| 2007 |
| 10 | EE | Brian K. Guenter:
Efficient symbolic differentiation for graphics applications.
ACM Trans. Graph. 26(3): 108 (2007) |
| 2001 |
| 9 | | Antonio Haro,
Irfan A. Essa,
Brian K. Guenter:
Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure.
Rendering Techniques 2001: 53-62 |
| 2000 |
| 8 | | Stephen R. Marschner,
Brian K. Guenter,
Sashi Raghupathy:
Modeling and Rendering for Realistic Facial Animation.
Rendering Techniques 2000: 231-242 |
| 1999 |
| 7 | EE | Jack Tumblin,
Jessica K. Hodgins,
Brian K. Guenter:
Two Methods for Display of High Contrast Images.
ACM Trans. Graph. 18(1): 56-94 (1999) |
| 1998 |
| 6 | EE | Brian K. Guenter,
Cindy Grimm,
Daniel Wood,
Henrique S. Malvar,
Frederic H. Pighin:
Making Faces.
SIGGRAPH 1998: 55-66 |
| 1997 |
| 5 | EE | Hee Cheol Yun,
Brian K. Guenter,
Russell M. Mersereau:
Lossless Compression of Computer Generated Animation Frames.
ACM Trans. Graph. 16(4): 359-396 (1997) |
| 1996 |
| 4 | EE | Charles Rose,
Brian K. Guenter,
Bobby Bodenheimer,
Michael F. Cohen:
Efficient Generation of Motion Transitions Using Spacetime Constraints.
SIGGRAPH 1996: 147-154 |
| 3 | EE | Brian K. Guenter,
Jack Tumblin:
Quadrature Prefiltering for High Quality Antialiasing.
ACM Trans. Graph. 15(4): 332-353 (1996) |
| 1995 |
| 2 | EE | Brian K. Guenter,
Todd B. Knoblock,
Erik Ruf:
Specializing shaders.
SIGGRAPH 1995: 343-350 |
| 1993 |
| 1 | EE | Brian K. Guenter,
Hee Cheol Yun,
Russell M. Mersereau:
Motion compensated compression of computer animation frames.
SIGGRAPH 1993: 297-304 |