Volume 134,
Number 1-2,
January 2002
- Jonathan Schaeffer, H. Jaap van den Herik:
Games, computers, and artificial intelligence.
1-7
Electronic Edition (link) BibTeX
- Richard E. Korf, Ariel Felner:
Disjoint pattern database heuristics.
9-22
Electronic Edition (link) BibTeX
- Michael L. Littman, Greg A. Keim, Noam M. Shazeer:
A probabilistic approach to solving crossword puzzles.
23-55
Electronic Edition (link) BibTeX
- Murray Campbell, A. Joseph Hoane Jr., Feng-hsiung Hsu:
Deep Blue.
57-83
Electronic Edition (link) BibTeX
- Michael Buro:
Improving heuristic mini-max search by supervised learning.
85-99
Electronic Edition (link) BibTeX
- Vadim V. Anshelevich:
A hierarchical approach to computer Hex.
101-120
Electronic Edition (link) BibTeX
- Hiroyuki Iida, Makoto Sakuta, Jeff Rollason:
Computer shogi.
121-144
Electronic Edition (link) BibTeX
- Martin Müller:
Computer Go.
145-179
Electronic Edition (link) BibTeX
- Gerald Tesauro:
Programming backgammon using self-teaching neural nets.
181-199
Electronic Edition (link) BibTeX
- Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron:
The challenge of poker.
201-240
Electronic Edition (link) BibTeX
- Brian Sheppard:
World-championship-caliber Scrabble.
241-275
Electronic Edition (link) BibTeX
- H. Jaap van den Herik, Jos W. H. M. Uiterwijk, Jack van Rijswijck:
Games solved: Now and in the future.
277-311
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:49:48 2009
by Michael Ley (ley@uni-trier.de)