2006 |
6 | EE | Pascal Glardon,
Ronan Boulic,
Daniel Thalmann:
Robust on-line adaptive footplant detection and enforcement for locomotion.
The Visual Computer 22(3): 194-209 (2006) |
5 | EE | Pascal Glardon,
Ronan Boulic,
Daniel Thalmann:
Dynamic obstacle avoidance for real-time character animation.
The Visual Computer 22(6): 399-414 (2006) |
2004 |
4 | EE | Pascal Glardon,
Ronan Boulic,
Daniel Thalmann:
PCA-Based Walking Engine Using Motion Capture Data.
Computer Graphics International 2004: 292-298 |
3 | EE | Raquel Urtasun,
Pascal Glardon,
Ronan Boulic,
Daniel Thalmann,
Pascal Fua:
Style-Based Motion Synthesis.
Comput. Graph. Forum 23(4): 799-812 (2004) |
2 | EE | Daniel Bielser,
Pascal Glardon,
Matthias Teschner,
Markus H. Gross:
A state machine for real-time cutting of tetrahedral meshes.
Graphical Models 66(6): 398-417 (2004) |
2003 |
1 | EE | Daniel Bielser,
Pascal Glardon,
Matthias Teschner,
Markus H. Gross:
A State Machine for Real-Time Cutting of Tetrahedral Meshes.
Pacific Conference on Computer Graphics and Applications 2003: 377- |