2008 | ||
---|---|---|
44 | EE | Tomer Moscovich, John F. Hughes: Indirect mappings of multi-touch input using one and two hands. CHI 2008: 1275-1284 |
2007 | ||
43 | EE | Yunjin Lee, Lee Markosian, Seungyong Lee, John F. Hughes: Line drawings via abstracted shading. ACM Trans. Graph. 26(3): 18 (2007) |
42 | EE | Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes: A Sketch-Based Interface for Clothing Virtual Characters. IEEE Computer Graphics and Applications 27(1): 72-81 (2007) |
41 | EE | Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, Billy Chen, John F. Hughes, Shree K. Nayar: Optical Splitting Trees for High-Precision Monocular Imaging. IEEE Computer Graphics and Applications 27(2): 32-42 (2007) |
2006 | ||
40 | EE | Tomer Moscovich, John F. Hughes: Multi-finger cursor techniques. Graphics Interface 2006: 1-7 |
39 | EE | Olga A. Karpenko, John F. Hughes: SmoothSketch: 3D free-form shapes from complex sketches. ACM Trans. Graph. 25(3): 589-598 (2006) |
2005 | ||
38 | EE | Takeo Igarashi, Tomer Moscovich, John F. Hughes: As-rigid-as-possible shape manipulation. ACM Trans. Graph. 24(3): 1134-1141 (2005) |
37 | EE | Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo Durand: Defocus video matting. ACM Trans. Graph. 24(3): 567-576 (2005) |
2004 | ||
36 | EE | Morgan McGuire, John F. Hughes: Hardware-determined feature edges. NPAR 2004: 35-147 |
35 | EE | Tomer Moscovich, John F. Hughes: Navigating documents with the virtual scroll ring. UIST 2004: 57-60 |
2003 | ||
34 | EE | Cindy Grimm, John F. Hughes: Parameterizing N-Holed Tori. IMA Conference on the Mathematics of Surfaces 2003: 14-29 |
33 | EE | Takeo Igarashi, John F. Hughes: Smooth meshes for sketch-based freeform modeling. SI3D 2003: 139-142 |
32 | EE | Takeo Igarashi, John F. Hughes: Clothing manipulation. ACM Trans. Graph. 22(3): 697 (2003) |
2002 | ||
31 | EE | Morgan McGuire, Shriram Krishnamurthi, John F. Hughes: Programming Languages for Compressing Graphics. ESOP 2002: 68-82 |
30 | EE | Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein: WYSIWYG NPR: drawing strokes directly on 3D models. SIGGRAPH 2002: 755-762 |
29 | EE | Takeo Igarashi, John F. Hughes: Clothing manipulation. UIST 2002: 91-100 |
28 | EE | Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein: WYSIWYG NPR: drawing strokes directly on 3D models. ACM Trans. Graph. 21(3): 755-762 (2002) |
27 | EE | Olga A. Karpenko, John F. Hughes, Ramesh Raskar: Free-form sketching with variational implicit surfaces. Comput. Graph. Forum 21(3): (2002) |
2001 | ||
26 | EE | Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya: User-guided composition effects for art-based rendering. SI3D 2001: 99-102 |
25 | EE | Takeo Igarashi, John F. Hughes: Voice as sound: using non-verbal voice input for interactive control. UIST 2001: 155-156 |
24 | EE | Takeo Igarashi, John F. Hughes: A suggestive interface for 3D drawing. UIST 2001: 173-181 |
2000 | ||
23 | EE | Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring Holden, J. D. Northrup, John F. Hughes: Art-based rendering with continuous levels of detail. NPAR 2000: 59-66 |
22 | EE | Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik: Harold: aworld made of drawings. NPAR 2000: 83-90 |
1999 | ||
21 | EE | Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel: An interface for sketching 3D curves. SI3D 1999: 17-21 |
20 | EE | Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes: Skin: A Constructive Approach to Modeling Free-Form Shapes. SIGGRAPH 1999: 393-400 |
19 | EE | Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes: Art-based Rendering of Fur, Grass, and Trees. SIGGRAPH 1999: 433-438 |
18 | EE | Subhash Suri, Philip M. Hubbard, John F. Hughes: Analyzing bounding boxes for object intersection. ACM Trans. Graph. 18(3): 257-277 (1999) |
1998 | ||
17 | Subhash Suri, Philip M. Hubbard, John F. Hughes: Collision Detection in Aspect and Scale Bounded Polyhedra. SODA 1998: 127-136 | |
1997 | ||
16 | EE | Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David Salesin: Multiperspective panoramas for cel animation. SIGGRAPH 1997: 243-250 |
15 | EE | Michael Salisbury, Michael T. Wong, John F. Hughes, David Salesin: Orientable textures for image-based pen-and-ink illustration. SIGGRAPH 1997: 401-406 |
14 | EE | Lee Markosian, Michael A. Kowalski, Daniel Goldstein, Samuel J. Trychin, John F. Hughes, Lubomir D. Bourdev: Real-time nonphotorealistic rendering. SIGGRAPH 1997: 415-420 |
1996 | ||
13 | EE | Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes: SKETCH: An Interface for Sketching 3D Scenes. SIGGRAPH 1996: 163-170 |
1995 | ||
12 | EE | Cindy Grimm, John F. Hughes: Modeling surfaces of arbitrary topology using manifolds. SIGGRAPH 1995: 359-368 |
1994 | ||
11 | EE | Marc P. Stevens, Robert C. Zeleznik, John F. Hughes: An Architecture for an Extensible 3D Interface Toolkit. ACM Symposium on User Interface Software and Technology 1994: 59-67 |
10 | Maria M. Loughlin, John F. Hughes: An Annotation System for 3D Fluid Flow Visualization. IEEE Visualization 1994: 273-279 | |
9 | James W. Durkin, John F. Hughes: Nonpolygonal Isosurface Rendering for Large Volume Datasets. IEEE Visualization 1994: 293-300 | |
1993 | ||
8 | EE | Stefan Gottschalk, John F. Hughes: Autocalibration for virtual environments tracking hardware. SIGGRAPH 1993: 65-72 |
7 | EE | Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes: An interactive 3D toolkit for constructing 3D widgets. SIGGRAPH 1993: 81-84 |
1992 | ||
6 | EE | William M. Hsu, John F. Hughes, Henry Kaufman: Direct manipulation of free-form deformations. SIGGRAPH 1992: 177-184 |
5 | EE | Alan H. Barr, Bena L. Currin, Steven Gabriel, John F. Hughes: Smooth interpolation of orientations with angular velocity constraints using quaternions. SIGGRAPH 1992: 313-320 |
4 | EE | John F. Hughes: Scheduled Fourier volume morphing. SIGGRAPH 1992: 43-46 |
1991 | ||
3 | EE | Robert C. Zeleznik, D. Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam: An object-oriented framework for the integration of interactive animation techniques. SIGGRAPH 1991: 105-112 |
2 | EE | Tinsley A. Galyean, John F. Hughes: Sculpting: an interactive volumetric modeling technique. SIGGRAPH 1991: 267-274 |
1986 | ||
1 | EE | David H. Laidlaw, W. Benjamin Trumbore, John F. Hughes: Constructive solid geometry for polyhedral objects. SIGGRAPH 1986: 161-170 |