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Armin Bruderlin

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2000
10 Armin Bruderlin: A method to generate wet and broken-up animal fur. Journal of Visualization and Computer Animation 11(5): 249-259 (2000)
1999
9EEArmin Bruderlin: A Method to Generate Wet and Broken-up Animal Fur. Pacific Conference on Computer Graphics and Applications 1999: 242-249
1996
8 Armin Bruderlin, Tom Calvert: Knowledge-Driven, Interactive Animation of Human Running. Graphics Interface 1996: 213-221
7 Kenji Amaya, Armin Bruderlin, Tom Calvert: Emotion from Motion. Graphics Interface 1996: 222-229
6EEArmin Bruderlin: The creative process of animating human movement. Knowl.-Based Syst. 9(6): 359-367 (1996)
1995
5EEArmin Bruderlin, Lance Williams: Motion signal processing. SIGGRAPH 1995: 97-104
1994
4EEArmin Bruderlin, Chor Guan Teo, Tom Calvert: Procedural movement for articulated figure animation. Computers & Graphics 18(4): 453-461 (1994)
1993
3EEThomas W. Calvert, Armin Bruderlin, Sang Mah, Thecla Schiphorst, Christopher Welman: The evolution of an interface for choreographers. INTERCHI 1993: 115-122
2EEZeenet Jetha, Armin Bruderlin, Tom Calvert, Sang Mah: On the edge of the creative process: an analysis of human figure animation as a complex synthesis task. INTERCHI Adjunct Proceedings 1993: 19-20
1989
1EEArmin Bruderlin, Thomas W. Calvert: Goal-directed, dynamic animation of human walking. SIGGRAPH 1989: 233-242

Coauthor Index

1Kenji Amaya [7]
2Thomas W. Calvert (Tom Calvert) [1] [2] [3] [4] [7] [8]
3Zeenet Jetha [2]
4Sang Mah [2] [3]
5Thecla Schiphorst [3]
6Chor Guan Teo [4]
7Christopher Welman [3]
8Lance Williams [5]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)