PG 2000:
Hong Kong,
China
8th Pacific Conference on Computer Graphics and Applications (PG 2000), 3-5 October 2000, Hong Kong, China.
IEEE Computer Society 2000, ISBN 0-7695-0868-5 BibTeX
@proceedings{DBLP:conf/pg/2000,
title = {8th Pacific Conference on Computer Graphics and Applications
(PG 2000), 3-5 October 2000, Hong Kong, China},
booktitle = {Pacific Conference on Computer Graphics and Applications},
publisher = {IEEE Computer Society},
year = {2000},
isbn = {0-7695-0868-5},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
Rendering
- Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos:
Simulating the Aurora Borealis.
2-14
Electronic Edition (link) BibTeX
- Hideki Hirayama, Yoshiki Yamaji, Kazufumi Kaneda, Hideo Yamashita, Yoshimi Monden:
Rendering Iridescent Colors Appearing on Natural Objects.
15-22
Electronic Edition (link) BibTeX
- Simon Premoze, Michael Ashikhmin:
Rendering Natural Waters.
23-30
Electronic Edition (link) BibTeX
- Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light.
31-
Electronic Edition (link) BibTeX
Global Illumination
Text Layout,
Rendering,
and Visibility
Modeling and Simulation
Surface Modeling and Processing
Dynamic and Subdivision Surfaces
Meshes and Contours
Geometric Modeling
Techniques with Video,
Modeling from Volume and Photos
Animation
Human Computer Interaction
Poster Session
- Gladimir V. G. Baranoski, Jon G. Rokne, Guangwu Xu:
Virtual Spectrophotometric Measurements for Biologically and Physically-based Rendering.
398-399
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- P. Lecocq, A. Kemeny, Sylvain Michelin, Didier Arquès:
Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media.
400-401
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- Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong:
Non-Distorted Texture Mapping Using Variational Interpolation.
402-403
Electronic Edition (link) BibTeX
- Lujin Wang, Zesheng Tang:
View-Dependent Continuous Level-of-Detail Rendering of Terrain Model.
404-405
Electronic Edition (link) BibTeX
- Boris Kronrod, Craig Gotsman:
Optimized Triangle Mesh Compression using Prediction Trees.
406-407
Electronic Edition (link) BibTeX
- Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun:
Progressive Geometry Compression for Meshes.
408-410
Electronic Edition (link) BibTeX
- Eun Seok Kim, Jay Jeong Kim:
An Automatic Modeling Method for Fitting Volumetric Objects with Metacubes.
411-412
Electronic Edition (link) BibTeX
- S. H. Martin Roth, Patrick Diezi, Markus H. Gross:
Triangular Bézier Clippin.
413-414
Electronic Edition (link) BibTeX
- Xioaqun Dai, Takao Furukawa, Shigeru Mitsui, Daiju Komai, Masayuki Takatera, Minoru Hashimoto, Yoshio Shimizu:
A Particle Model based on Measured Mechanical Properties of Woven Cloth.
415-416
Electronic Edition (link) BibTeX
- James J. Kuffner Jr., Jean-Claude Latombe:
Interactive Manipulation Planning for Animated Characters.
417-418
Electronic Edition (link) BibTeX
- Ikuo Harada, Hidenori Sato, Hitoshi Kitazawa:
Optimizing Network 3D Data Transmissions for Interactive Applications.
419-420
Electronic Edition (link) BibTeX
- Xiaoyan Xie, Hao Wang, Zhiyong Huang:
Implementation of a Graphics Design Framework on the Web.
421-422
Electronic Edition (link) BibTeX
- Indriyati Atmosukarto, Wee Kheng Leow, Zhiyong Huang, Yong Zhang, Kah Kay Sung:
Mesh Construction from Non-Uniformly Distributed and Noisy 3D Points Recovered from Image Sequence.
423-424
Electronic Edition (link) BibTeX
- Noel O'Hara:
Interactive Behavioral Update of Large Flocks.
425-426
Electronic Edition (link) BibTeX
- Koichi Onoue, Tomoyuki Nishita:
A Method for Modeling and Rendering Dunes with Wind-Ripples.
427-428
Electronic Edition (link) BibTeX
- Harold C. Sun, Dimitris N. Metaxas:
Animation of Human Locomotion Using Sagittal Elevation Angles.
429-
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:33:21 2009
by Michael Ley (ley@uni-trier.de)