2003 |
10 | EE | Stephan Trojansky,
Florian Hu,
Kolja Kähler,
Christoph Sprenger,
Stephan Stapel:
Rule-based crowds: generation, animation, cloth and rendering of 15.000 unique human characters.
SIGGRAPH 2003 |
9 | EE | Kolja Kähler,
Jörg Haber,
Hans-Peter Seidel:
Reanimating the dead: reconstruction of expressive faces from skull data.
ACM Trans. Graph. 22(3): 554-561 (2003) |
8 | EE | Kolja Kähler,
Jörg Haber,
Hans-Peter Seidel:
Dynamically refining animated triangle meshes for rendering.
The Visual Computer 19(5): 310-318 (2003) |
2002 |
7 | EE | Won-Ki Jeong,
Kolja Kähler,
Jörg Haber,
Hans-Peter Seidel:
Automatic Generation of Subdivision Surface Head Models from Point Cloud Data.
Graphics Interface 2002: 181-188 |
6 | EE | Won-Ki Jeong,
Kolja Kähler,
Hans-Peter Seidel:
Subdivision Surface Simplification.
Pacific Conference on Computer Graphics and Applications 2002: 477-480 |
5 | EE | Irene Albrecht,
Jörg Haber,
Kolja Kähler,
Marc Schröder,
Hans-Peter Seidel:
May I talk to you? : -)" - Facial Animation from Text.
Pacific Conference on Computer Graphics and Applications 2002: 77-86 |
2001 |
4 | EE | Kolja Kähler,
Jörg Haber,
Hans-Peter Seidel:
Dynamic Refinement of Deformable Triangle Meshes for Rendering.
Computer Graphics International 2001: 285-290 |
3 | EE | Kolja Kähler,
Jörg Haber,
Hans-Peter Seidel:
Geometry-based Muscle Modeling for Facial Animation.
Graphics Interface 2001: 37-46 |
2 | EE | Kolja Kähler,
Christian Rössl,
Robert Schneider,
Jens Vorsatz,
Hans-Peter Seidel:
Efficient Processing of Large 3D Meshes.
Shape Modeling International 2001: 228- |
2000 |
1 | | Jens Vorsatz,
Kolja Kähler,
Leif Kobbelt,
Hans-Peter Seidel:
Linear Time Mesh Simplification with Reliable Error-Bounds.
VMV 2000: 145-152 |