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Philippe Bekaert

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2009
39EECosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert: Deblurring by Matching. Comput. Graph. Forum 28(2): 619-628 (2009)
2008
38EEYannick Francken, Tom Cuypers, Tom Mertens, Jo Gielis, Philippe Bekaert: High quality mesostructure acquisition using specularities. CVPR 2008
37 Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert: A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449
36EECosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert: Image deblurring using corresponding regions. SIGGRAPH Posters 2008: 68
35EEThomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz: Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): (2008)
34EEChris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert: Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008)
33EEMartin Eisemann, Bert de Decker, Marcus A. Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed, Christian Theobalt, A. Sellent: Floating Textures. Comput. Graph. Forum 27(2): 409-418 (2008)
32EEErik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert: Self-similarity based compression of point set surfaces with application to ray tracing. Computers & Graphics 32(2): 221-234 (2008)
31EECosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert: Video enhancement using reference photographs. The Visual Computer 24(7-9): 709-717 (2008)
2007
30EEYannick Francken, Johan Huysmans, Philippe Bekaert: Sharing visual information in virtual environments using projective texture mapping. Advances in Computer Entertainment Technology 2007: 135-138
29EEYannick Francken, Chris Hermans, Philippe Bekaert: Screen-Camera Calibration using a Spherical Mirror. CRV 2007: 11-20
28EEChris Hermans, Maarten Dumont, Philippe Bekaert: Extrinsic Recalibration in Camera Networks. CRV 2007: 3-10
27 Bert de Decker, Tom Mertens, Philippe Bekaert: Interactive collision detection for free-viewpoint video. GRAPP (AS/IE) 2007: 114-120
26EERamesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns: Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators. ACM Trans. Graph. 26(3): 36 (2007)
2006
25EEMark Gerrits, Philippe Bekaert: Local Stereo Matching with Segmentation-based Outlier Rejection. CRV 2006: 66
2005
24EETom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth: A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86
23 Erik Hubo, Philippe Bekaert: A Data Distribution Strategy for Parallel Point-Based Rendering. WSCG (Full Papers) 2005: 1-8
22EETom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005)
2004
21 Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178
2003
20EETom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58
19 Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140
18EETom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003
17EEWilliam Van Haevre, Philippe Bekaert: A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. WSCG 2003
16EEHendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003)
2002
15EEHendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Pacific Conference on Computer Graphics and Applications 2002: 214-224
14 Philippe Bekaert, Mateu Sbert, John H. Halton: Accelerating Path Tracing by Re-Using Paths. Rendering Techniques 2002: 125-134
13EEAlex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer: Optimal ray shooting in Monte Carlo radiosity. Computers & Graphics 26(2): 351-354 (2002)
2001
12EEPhilippe Bekaert, Hans-Peter Seidel: A Theoretical Comparison of Monte Carlo Radiosity Algorithms. VMV 2001: 257-264
2000
11 Philippe Bekaert, Mateu Sbert, Yves D. Willems: Weighted Importance Sampling Techniques for Monte Carlo Radiosity. Rendering Techniques 2000: 35-46
10EEJan Prikryl, Philippe Bekaert, Werner Purgathofer: Importance-Driven Hierarchical Stochastic Ray Radiosity. WSCG 2000
1999
9 Mateu Sbert, Alex Brusi, Philippe Bekaert: Gathering for Free in Random Walk Radiosity. Rendering Techniques 1999: 89-94
8 Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert: Information Theory Tools for Scene Discretization. Rendering Techniques 1999: 95-106
7 Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert: An Information Theory Framework for the Analysis of Scene Complexity. Comput. Graph. Forum 18(3): 95-106 (1999)
1998
6 Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems: Hierarchical Monte Carlo Radiosity. Rendering Techniques 1998: 259-268
1997
5 Philip Dutré, Philippe Bekaert, Frank Suykens, Yves D. Willems: Bidirectional Radiosity. Rendering Techniques 1997: 205-216
4 László Neumann, Attila Neumann, Philippe Bekaert: Radiosity with Well Distributed Ray Sets. Comput. Graph. Forum 16(3): 261-270 (1997)
1996
3 Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer: Importance-Driven Stochastic Ray Radiosity. Rendering Techniques 1996: 111-122
2 Philippe Bekaert, Yves D. Willems: Error Control for Radiosity. Rendering Techniques 1996: 153-164
1995
1 Philippe Bekaert, Yves D. Willems: Importance-Driven Progressive Refinement Radiosity. Rendering Techniques 1995: 316-325

Coauthor Index

1Esteve del Acebo [7] [8]
2Edilson de Aguiar [33]
3Naveed Ahmed [33]
4Codruta Orniana Ancuti [36] [39]
5Cosmin Ancuti [31] [36] [39]
6Thomas Annen [35]
7John Barnwell [26]
8Vlad Branzoi [26]
9Erich Bruns [26]
10Alex Brusi [9] [13]
11Tom Cuypers [37] [38]
12Bert de Decker [26] [27] [33]
13Paul H. Dietz [26]
14Zhao Dong [35]
15Maarten Dumont [28]
16Philip Dutré [5]
17Martin Eisemann [33]
18Miquel Feixas [7] [8]
19Yannick Francken [29] [30] [37] [38]
20Mark Gerrits [25]
21Jo Gielis [38]
22Michael Goesele [15] [16]
23Tom Haber [24] [31] [32]
24William Van Haevre [17]
25John H. Halton [14]
26Yuki Hashimoto [26]
27Chris Hermans [28] [29] [34]
28Erik Hubo [23] [32]
29Johan Huysmans [30]
30Masahiko Inami [26]
31Jan Kautz [15] [16] [18] [19] [20] [21] [22] [35]
32Jochen Lang [15] [16]
33Hendrik P. A. Lensch [15] [16]
34Marcus A. Magnor [15] [16] [33]
35Tom Mertens [18] [19] [20] [21] [22] [24] [27] [31] [32] [34] [35] [38]
36Dylan Moore [26]
37Shree K. Nayar [26]
38Attila Neumann [3] [4] [6]
39László Neumann [3] [4] [6]
40Hideaki Nii [26]
41Michael Noland [26]
42Jan Prikryl [10]
43Werner Purgathofer [3] [10] [13]
44Ramesh Raskar [26]
45Frank Van Reeth [18] [19] [20] [21] [22] [24] [34] [37]
46Mateu Sbert [6] [7] [8] [9] [11] [13] [14]
47Hans-Peter Seidel [12] [15] [16] [18] [19] [20] [22] [35]
48A. Sellent [33]
49Jay Summet [26]
50Frank Suykens [5]
51Christian Theobalt [33]
52Robert F. Tobler [13]
53Cedric Vanaken [34] [37]
54Jonathan Westhues [26]
55Yves D. Willems [1] [2] [3] [5] [6] [11]
56Yong Zhao [26]

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Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)