2009 |
7 | EE | Miguel A. Otaduy,
Rasmus Tamstorf,
Denis Steinemann,
Markus Gross:
Implicit Contact Handling for Deformable Objects.
Comput. Graph. Forum 28(2): 559-568 (2009) |
2008 |
6 | EE | Denis Steinemann,
Miguel A. Otaduy,
Markus H. Gross:
Tight and efficient surface bounds in meshless animation.
Computers & Graphics 32(2): 235-245 (2008) |
5 | EE | Matthias Harders,
D. Bachofen,
M. Grassi,
Michael Bajka,
U. Spaelter,
Matthias Teschner,
Bruno Heidelberger,
Raimundo Sierra,
Denis Steinemann,
S. Tuchschmid,
János Zátonyi,
Gábor Székely:
Virtual Reality Based Simulation of Hysteroscopic Interventions.
Presence 17(5): 441-462 (2008) |
2007 |
4 | EE | Miguel A. Otaduy,
Olivier Chassot,
Denis Steinemann,
Markus H. Gross:
Balanced Hierarchies for Collision Detection between Fracturing Objects.
VR 2007: 83-90 |
2006 |
3 | EE | Denis Steinemann,
Miguel A. Otaduy,
Markus H. Gross:
Fast arbitrary splitting of deforming objects.
Symposium on Computer Animation 2006: 63-72 |
2005 |
2 | EE | Matthias Harders,
Denis Steinemann,
Markus H. Gross,
Gábor Székely:
A Hybrid Cutting Approach for Hysteroscopy Simulation.
MICCAI (2) 2005: 567-574 |
1 | EE | Martin Wicke,
Denis Steinemann,
Markus H. Gross:
Efficient Animation of Point-Sampled Thin Shells.
Comput. Graph. Forum 24(3): 667-676 (2005) |