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Fabrice Neyret

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2009
22EEQizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch: Scalable real-time animation of rivers. Comput. Graph. Forum 28(2): 239-248 (2009)
2008
21EEAntoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin: Interactive multiple anisotropic scattering in clouds. SI3D 2008: 173-182
20EEEric Bruneton, Fabrice Neyret: Real-Time Rendering and Editing of Vector-based Terrains. Comput. Graph. Forum 27(2): 311-320 (2008)
19EEEric Bruneton, Fabrice Neyret: Precomputed Atmospheric Scattering. Comput. Graph. Forum 27(4): 1079-1086 (2008)
2007
18EEAdrien Bousseau, Fabrice Neyret, Joëlle Thollot, David Salesin: Video watercolorization using bidirectional texture advection. ACM Trans. Graph. 26(3): 104 (2007)
2006
17EEMaud Marchal, Peggy Provent, Frederic Ruyer, Pirouz Djoharian, Fabrice Neyret: Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors. Edutainment 2006: 281-290
16EEJean Combaz, Fabrice Neyret: Semi-Interactive Morphogenesis. SMI 2006: 35
15EEAlexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai: A controllable, fast and stable basis for vortex based smoke simulation. Symposium on Computer Animation 2006: 25-32
2005
14EESylvain Lefebvre, Samuel Hornus, Fabrice Neyret: Texture sprites: texture elements splatted on surfaces. SI3D 2005: 163-170
2004
13 Philippe Decaudin, Fabrice Neyret: Rendering Forest Scenes in Real-Time. Rendering Techniques 2004: 93-102
2003
12EESylvain Lefebvre, Fabrice Neyret: Pattern based procedural textures. SI3D 2003: 203-212
2002
11EEJean Combaz, Fabrice Neyret: Painting Folds Using Expansion Textures. Pacific Conference on Computer Graphics and Applications 2002: 176-183
10 Sylvain Lefebvre, Fabrice Neyret: Synthesizing Bark. Rendering Techniques 2002: 105-116
9EEFabrice Neyret, Raphael Heiss, Franck Senegas: Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation. The Visual Computer 18(3): 135-149 (2002)
2001
8 Alexandre Meyer, Fabrice Neyret, Pierre Poulin: Interactive Rendering of Trees with Shading and Shadows. Rendering Techniques 2001: 183-196
2000
7EEAlexandre Meyer, Fabrice Neyret: Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees. Graphics Interface 2000: 137-144
1999
6EEJean-Christophe Lombardo, Marie-Paule Cani, Fabrice Neyret: Real-Time Collision Detection for Virtual Surgery. CA 1999: 82-
5 Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel: Animating Lava Flows. Graphics Interface 1999: 203-210
4EEFabrice Neyret, Marie-Paule Cani: Pattern-Based Texturing Revisited. SIGGRAPH 1999: 235-242
1998
3 Alexandre Meyer, Fabrice Neyret: Interactive Volumetric Textures. Rendering Techniques 1998: 157-168
2EEFabrice Neyret: Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures. IEEE Trans. Vis. Comput. Graph. 4(1): 55-70 (1998)
1996
1 Fabrice Neyret: Synthesizing Verdant Landscapes using Volumetric Textures. Rendering Techniques 1996: 215-224

Coauthor Index

1Pierre-Olivier Agliati [5]
2Alexis Angelidis [15]
3Adrien Bousseau [18]
4Antoine Bouthors [21]
5Eric Bruneton [19] [20] [21] [22]
6Marie-Paule Cani [4] [5] [6]
7Jean Combaz [11] [16]
8Cyril Crassin [21]
9Philippe Decaudin [13]
10Pirouz Djoharian [17]
11Jean-Dominique Gascuel [5]
12Raphael Heiss [9]
13Nicolas Holzschuch [22]
14Samuel Hornus [14]
15Sylvain Lefebvre [10] [12] [14]
16Jean-Christophe Lombardo [6]
17Maud Marchal [17]
18Nelson Max [21]
19Alexandre Meyer [3] [7] [8]
20Derek Nowrouzezahrai [15]
21Pierre Poulin [8]
22Peggy Provent [17]
23Frederic Ruyer [17]
24David Salesin [18]
25Franck Senegas [9]
26Karan Singh [15]
27Dan Stora [5]
28Joëlle Thollot [18]
29Qizhi Yu [22]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)