2008 |
34 | EE | Xin Yin,
Tadahiro Fujimoto,
Norishige Chiba,
Hiromi T. Tanaka:
Modeling of Wood Aging Caused by Biological Deterioration.
JACIII 12(2): 125-131 (2008) |
2007 |
33 | EE | Norishige Chiba:
Large-Scale Graphics: Digital Nature and Laser Projection.
Graph Drawing 2007: 2 |
32 | EE | Katsutsugu Matsuyama,
Tadahiro Fujimoto,
Norishige Chiba:
Real-time Sound Generation of Spark Discharge.
Pacific Conference on Computer Graphics and Applications 2007: 423-426 |
31 | EE | Masao Nakano,
Shigang Li,
Norishige Chiba:
Calibration of fish-eye camera for acquisition of spherical image.
Systems and Computers in Japan 38(6): 10-20 (2007) |
2006 |
30 | EE | Marcelo M. Maes,
Tadahiro Fujimoto,
Norishige Chiba:
Efficient animation of water flow on irregular terrains.
GRAPHITE 2006: 107-115 |
29 | EE | Katsutsugu Matsuyama,
Tadahiro Fujimoto,
Norishige Chiba:
Real-time animation of spark discharge.
The Visual Computer 22(9-11): 761-771 (2006) |
2005 |
28 | EE | Frédéric Drago,
Norishige Chiba:
Locally Adaptive Chromatic Restoration of Digitally Acquired Paintings.
Int. J. Image Graphics 5(3): 617-638 (2005) |
27 | EE | Katsutsugu Matsuyama,
Tadahiro Fujimoto,
Kazunobu Muraoka,
Norishige Chiba:
Generation of tree movement sound effects.
Journal of Visualization and Computer Animation 16(5): 531-545 (2005) |
2004 |
26 | EE | Shigang Li,
Masao Nakano,
Norishige Chiba:
Acquisition of Spherical Image by Fish-eye Conversion Lens.
VR 2004: 235-236 |
25 | EE | Shin Ota,
Machiko Tamura,
Tadahiro Fujimoto,
Kazunobu Muraoka,
Norishige Chiba:
A hybrid method for real-time animation of trees swaying in wind fields.
The Visual Computer 20(10): 613-623 (2004) |
24 | EE | Frédéric Drago,
Norishige Chiba:
Painting canvas synthesis.
The Visual Computer 20(5): 314-328 (2004) |
2003 |
23 | EE | Tomoya Ito,
Tadahiro Fujimoto,
Kazunobu Muraoka,
Norishige Chiba:
Modeling Rocky Scenery Taking into Account Joints.
Computer Graphics International 2003: 244-247 |
22 | EE | Shin Ota,
Tadahiro Fujimoto,
Machiko Tamura,
Kazunobu Muraoka,
Kunihiko Fujita,
Norishige Chiba:
1/f\beta Noise-Based Real-Time Animation of Trees Swaying in Wind Fields.
Computer Graphics International 2003: 52-59 |
21 | EE | Daiki Takeshita,
Shin Ota,
Machiko Tamura,
Tadahiro Fujimoto,
Kazunobu Muraoka,
Norishige Chiba:
Particle-Based Visual Simulation of Explosive Flames.
Pacific Conference on Computer Graphics and Applications 2003: 482-486 |
20 | EE | Frédéric Drago,
Karol Myszkowski,
Thomas Annen,
Norishige Chiba:
Adaptive Logarithmic Mapping For Displaying High Contrast Scenes.
Comput. Graph. Forum 22(3): 419-426 (2003) |
2002 |
19 | EE | Shigang Li,
Norishige Chiba:
Estimating Head Pose from Spherical Image for VR Environment.
IEEE Pacific Rim Conference on Multimedia 2002: 1169-1176 |
18 | EE | Shigang Li,
Fumiyoshi Ishizawa,
Norishige Chiba:
Wandering in VR Environments by Estimating Head Pose Using an Omnicam.
Pacific Conference on Computer Graphics and Applications 2002: 318-324 |
2001 |
17 | EE | Batjargal Sosorbaram,
Tadahiro Fujimoto,
Kazunobu Muraoka,
Norishige Chiba:
Visual Simulation of Lightning Taking into Account Cloud Growth.
Computer Graphics International 2001: 89-98 |
16 | EE | Stéphane Gobron,
Norishige Chiba:
Simulation of Peeling Using 3D-Surface Cellular Automata.
Pacific Conference on Computer Graphics and Applications 2001: 338-347 |
15 | EE | Stéphane Gobron,
Norishige Chiba:
Crack pattern simulation based on 3D surface cellular automata.
The Visual Computer 17(5): 287-309 (2001) |
2000 |
14 | EE | Stéphane Gobron,
Norishige Chiba:
Crack Pattern Simulation Based on 3D Surface Cellular Automaton.
Computer Graphics International 2000: 153-162 |
1999 |
13 | | Qing Zhang,
Youetsu Sato,
Jun-ya Takahashi,
Kazunobu Muraoka,
Norishige Chiba:
Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like 3D rendering of trees.
Journal of Visualization and Computer Animation 10(1): 27-37 (1999) |
12 | | Stéphane Gobron,
Norishige Chiba:
3D surface cellular automata and their applications.
Journal of Visualization and Computer Animation 10(3): 143-158 (1999) |
1998 |
11 | | Norishige Chiba,
Kazunobu Muraoka,
Kunihiko Fujita:
An erosion model based on velocity fields for the visual simulation of mountain scenery.
Journal of Visualization and Computer Animation 9(4): 185-194 (1998) |
1997 |
10 | | Norishige Chiba,
Kazunobu Muraoka,
Akio Doi,
Junya Hosokawa:
Rendering of forest scenery using 3D textures.
Journal of Visualization and Computer Animation 8(4): 191-199 (1997) |
1996 |
9 | | Norishige Chiba,
Ken Ohshida,
Kazunobu Muraoka,
Nobuji Saito:
Visual Simulation of Leaf Arrangement and Autumn Colours.
Journal of Visualization and Computer Animation 7(2): 79-93 (1996) |
1994 |
8 | EE | Norishige Chiba,
Ken Ohshida,
Kazunobu Muraoka,
Mamoru Miura,
Nobuji Saito:
A growth model having the abilities of growth-regulations for simulating visual nature of botanical trees.
Computers & Graphics 18(4): 469-479 (1994) |
1989 |
7 | | Norishige Chiba,
Takao Nishizeki:
The Hamiltonian Cycle Problem is Linear-Time Solvable for 4-Connected Planar Graphs.
J. Algorithms 10(2): 187-211 (1989) |
1985 |
6 | | Norishige Chiba,
Kazunori Onoguchi,
Takao Nishizeki:
Drawing Plane Graphs Nicely.
Acta Inf. 22(2): 187-201 (1985) |
5 | | Norishige Chiba,
Takao Nishizeki,
Shigenobu Abe,
Takao Ozawa:
A Linear Algorithm for Embedding Planar Graphs Using PQ-Trees.
J. Comput. Syst. Sci. 30(1): 54-76 (1985) |
4 | | Norishige Chiba,
Takao Nishizeki:
Arboricity and Subgraph Listing Algorithms.
SIAM J. Comput. 14(1): 210-223 (1985) |
1982 |
3 | | Norishige Chiba,
Takao Nishizeki,
Nobuji Saito:
An Approximation Algorithm for the Maximum Independent Set Problem on Planar Graphs.
SIAM J. Comput. 11(4): 663-675 (1982) |
1981 |
2 | | Norishige Chiba,
Takao Nishizeki,
Nobuji Saito:
A Linear 5-Coloring Algorithm of Planar Graphs.
J. Algorithms 2(4): 317-327 (1981) |
1980 |
1 | | Norishige Chiba,
Takao Nishizeki,
Nobuji Saito:
A linear algorithm for five-coloring a planar graph.
Graph Theory and Algorithms 1980: 9-19 |