2004 |
12 | EE | Mike Goslin,
Mark R. Mine:
The Panda3D Graphics Engine.
IEEE Computer 37(10): 112-114 (2004) |
2003 |
11 | EE | Michael Zyda,
Robert Gehorsam,
Philip Rosedale,
Mark R. Mine,
Mike Goslin,
J. C. Herz:
Does the metaverse start now?
SI3D 2003: 215-218 |
10 | EE | Chadwick A. Wingrave,
Deborah Hix,
Dieter Schmalstieg,
Blair MacIntyre,
Doug A. Bowman,
Mark R. Mine:
Mixed Reality: The Continuum from Virtual to Augmented Reality.
VR 2003: 121-124 |
9 | EE | Mark R. Mine,
Joe Shochet,
Roger Hughston:
Building a massively multiplayer game for the million: Disney's Toontown Online.
Computers in Entertainment 1(1): 15 (2003) |
1997 |
8 | EE | Jeffrey S. Pierce,
Andrew S. Forsberg,
Matthew Conway,
Seung Hong,
Robert C. Zeleznik,
Mark R. Mine:
Image plane interaction techniques in 3D immersive environments.
SI3D 1997: 39-44, 183 |
7 | EE | Mark R. Mine,
Frederick P. Brooks Jr.,
Carlo H. Séquin:
Moving objects in space: exploiting proprioception in virtual-environment interaction.
SIGGRAPH 1997: 19-26 |
6 | | Shankar Krishnan,
M. Gopi,
Dinesh Manocha,
Mark R. Mine:
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids.
Comput. Graph. Forum 16(3): 67-78 (1997) |
5 | EE | Mark R. Mine:
ISAAC: a meta- system for virtual environments.
Computer-Aided Design 29(8): 547-553 (1997) |
1996 |
4 | EE | David R. Koller,
Mark R. Mine,
Scott E. Hudson:
Head-Tracked Orbital Viewing: An Interaction Technique for Immersive Virtual Environments.
ACM Symposium on User Interface Software and Technology 1996: 81-82 |
3 | | Hans Weber,
Mark R. Mine:
Lab Large Models for Virtual Environments : A Review of the Work by the Architectural Walk-through Project at UNC.
Presence 5(1): 136-145 (1996) |
1995 |
2 | EE | Marc Olano,
Jonathan D. Cohen,
Mark R. Mine,
Gary Bishop:
Combatting Rendering Latency.
SI3D 1995: 19-24, 204 |
1 | EE | Henry Sowizral,
Ian G. Angus,
Steve Bryson,
Stefan Haas,
Mark R. Mine,
Randy F. Pausch:
Performing work within virtual environments (panel session).
SIGGRAPH 1995: 497-498 |