PG 2002:
Beijing,
China
10th Pacific Conference on Computer Graphics and Applications (PG 2002), 9-11 October 2002, Beijing, China.
IEEE Computer Society 2002, ISBN 0-7695-1784-6 BibTeX
@proceedings{DBLP:conf/pg/2002,
title = {10th Pacific Conference on Computer Graphics and Applications
(PG 2002), 9-11 October 2002, Beijing, China},
booktitle = {Pacific Conference on Computer Graphics and Applications},
publisher = {IEEE Computer Society},
year = {2002},
isbn = {0-7695-1784-6},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
Invited Papers
Illumination and Lighting
Facial Expression,
Motion and Behavior
- Erika Chuang, Hrishi Deshpande, Christoph Bregler:
Facial Expression Space Learning.
68-76
Electronic Edition (link) BibTeX
- Irene Albrecht, Jörg Haber, Kolja Kähler, Marc Schröder, Hans-Peter Seidel:
May I talk to you? : -)" - Facial Animation from Text.
77-86
Electronic Edition (link) BibTeX
- Tianshu Wang, Nanning Zheng, Yan Li, Ying-Qing Xu, Heung-Yeung Shum:
Learning Kernel-Based HMMs for Dynamic Sequence Synthesi.
87-95
Electronic Edition (link) BibTeX
- Christian Theobalt, Marcus A. Magnor, Pascal Schüler, Hans-Peter Seidel:
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture.
96-103
Electronic Edition (link) BibTeX
- O. Burçhan Bayazit, Jyh-Ming Lien, Nancy M. Amato:
Roadmap-Based Flocking for Complex Environments.
104-115
Electronic Edition (link) BibTeX
3D Acquisition and IBR
Texture and Appearence
Hardware and Efficient Rendering
- Michael S. Brown, W. Brent Seales:
A Practical and Flexible Tiled Display System.
194-203
Electronic Edition (link) BibTeX
- Michael Guthe, Jan Meseth, Reinhard Klein:
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering.
204-213
Electronic Edition (link) BibTeX
- Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel:
Interactive Rendering of Translucent Objects.
214-224
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- Ruigang Yang, Greg Welch, Gary Bishop:
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware.
225-235
Electronic Edition (link) BibTeX
Geometry and Shape
- Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, Wenping Wang:
Computing Distances between Surfaces Using Line Geometry.
236-245
Electronic Edition (link) BibTeX
- Stephan Bischoff, Leif Kobbelt:
Isosurface Reconstruction with Topology Control.
246-255
Electronic Edition (link) BibTeX
- Xiangyu Jin, Liu Wenyin, Jianyong Sun, Zhengxing Sun:
On-Line Graphics Recognition.
256-264
Electronic Edition (link) BibTeX
- Ryutarou Ohbuchi, Tomo Otagiri, Masatoshi Ibato, Tsuyoshi Takei:
Shape-Similarity Search of Three-Dimensional Models Using Parameterized Statistics.
265-275
Electronic Edition (link) BibTeX
Mesh and Subdivision
Point-Based Rendering and Virtual Reality
Volume Modeling and Visualization
- Lars Linsen, Valerio Pascucci, Mark A. Duchaineau, Bernd Hamann, Kenneth I. Joy:
Hierarchical Representation of Time-Varying Volume Data with "4th-root-of-2" Subdivision and Quadrilinear B-Spline Wavelets.
346-355
Electronic Edition (link) BibTeX
- Gregory L. Schussman, Kwan-Liu Ma:
Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields.
356-365
Electronic Edition (link) BibTeX
- Ikuko Takanashi, Eric B. Lum, Kwan-Liu Ma, Shigeru Muraki:
ISpace: Interactive Volume Data Classification Techniques Using Independent Component Analysis.
366-374
Electronic Edition (link) BibTeX
- Dingrong Yi, Vincent Hayward:
Augmenting Computer Graphics with Haptics for the Visualization of Vessel Networks.
375-385
Electronic Edition (link) BibTeX
Painting and NPR
Poster Session
- Hongwei Lin, Guojin Wang:
Interval B-Spline Curve Evaluation Bounding Point Cloud.
424-425
Electronic Edition (link) BibTeX
- Elvis Ko-Yung Jeng, Zhigang Xiang:
Fast Soft Shadow Visualization for Deformable Moving Light Sources Using Adaptively Sampled Light Field Shadow Maps.
426-428
Electronic Edition (link) BibTeX
- Vinod Srinivasan, Ergun Akleman, Jianer Chen:
Interactive Construction of Multi-Segment Curved Handles .
429-430
Electronic Edition (link) BibTeX
- Zeki Melek, John Keyser:
Interactive Simulation of Fire.
431-432
Electronic Edition (link) BibTeX
- Bing-Yu Chen, Tomoyuki Nishita:
Adaptive Solid Texturing for Web3D Applications.
433-434
Electronic Edition (link) BibTeX
- Yang Guang, Zhiyong Huang:
A Method of Human Short Hair Modeling and Real Time Animation.
435-438
Electronic Edition (link) BibTeX
- Jeng-Sheng Yeh, Ting-yu Lien, Ming Ouhyoung:
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy.
439-441
Electronic Edition (link) BibTeX
- Zhengming Ying, Min Tang, Jinxiang Dong:
Soft Shadow Maps for Area Light by Area Approximation.
442-443
Electronic Edition (link) BibTeX
- Johannes Mezger, Stefan Kimmerle, Olaf Etzmuß:
Progress in Collision Detection and Response Techniques for Cloth Animation.
444-445
Electronic Edition (link) BibTeX
- Deok-Soo Kim, Youngsong Cho, Hyun Kim:
Normal Compression Based on Clustering and Relative Indexing.
446-447
Electronic Edition (link) BibTeX
- Youdong Liang, Hujun Bao, Weihua Zhou:
A Morphing with Geometric Continuity between Two Arbitrary Planar Polygons.
448-449
Electronic Edition (link) BibTeX
- Liangjun Zhang, Ruofeng Tong, Feiqi Su, Jinxiang Dong:
A Mesh Watermarking Approach for Appearance Attributes.
450-451
Electronic Edition (link) BibTeX
- Young-Jung Yu, Young Bok Lee, Hwan-Gue Cho, Do-Hoon Lee:
A Model Based Technique for Realistic Oriental Painting .
452-453
Electronic Edition (link) BibTeX
- Hongbin Wang, Hua Li:
Cartoon Motion Capture by Shape Matching.
454-456
Electronic Edition (link) BibTeX
- Kenjiro T. Miura, Hiroshi Masuda:
Selective Non-Uniform Subdivision.
457-459
Electronic Edition (link) BibTeX
- Ke Deng, Jingdan Zhang, Lifeng Wang, Baining Guo:
Texture Mapping with a Jacobian-Based Spatially-Variant Filter.
460-461
Electronic Edition (link) BibTeX
- In Kyu Park, Sang Wook Lee, Sang Uk Lee:
Shape-Adaptive 3-D Mesh Simplification Based on Local Optimality Measurement.
462-466
Electronic Edition (link) BibTeX
- Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama:
Physically Based Simulation of Cracks on Drying 3D Solid.
467-468
Electronic Edition (link) BibTeX
- Derek Overby, Zeki Melek, John Keyser:
Interactive Physically-Based Cloud Simulation.
469-470
Electronic Edition (link) BibTeX
- Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter Seidel:
A Simple Approach to Interactive Free-Form Shape Deformations.
471-474
Electronic Edition (link) BibTeX
- Shuntaro Yamazaki, Kiwamu Kase, Katsushi Ikeuchi:
Interactive Visualization of Non-Manifold Implicit Surfaces Using Pre-Integrated Volume Rendering .
475-476
Electronic Edition (link) BibTeX
- Won-Ki Jeong, Kolja Kähler, Hans-Peter Seidel:
Subdivision Surface Simplification.
477-480
Electronic Edition (link) BibTeX
- Minsu Ahn, Seungyong Lee:
Mesh Metamorphosis with Topology Transformations.
481-482
Electronic Edition (link) BibTeX
- Yuanzhen Li, Stephen Lin, Sing Bing Kang, Hanqing Lu, Heung-Yeung Shum:
Single-Image Reflectance Estimation for Relighting by Iterative Soft Grouping.
483
Electronic Edition (link) BibTeX
- Hansrudi Noser:
Lworld: An Animation System Based on Rewriting.
487
Electronic Edition (link) BibTeX
- Vivek Srivastava, Uday Chebrolu, Klaus Mueller:
Interactive Transfer Function Modification for Volume Rendering Using Pre-Shaded Sample Runs.
489-490
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:33:20 2009
by Michael Ley (ley@uni-trier.de)