1. CIG 2005:
Colchester,
Essex,
UK
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), Essex University, Colchester, Essex, UK, 4-6 April, 2005.
IEEE 2005 BibTeX
- Georgios N. Yannakakis, John Hallam:
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents.
Electronic Edition (link) BibTeX
- Peter Blackburn, Barry O'Sullivan:
Building Reactive Characters for Dynamic Gaming Environments.
Electronic Edition (link) BibTeX
- Leslie Luthi, Mario Giacobini, Marco Tomassini:
Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners.
Electronic Edition (link) BibTeX
- Jörg Denzinger, Chris Winder:
Combining Coaching and Learning to Create Cooperative Character Behavior.
Electronic Edition (link) BibTeX
- Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen:
Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award).
Electronic Edition (link) BibTeX
- Umberto Cerruti, Mario Giacobini, Ugo Merlone:
A New Framework to Analyze Evolutionary 2 x 2 Symmetric Games.
Electronic Edition (link) BibTeX
- Jin-Hyuk Hong, Sung-Bae Cho:
Evolving Reactive NPCs for the Real-Time Simulation Game.
Electronic Edition (link) BibTeX
- Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani:
Adaptive Strategies of MTD-f for Actual Games.
Electronic Edition (link) BibTeX
- Bruno Bouzy, Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go.
Electronic Edition (link) BibTeX
- Tristan Cazenave, Bernard Helmstetter:
Combining Tactical Search and Monte-Carlo in the Game of Go.
Electronic Edition (link) BibTeX
- Nanlin Jin, Edward P. K. Tsang:
Co-evolutionary Strategies for an Alternating-Offer Bargaining Problem.
Electronic Edition (link) BibTeX
- Jörg Denzinger, Kevin Loose, Darryl Gates, John W. Buchanan:
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games.
Electronic Edition (link) BibTeX
- Akihiro Kishimoto, Martin Müller:
Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go.
Electronic Edition (link) BibTeX
- Evangelos Papacostantis, Andries Petrus Engelbrecht, Nelis Franken:
Coevolving Probabilistic Game Playing Agents using Particle Swarm Optimization Algorithm.
Electronic Edition (link) BibTeX
- Colin Frayn:
An Evolutionary Approach to Strategies for the Game of Monopoly.
Electronic Edition (link) BibTeX
- Yngvi Björnsson, Markus Enzenberger, Robert C. Holte, Jonathan Schaeffer:
Fringe Search: Beating A* at Pathfinding on Game Maps.
Electronic Edition (link) BibTeX
- Maria Fasli, Michael Michalakopoulos:
Designing and Implementing E-market Games.
Electronic Edition (link) BibTeX
- Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Nikos A. Vlassis:
Utile Coordination: Learning Interdependencies Among Cooperative Agents.
Electronic Edition (link) BibTeX
- Jay Bradley, Gillian Hayes:
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions.
Electronic Edition (link) BibTeX
- Abdennour El Rhalibi, Michael Burkey:
A Hybrid AI System for Agent Adaptation in a First Person Shooter.
Electronic Edition (link) BibTeX
- Aliza Gold:
Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype.
Electronic Edition (link) BibTeX
- Michael Chung, Michael Buro, Jonathan Schaeffer:
Monte Carlo Planning in RTS Games.
Electronic Edition (link) BibTeX
- Daniel Livingstone:
Coevolution in Hierarchical AI for Strategy Games.
Electronic Edition (link) BibTeX
- Julian Togelius, Simon M. Lucas:
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz.
Electronic Edition (link) BibTeX
- Simon M. Lucas:
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man.
Electronic Edition (link) BibTeX
- Peter I. Cowling:
Board Evaluation For The Virus Game.
Electronic Edition (link) BibTeX
- David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon:
Further Evolution of a Self-Learning Chess Program.
Electronic Edition (link) BibTeX
- Chris Miles, Sushil J. Louis:
Case-Injection Improves Response Time for a Real-Time Strategy Game.
Electronic Edition (link) BibTeX
Posters
Copyright © Sat May 16 23:01:36 2009
by Michael Ley (ley@uni-trier.de)