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1997 | ||
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6 | Bruce Blumberg, Tinsley A. Galyean: Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That... Creating Personalities for Synthetic Actors 1997: 74-82 | |
1995 | ||
5 | EE | Tinsley A. Galyean: Guided Navigation of Virtual Environments. SI3D 1995: 103-104, 210 |
4 | EE | Mark Lucente, Tinsley A. Galyean: Rendering interactive holographic images. SIGGRAPH 1995: 387-394 |
3 | EE | Bruce Blumberg, Tinsley A. Galyean: Multi-level direction of autonomous creatures for real-time virtual environments. SIGGRAPH 1995: 47-54 |
1992 | ||
2 | EE | Steven M. Drucker, Tinsley A. Galyean, David Zeltzer: CINEMA: A System for Procedural Camera Movements. SI3D 1992: 67-70 |
1991 | ||
1 | EE | Tinsley A. Galyean, John F. Hughes: Sculpting: an interactive volumetric modeling technique. SIGGRAPH 1991: 267-274 |
1 | Bruce Blumberg | [3] [6] |
2 | Steven M. Drucker | [2] |
3 | John F. Hughes | [1] |
4 | Mark Lucente | [4] |
5 | David Zeltzer | [2] |