6EEMartin Müller: Partial order bounding: A new approach to evaluation in game tree search. Artif. Intell. 129(1-2): 279-311 (2001)
5 Martin Müller: Global and local game tree search. Inf. Sci. 135(3-4): 187-206 (2001)
2000
4EEMartin Müller: Review: Computer Go 1984-2000. Computers and Games 2000: 405-413
1999
3 Martin Müller: Decomposition Search: A Combinatorial Games Approach to Game Tree Search, with Applications to Solving Go Endgames. IJCAI 1999: 578-583
1998
2EEMartin Müller: Computer Go: A Research Agenda. Computers and Games 1998: 252-264
1991
1 Anders Kierulf, Ralph Gasser, Peter M. Geiser, Martin Müller, Jürg Nievergelt, Christoph Wirth: Every Interactive System Evolves into Hyperspace: The Case of the Smart Game Board. Hypertext/Hypermedia 1991: 174-180

Coauthor Index

1Yngvi Björnsson [14] [24]
2Adi Botea [10] [17] [22] [25] [32]
3Neil Burch [24]
4Markus Enzenberger [20] [22]
5Ralph Gasser [1]
6Peter M. Geiser [1]
7Anders Kierulf [1]
8Akihiro Kishimoto [13] [21] [23] [24] [26] [27] [29] [31] [36]
9Robert Lake [24]
10Zhichao Li [19]
11Paul Lu [24]
12Jürg Nievergelt [1]
13Xiaozhen Niu [18] [28] [29] [37]
14Jonathan Schaeffer [10] [14] [17] [20] [22] [24] [25] [32]
15David Silver [33] [34]
16Steve Sutphen [24]
17Richard S. Sutton [33] [34]
18Christoph Wirth [1]
19Kazuki Yoshizoe [31]
20Ling Zhao [16] [30] [35]
21Jianjun Zhou [12] [15]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)