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Nathan R. Sturtevant

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2008
22EEM. Renee Jansen, Nathan R. Sturtevant: A new approach to cooperative pathfinding. AAMAS (3) 2008: 1401-1404
21EEAkihiro Kishimoto, Nathan R. Sturtevant: Optimized algorithms for multi-agent routing. AAMAS (3) 2008: 1585-1588
20 M. Renee Jansen, Nathan R. Sturtevant: Direction Maps for Cooperative Pathfinding. AIIDE 2008
19EENathan R. Sturtevant: An Analysis of UCT in Multi-player Games. Computers and Games 2008: 37-49
18EENathan R. Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael H. Bowling, Finnegan Southey, Matthew Bouchard, Ghassan Zabaneh: Multidisciplinary students and instructors: a second-year games course. SIGCSE 2008: 383-387
2007
17 Uzi Zahavi, Ariel Felner, Jonathan Schaeffer, Nathan R. Sturtevant: Inconsistent Heuristics. AAAI 2007: 1211-1216
16 Nathan R. Sturtevant: Memory-Efficient Abstractions for Pathfinding. AIIDE 2007: 31-36
15EENathan R. Sturtevant, M. Renee Jansen: An Analysis of Map-Based Abstraction and Refinement. SARA 2007: 344-358
14EEVadim Bulitko, Nathan R. Sturtevant, Jieshan Lu, Timothy Yau: Graph Abstraction in Real-time Heuristic Search. J. Artif. Intell. Res. (JAIR) 30: 51-100 (2007)
2006
13 Nathan R. Sturtevant, Martin Zinkevich, Michael H. Bowling: Prob-Maxn: Playing N-Player Games with Opponent Models. AAAI 2006
12EENathan R. Sturtevant, Michael H. Bowling: Robust game play against unknown opponents. AAMAS 2006: 713-719
11EEYngvi Björnsson, Jonathan Schaeffer, Nathan R. Sturtevant: Partial Information Endgame Databases. ACG 2006: 11-22
10 Nathan R. Sturtevant, Michael Buro: Improving Collaborative Pathfinding Using Map Abstraction. AIIDE 2006: 80-85
9EENathan R. Sturtevant, Adam M. White: Feature Construction for Reinforcement Learning in Hearts. Computers and Games 2006: 122-134
2005
8 Vadim Bulitko, Nathan R. Sturtevant, Maryia Kazakevich: Speeding Up Learning in Real-time Search via Automatic State Abstraction. AAAI 2005: 1349-1354
7 Nathan R. Sturtevant, Michael Buro: Partial Pathfinding Using Map Abstraction and Refinement. AAAI 2005: 1392-1397
6EENathan R. Sturtevant: Leaf-Value Tables for Pruning Non-Zero-Sum Games. IJCAI 2005: 317-323
5EENathan R. Sturtevant, Vadim Bulitko, Michael Buro: Automatic State Abstraction for Pathfinding in Real-Time Video Games. SARA 2005: 362-364
2004
4EENathan R. Sturtevant: Current Challenges in Multi-player Game Search. Computers and Games 2004: 285-300
2003
3 Nathan R. Sturtevant: Last-Branch and Speculative Pruning Algorithms for Maxn. IJCAI 2003: 669-678
2002
2EENathan R. Sturtevant: A Comparison of Algorithms for Multi-player Games. Computers and Games 2002: 108-122
2000
1 Nathan R. Sturtevant, Richard E. Korf: On Pruning Techniques for Multi-Player Games. AAAI/IAAI 2000: 201-207

Coauthor Index

1Yngvi Björnsson [11]
2Matthew Bouchard [18]
3Michael H. Bowling [12] [13] [18]
4Vadim Bulitko [5] [8] [14]
5Michael Buro [5] [7] [10]
6Ariel Felner [17]
7Sean Gouglas [18]
8H. James Hoover [18]
9M. Renee Jansen [15] [20] [22]
10Maryia Kazakevich [8]
11Akihiro Kishimoto [21]
12Richard E. Korf [1]
13Jieshan Lu [14]
14Jonathan Schaeffer [11] [17] [18]
15Finnegan Southey [18]
16Adam M. White [9]
17Timothy Yau [14]
18Ghassan Zabaneh [18]
19Uzi Zahavi [17]
20Martin Zinkevich [13]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)