2008 |
26 | EE | Philipp Furnstahl,
Thomas J. Fuchs,
Andreas Schweizer,
Ladislav Nagy,
Gábor Székely,
Matthias Harders:
Automatic and robust forearm segmentation using graph cuts.
ISBI 2008: 77-80 |
25 | EE | Matthias Harders,
D. Bachofen,
M. Grassi,
Michael Bajka,
U. Spaelter,
Matthias Teschner,
Bruno Heidelberger,
Raimundo Sierra,
Denis Steinemann,
S. Tuchschmid,
János Zátonyi,
Gábor Székely:
Virtual Reality Based Simulation of Hysteroscopic Interventions.
Presence 17(5): 441-462 (2008) |
2007 |
24 | EE | Benjamin Knoerlein,
Gábor Székely,
Matthias Harders:
Visuo-haptic collaborative augmented reality ping-pong.
Advances in Computer Entertainment Technology 2007: 91-94 |
23 | EE | Matthias Harders,
Gérald Bianchi,
Benjamin Knoerlein:
Multimodal Augmented Reality in Medicine.
HCI (6) 2007: 652-658 |
22 | EE | S. Tuchschmid,
Michael Bajka,
Dominik Szczerba,
Bryn A. Lloyd,
Gábor Székely,
Matthias Harders:
Modelling Intravasation of Liquid Distension Media in Surgical Simulators.
MICCAI (1) 2007: 717-724 |
21 | EE | Matthias Harders,
Gábor Székely:
Using Statistical Shape Analysis for the Determination of Uterine Deformation States During Hydrometra.
MICCAI (2) 2007: 858-865 |
20 | | Anatole Lécuyer,
Matthias Harders,
Günter Niemeyer,
Lynette A. Jones,
Miguel A. Otaduy,
Dinesh K. Pai:
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach.
VR 2007: 320 |
19 | EE | Alexander Barlit,
Matthias Harders:
GPU-Based Distance Map Calculation for Vector Field Haptic Rendering.
WHC 2007: 589-590 |
18 | EE | Cagatay Basdogan,
Mert Sedef,
Matthias Harders,
Stefan Wesarg:
VR-Based Simulators for Training in Minimally Invasive Surgery.
IEEE Computer Graphics and Applications 27(2): 54-66 (2007) |
17 | EE | Bryn A. Lloyd,
Gábor Székely,
Matthias Harders:
Identification of Spring Parameters for Deformable Object Simulation.
IEEE Trans. Vis. Comput. Graph. 13(5): 1081-1094 (2007) |
2006 |
16 | | Matthias Harders,
Gábor Székely:
Biomedical Simulation, Third International Symposium, ISBMS 2006, Zurich, Switzerland, July 10-11, 2006, Proceedings
Springer 2006 |
15 | EE | Peter Leiskovsk,
Matthias Harders,
Gábor Székely:
Assessing the Fidelity of Haptically Rendered Deformable Objects.
HAPTICS 2006: 3 |
14 | EE | S. Tuchschmid,
M. Grassi,
D. Bachofen,
P. Früh,
Markus Thaler,
Gábor Székely,
Matthias Harders:
A Flexible Framework for Highly-Modular Surgical Simulation Systems.
ISBMS 2006: 84-92 |
13 | EE | Gérald Bianchi,
Christoph Jung,
Benjamin Knoerlein,
Gábor Székely,
Matthias Harders:
High-fidelity visuo-haptic interaction with virtual objects in multi-modal AR systems.
ISMAR 2006: 187-196 |
2005 |
12 | EE | Gérald Bianchi,
Christian Wengert,
Matthias Harders,
Philippe C. Cattin,
Gábor Székely:
Camera-Marker Alignment Framework and Comparison with Hand-Eye Calibration for Augmented Reality Applications.
ISMAR 2005: 188-189 |
11 | EE | Matthias Harders,
Denis Steinemann,
Markus H. Gross,
Gábor Székely:
A Hybrid Cutting Approach for Hysteroscopy Simulation.
MICCAI (2) 2005: 567-574 |
10 | EE | Raimundo Sierra,
János Zátonyi,
Michael Bajka,
Gábor Székely,
Matthias Harders:
Hydrometra Simulation for VR-Based Hysteroscopy Training.
MICCAI (2) 2005: 575-582 |
9 | EE | Matthias Harders,
Marc O. Ernst:
EuroHaptics special issue editorial.
TAP 2(2): 69-70 (2005) |
2004 |
8 | EE | Raimundo Sierra,
Michael Bajka,
Celalettin Karadogan,
Gábor Székely,
Matthias Harders:
Coherent Scene Generation for Surgical Simulators.
ISMS 2004: 221-229 |
7 | EE | Gérald Bianchi,
Barbara Solenthaler,
Gábor Székely,
Matthias Harders:
Simultaneous Topology and Stiffness Identification for Mass-Spring Models Based on FEM Reference Deformations.
MICCAI (2) 2004: 293-301 |
2003 |
6 | EE | Gérald Bianchi,
Matthias Harders,
Gábor Székely:
Mesh Topology Identification for Mass-Spring Models.
MICCAI (1) 2003: 50-58 |
2002 |
5 | EE | Matthias Harders,
Simon Wildermuth,
Dominik Weishaupt,
Gábor Székely:
Improving Virtual Endoscopy for the Intestinal Tract.
MICCAI (2) 2002: 20-27 |
4 | EE | Matthias Harders,
Gábor Székely:
Improving Medical Segmentation with Haptic Interaction.
VR 2002: 243-250 |
3 | | Matthias Harders,
Simon Wildermuth,
Gábor Székely:
New paradigms for interactive 3D volume segmentation.
Journal of Visualization and Computer Animation 13(1): 85-95 (2002) |
2001 |
2 | EE | Matthias Harders,
Gábor Székely:
A Multi-modal Approach to Segmentation of Tubular Structures.
MICCAI 2001: 1180-1182 |
1 | EE | D. Serby,
Matthias Harders,
Gábor Székely:
A New Approach to Cutting into Finite Element Models.
MICCAI 2001: 425-433 |