2008 |
39 | EE | Romain Arcila,
Florian Levet,
Christophe Schlick:
Thor: Sketch-Based 3D Modeling by Skeletons.
Smart Graphics 2008: 232-238 |
38 | EE | Romain Pacanowski,
Mickaël Raynaud,
Xavier Granier,
Patrick Reuter,
Christophe Schlick,
Pierre Poulin:
Efficient streaming of 3D scenes with complex geometry and complex lighting.
Web3D 2008: 11-17 |
37 | EE | Benjamin Schmitt,
Alexander A. Pasko,
Christophe Schlick:
Constructive Hypervolume Modeling Using Extended Space Mappings.
Heterogeneous Objects Modelling and Applications 2008: 167-192 |
36 | EE | Benjamin Schmitt,
Alexander A. Pasko,
Valery Adzhiev,
Galina Pasko,
Christophe Schlick:
Modelling Function-Based Mixed-Dimensional Objects with Attributes.
Heterogeneous Objects Modelling and Applications 2008: 90-117 |
35 | EE | Tamy Boubekeur,
Christophe Schlick:
A Flexible Kernel for Adaptive Mesh Refinement on GPU.
Comput. Graph. Forum 27(1): 102-113 (2008) |
2007 |
34 | EE | Julien Lacoste,
Tamy Boubekeur,
Bruno Jobard,
Christophe Schlick:
Appearance preserving octree-textures.
GRAPHITE 2007: 87-93 |
33 | EE | Tamy Boubekeur,
Christophe Schlick:
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces.
Pacific Conference on Computer Graphics and Applications 2007: 453-456 |
32 | EE | Florian Levet,
Xavier Granier,
Christophe Schlick:
Multi-view Sketch-Based FreeForm Modeling.
Smart Graphics 2007: 204-209 |
31 | EE | Julien Hadim,
Tamy Boubekeur,
Mickaël Raynaud,
Xavier Granier,
Christophe Schlick:
On-the-fly appearance quantization on the GPU for 3D broadcasting.
Web3D 2007: 45-51 |
2006 |
30 | EE | Florian Levet,
Xavier Granier,
Christophe Schlick:
Fast Sampling of Implicit Surfaces by Particle Systems.
SMI 2006: 39 |
29 | EE | Florian Levet,
Xavier Granier,
Christophe Schlick:
3D Sketching with Profile Curves.
Smart Graphics 2006: 114-125 |
28 | EE | Tamy Boubekeur,
Wolfgang Heidrich,
Xavier Granier,
Christophe Schlick:
Volume-Surface Trees.
Comput. Graph. Forum 25(3): 399-406 (2006) |
27 | EE | Ireneusz Tobor,
Patrick Reuter,
Christophe Schlick:
Reconstructing multi-scale variational partition of unity implicit surfaces with attributes.
Graphical Models 68(1): 25-41 (2006) |
2005 |
26 | EE | Tamy Boubekeur,
Patrick Reuter,
Christophe Schlick:
Surfel Stripping.
GRAPHITE 2005: 177-186 |
25 | EE | Tamy Boubekeur,
Christophe Schlick:
Generic mesh refinement on GPU.
Graphics Hardware 2005: 99-104 |
24 | EE | Tamy Boubekeur,
Patrick Reuter,
Christophe Schlick:
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces.
SMI 2005: 23-32 |
23 | EE | Florence Tyndiuk,
Gwenola Thomas,
V. Lespinet-Najib,
Christophe Schlick:
Cognitive comparison of 3D interaction in front of large vs. small displays.
VRST 2005: 117-123 |
22 | | Florian Levet,
Julien Hadim,
Patrick Reuter,
Christophe Schlick:
Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces.
WSCG (Full Papers) 2005: 109-116 |
2004 |
21 | EE | Florence Tyndiuk,
V. Lespinet-Najib,
Gwenola Thomas,
Christophe Schlick:
Impact of large displays on virtual reality task performance.
Afrigraph 2004: 61-65 |
20 | EE | Ireneusz Tobor,
Patrick Reuter,
Christophe Schlick:
Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets.
SMI 2004: 19-30 |
19 | | Patrick Reuter,
Benjamin Schmitt,
Christophe Schlick,
Alexander A. Pasko:
Interactive Solid Texturing using Point-based Multiresolution Representations.
WSCG 2004: 363-370 |
18 | | Ireneusz Tobor,
Patrick Reuter,
Christophe Schlick:
Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions.
WSCG 2004: 467-474 |
17 | EE | Benjamin Schmitt,
Alexander A. Pasko,
Christophe Schlick:
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines.
The Visual Computer 20(2-3): 130-148 (2004) |
2003 |
16 | EE | Patrick Reuter,
Ireneusz Tobor,
Christophe Schlick,
Sébastien Dedieu:
Point-based modelling and rendering using radial basis functions.
GRAPHITE 2003: 111-118 |
15 | EE | Benjamin Schmitt,
Alexander A. Pasko,
Christophe Schlick:
Shape-driven deformations of functionally defined heterogeneous volumetric objects.
GRAPHITE 2003: 127-134 |
14 | EE | Olivier Parisy,
Christophe Schlick:
Physical Animation and Control of Simulated Creatures.
Smart Graphics 2003: 231-240 |
2001 |
13 | EE | Benjamin Schmitt,
Alexander A. Pasko,
Christophe Schlick:
Constructive modeling of FRep solids using spline volumes.
Symposium on Solid Modeling and Applications 2001: 321-322 |
12 | EE | Sébastien Dedieu,
Pascal Guitton,
Christophe Schlick,
Patrick Reuter:
Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs.
VMV 2001: 195-202 |
11 | EE | Alexander A. Pasko,
Valery Adzhiev,
Benjamin Schmitt,
Christophe Schlick:
Constructive Hypervolume Modeling.
Graphical Models 63(6): 413-442 (2001) |
10 | | Benjamin Schmitt,
Alexander A. Pasko,
Valery Adzhiev,
Christophe Schlick:
Constructive texturing based on hypervolume modeling.
Journal of Visualization and Computer Animation 12(5): 297-310 (2001) |
2000 |
9 | | Olivier Parisy,
Christophe Schlick:
Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations.
DEFORM/AVATARS 2000: 72-84 |
1999 |
8 | | L. Grisoni,
Carole Blanc,
Christophe Schlick:
Hermitian B-Splines.
Comput. Graph. Forum 18(4): 237-248 (1999) |
1996 |
7 | EE | Benoît Crespin,
Carole Blanc,
Christophe Schlick:
Implicit Sweep Objects.
Comput. Graph. Forum 15(3): 165-174 (1996) |
6 | EE | Carole Blanc,
Christophe Schlick:
Ratioquadrics: an alternative model for superquadrics.
The Visual Computer 12(8): 420-428 (1996) |
1995 |
5 | EE | Carole Blanc,
Christophe Schlick:
X-splines: a spline model designed for the end-user.
SIGGRAPH 1995: 377-386 |
1994 |
4 | | Christophe Schlick:
A Survey of Shading and Reflectance Models.
Comput. Graph. Forum 13(2): 121-131 (1994) |
3 | | Christophe Schlick:
An Inexpensive BRDF Model for Physically-Based Rendering.
Comput. Graph. Forum 13(3): 233-246 (1994) |
2 | EE | Pascal Guitton,
Christophe Schlick:
RRIFF: a proposal for the interchange of realistic scene descriptions.
Computer-Aided Design 26(12): 891-898 (1994) |
1993 |
1 | | Philippe Blasi,
Bertrand Le Saëc,
Christophe Schlick:
A Rendering Algorithm for Discrete Volume Density Objects.
Comput. Graph. Forum 12(3): 201-210 (1993) |