2009 |
22 | EE | Qizhi Yu,
Fabrice Neyret,
Eric Bruneton,
Nicolas Holzschuch:
Scalable real-time animation of rivers.
Comput. Graph. Forum 28(2): 239-248 (2009) |
2008 |
21 | EE | Antoine Bouthors,
Fabrice Neyret,
Nelson Max,
Eric Bruneton,
Cyril Crassin:
Interactive multiple anisotropic scattering in clouds.
SI3D 2008: 173-182 |
20 | EE | Eric Bruneton,
Fabrice Neyret:
Real-Time Rendering and Editing of Vector-based Terrains.
Comput. Graph. Forum 27(2): 311-320 (2008) |
19 | EE | Eric Bruneton,
Fabrice Neyret:
Precomputed Atmospheric Scattering.
Comput. Graph. Forum 27(4): 1079-1086 (2008) |
2007 |
18 | EE | Adrien Bousseau,
Fabrice Neyret,
Joëlle Thollot,
David Salesin:
Video watercolorization using bidirectional texture advection.
ACM Trans. Graph. 26(3): 104 (2007) |
2006 |
17 | EE | Maud Marchal,
Peggy Provent,
Frederic Ruyer,
Pirouz Djoharian,
Fabrice Neyret:
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors.
Edutainment 2006: 281-290 |
16 | EE | Jean Combaz,
Fabrice Neyret:
Semi-Interactive Morphogenesis.
SMI 2006: 35 |
15 | EE | Alexis Angelidis,
Fabrice Neyret,
Karan Singh,
Derek Nowrouzezahrai:
A controllable, fast and stable basis for vortex based smoke simulation.
Symposium on Computer Animation 2006: 25-32 |
2005 |
14 | EE | Sylvain Lefebvre,
Samuel Hornus,
Fabrice Neyret:
Texture sprites: texture elements splatted on surfaces.
SI3D 2005: 163-170 |
2004 |
13 | | Philippe Decaudin,
Fabrice Neyret:
Rendering Forest Scenes in Real-Time.
Rendering Techniques 2004: 93-102 |
2003 |
12 | EE | Sylvain Lefebvre,
Fabrice Neyret:
Pattern based procedural textures.
SI3D 2003: 203-212 |
2002 |
11 | EE | Jean Combaz,
Fabrice Neyret:
Painting Folds Using Expansion Textures.
Pacific Conference on Computer Graphics and Applications 2002: 176-183 |
10 | | Sylvain Lefebvre,
Fabrice Neyret:
Synthesizing Bark.
Rendering Techniques 2002: 105-116 |
9 | EE | Fabrice Neyret,
Raphael Heiss,
Franck Senegas:
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation.
The Visual Computer 18(3): 135-149 (2002) |
2001 |
8 | | Alexandre Meyer,
Fabrice Neyret,
Pierre Poulin:
Interactive Rendering of Trees with Shading and Shadows.
Rendering Techniques 2001: 183-196 |
2000 |
7 | EE | Alexandre Meyer,
Fabrice Neyret:
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees.
Graphics Interface 2000: 137-144 |
1999 |
6 | EE | Jean-Christophe Lombardo,
Marie-Paule Cani,
Fabrice Neyret:
Real-Time Collision Detection for Virtual Surgery.
CA 1999: 82- |
5 | | Dan Stora,
Pierre-Olivier Agliati,
Marie-Paule Cani,
Fabrice Neyret,
Jean-Dominique Gascuel:
Animating Lava Flows.
Graphics Interface 1999: 203-210 |
4 | EE | Fabrice Neyret,
Marie-Paule Cani:
Pattern-Based Texturing Revisited.
SIGGRAPH 1999: 235-242 |
1998 |
3 | | Alexandre Meyer,
Fabrice Neyret:
Interactive Volumetric Textures.
Rendering Techniques 1998: 157-168 |
2 | EE | Fabrice Neyret:
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures.
IEEE Trans. Vis. Comput. Graph. 4(1): 55-70 (1998) |
1996 |
1 | | Fabrice Neyret:
Synthesizing Verdant Landscapes using Volumetric Textures.
Rendering Techniques 1996: 215-224 |