2000 |
10 | | Armin Bruderlin:
A method to generate wet and broken-up animal fur.
Journal of Visualization and Computer Animation 11(5): 249-259 (2000) |
1999 |
9 | EE | Armin Bruderlin:
A Method to Generate Wet and Broken-up Animal Fur.
Pacific Conference on Computer Graphics and Applications 1999: 242-249 |
1996 |
8 | | Armin Bruderlin,
Tom Calvert:
Knowledge-Driven, Interactive Animation of Human Running.
Graphics Interface 1996: 213-221 |
7 | | Kenji Amaya,
Armin Bruderlin,
Tom Calvert:
Emotion from Motion.
Graphics Interface 1996: 222-229 |
6 | EE | Armin Bruderlin:
The creative process of animating human movement.
Knowl.-Based Syst. 9(6): 359-367 (1996) |
1995 |
5 | EE | Armin Bruderlin,
Lance Williams:
Motion signal processing.
SIGGRAPH 1995: 97-104 |
1994 |
4 | EE | Armin Bruderlin,
Chor Guan Teo,
Tom Calvert:
Procedural movement for articulated figure animation.
Computers & Graphics 18(4): 453-461 (1994) |
1993 |
3 | EE | Thomas W. Calvert,
Armin Bruderlin,
Sang Mah,
Thecla Schiphorst,
Christopher Welman:
The evolution of an interface for choreographers.
INTERCHI 1993: 115-122 |
2 | EE | Zeenet Jetha,
Armin Bruderlin,
Tom Calvert,
Sang Mah:
On the edge of the creative process: an analysis of human figure animation as a complex synthesis task.
INTERCHI Adjunct Proceedings 1993: 19-20 |
1989 |
1 | EE | Armin Bruderlin,
Thomas W. Calvert:
Goal-directed, dynamic animation of human walking.
SIGGRAPH 1989: 233-242 |