2008 |
22 | EE | M. Renee Jansen,
Nathan R. Sturtevant:
A new approach to cooperative pathfinding.
AAMAS (3) 2008: 1401-1404 |
21 | EE | Akihiro Kishimoto,
Nathan R. Sturtevant:
Optimized algorithms for multi-agent routing.
AAMAS (3) 2008: 1585-1588 |
20 | | M. Renee Jansen,
Nathan R. Sturtevant:
Direction Maps for Cooperative Pathfinding.
AIIDE 2008 |
19 | EE | Nathan R. Sturtevant:
An Analysis of UCT in Multi-player Games.
Computers and Games 2008: 37-49 |
18 | EE | Nathan R. Sturtevant,
H. James Hoover,
Jonathan Schaeffer,
Sean Gouglas,
Michael H. Bowling,
Finnegan Southey,
Matthew Bouchard,
Ghassan Zabaneh:
Multidisciplinary students and instructors: a second-year games course.
SIGCSE 2008: 383-387 |
2007 |
17 | | Uzi Zahavi,
Ariel Felner,
Jonathan Schaeffer,
Nathan R. Sturtevant:
Inconsistent Heuristics.
AAAI 2007: 1211-1216 |
16 | | Nathan R. Sturtevant:
Memory-Efficient Abstractions for Pathfinding.
AIIDE 2007: 31-36 |
15 | EE | Nathan R. Sturtevant,
M. Renee Jansen:
An Analysis of Map-Based Abstraction and Refinement.
SARA 2007: 344-358 |
14 | EE | Vadim Bulitko,
Nathan R. Sturtevant,
Jieshan Lu,
Timothy Yau:
Graph Abstraction in Real-time Heuristic Search.
J. Artif. Intell. Res. (JAIR) 30: 51-100 (2007) |
2006 |
13 | | Nathan R. Sturtevant,
Martin Zinkevich,
Michael H. Bowling:
Prob-Maxn: Playing N-Player Games with Opponent Models.
AAAI 2006 |
12 | EE | Nathan R. Sturtevant,
Michael H. Bowling:
Robust game play against unknown opponents.
AAMAS 2006: 713-719 |
11 | EE | Yngvi Björnsson,
Jonathan Schaeffer,
Nathan R. Sturtevant:
Partial Information Endgame Databases.
ACG 2006: 11-22 |
10 | | Nathan R. Sturtevant,
Michael Buro:
Improving Collaborative Pathfinding Using Map Abstraction.
AIIDE 2006: 80-85 |
9 | EE | Nathan R. Sturtevant,
Adam M. White:
Feature Construction for Reinforcement Learning in Hearts.
Computers and Games 2006: 122-134 |
2005 |
8 | | Vadim Bulitko,
Nathan R. Sturtevant,
Maryia Kazakevich:
Speeding Up Learning in Real-time Search via Automatic State Abstraction.
AAAI 2005: 1349-1354 |
7 | | Nathan R. Sturtevant,
Michael Buro:
Partial Pathfinding Using Map Abstraction and Refinement.
AAAI 2005: 1392-1397 |
6 | EE | Nathan R. Sturtevant:
Leaf-Value Tables for Pruning Non-Zero-Sum Games.
IJCAI 2005: 317-323 |
5 | EE | Nathan R. Sturtevant,
Vadim Bulitko,
Michael Buro:
Automatic State Abstraction for Pathfinding in Real-Time Video Games.
SARA 2005: 362-364 |
2004 |
4 | EE | Nathan R. Sturtevant:
Current Challenges in Multi-player Game Search.
Computers and Games 2004: 285-300 |
2003 |
3 | | Nathan R. Sturtevant:
Last-Branch and Speculative Pruning Algorithms for Maxn.
IJCAI 2003: 669-678 |
2002 |
2 | EE | Nathan R. Sturtevant:
A Comparison of Algorithms for Multi-player Games.
Computers and Games 2002: 108-122 |
2000 |
1 | | Nathan R. Sturtevant,
Richard E. Korf:
On Pruning Techniques for Multi-Player Games.
AAAI/IAAI 2000: 201-207 |