Volume 16,
Number 1,
2000
Volume 16,
Number 2,
2000
Volume 16,
Number 3-4,
2000
Volume 16,
Number 5,
2000
Volume 16,
Number 6,
2000
CGI '98
Volume 16,
Number 7,
2000
- Koichi Hirota, Yasuyuki Tanoue, Toyohisa Kaneko:
Simulation of three-dimensional cracks.
371-378
Electronic Edition (Springer LINK) BibTeX
- Kevin G. Suffern:
Ray tracing four spheres at the vertices of a regular tetrahedron.
379-385
Electronic Edition (Springer LINK) BibTeX
- Les A. Piegl, Wayne Tiller:
Surface approximation to scanned data.
386-395
Electronic Edition (Springer LINK) BibTeX
- E. Guillou, Daniel Meneveaux, Eric Maisel, Kadi Bouatouch:
Using vanishing points for camera calibration and coarse 3D reconstruction from a single image.
396-410
Electronic Edition (Springer LINK) BibTeX
- Adrian Hilton, Daniel Beresford, Thomas Gentils, Raymond Smith, Wei Sun, John Illingworth:
Whole-body modelling of people from multiview images to populate virtual worlds.
411-436
Electronic Edition (Springer LINK) BibTeX
Volume 16,
Number 8,
2000
Copyright © Sun May 17 00:31:12 2009
by Michael Ley (ley@uni-trier.de)