2009 | ||
---|---|---|
39 | EE | Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert: Deblurring by Matching. Comput. Graph. Forum 28(2): 619-628 (2009) |
2008 | ||
38 | EE | Yannick Francken, Tom Cuypers, Tom Mertens, Jo Gielis, Philippe Bekaert: High quality mesostructure acquisition using specularities. CVPR 2008 |
37 | Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert: A Multi-Camera Framework for Interactive Video Games. GRAPP 2008: 443-449 | |
36 | EE | Cosmin Ancuti, Codruta Orniana Ancuti, Philippe Bekaert: Image deblurring using corresponding regions. SIGGRAPH Posters 2008: 68 |
35 | EE | Thomas Annen, Zhao Dong, Tom Mertens, Philippe Bekaert, Hans-Peter Seidel, Jan Kautz: Real-time, all-frequency shadows in dynamic scenes. ACM Trans. Graph. 27(3): (2008) |
34 | EE | Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert: Augmented Panoramic Video. Comput. Graph. Forum 27(2): 281-290 (2008) |
33 | EE | Martin Eisemann, Bert de Decker, Marcus A. Magnor, Philippe Bekaert, Edilson de Aguiar, Naveed Ahmed, Christian Theobalt, A. Sellent: Floating Textures. Comput. Graph. Forum 27(2): 409-418 (2008) |
32 | EE | Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert: Self-similarity based compression of point set surfaces with application to ray tracing. Computers & Graphics 32(2): 221-234 (2008) |
31 | EE | Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert: Video enhancement using reference photographs. The Visual Computer 24(7-9): 709-717 (2008) |
2007 | ||
30 | EE | Yannick Francken, Johan Huysmans, Philippe Bekaert: Sharing visual information in virtual environments using projective texture mapping. Advances in Computer Entertainment Technology 2007: 135-138 |
29 | EE | Yannick Francken, Chris Hermans, Philippe Bekaert: Screen-Camera Calibration using a Spherical Mirror. CRV 2007: 11-20 |
28 | EE | Chris Hermans, Maarten Dumont, Philippe Bekaert: Extrinsic Recalibration in Camera Networks. CRV 2007: 3-10 |
27 | Bert de Decker, Tom Mertens, Philippe Bekaert: Interactive collision detection for free-viewpoint video. GRAPP (AS/IE) 2007: 114-120 | |
26 | EE | Ramesh Raskar, Hideaki Nii, Bert de Decker, Yuki Hashimoto, Jay Summet, Dylan Moore, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Shree K. Nayar, Masahiko Inami, Philippe Bekaert, Michael Noland, Vlad Branzoi, Erich Bruns: Prakash: lighting aware motion capture using photosensing markers and multiplexed illuminators. ACM Trans. Graph. 26(3): 36 (2007) |
2006 | ||
25 | EE | Mark Gerrits, Philippe Bekaert: Local Stereo Matching with Segmentation-based Outlier Rejection. CRV 2006: 66 |
2005 | ||
24 | EE | Tom Haber, Tom Mertens, Philippe Bekaert, Frank Van Reeth: A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects. Graphics Interface 2005: 79-86 |
23 | Erik Hubo, Philippe Bekaert: A Data Distribution Strategy for Parallel Point-Based Rendering. WSCG (Full Papers) 2005: 1-8 | |
22 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Comput. Graph. Forum 24(1): 41-49 (2005) |
2004 | ||
21 | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth: A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. Rendering Techniques 2004: 173-178 | |
2003 | ||
20 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel: Efficient Rendering of Local Subsurface Scattering. Pacific Conference on Computer Graphics and Applications 2003: 51-58 |
19 | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive Rendering of Translucent Deformable Objects. Rendering Techniques 2003: 130-140 | |
18 | EE | Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Peter Seidel, Frank Van Reeth: Interactive rendering of translucent deformable objects. SIGGRAPH 2003 |
17 | EE | William Van Haevre, Philippe Bekaert: A Simple but Effective Algorithm to Model the Competition of Virtual Plants for Light and Space. WSCG 2003 |
16 | EE | Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Comput. Graph. Forum 22(2): 195-206 (2003) |
2002 | ||
15 | EE | Hendrik P. A. Lensch, Michael Goesele, Philippe Bekaert, Jan Kautz, Marcus A. Magnor, Jochen Lang, Hans-Peter Seidel: Interactive Rendering of Translucent Objects. Pacific Conference on Computer Graphics and Applications 2002: 214-224 |
14 | Philippe Bekaert, Mateu Sbert, John H. Halton: Accelerating Path Tracing by Re-Using Paths. Rendering Techniques 2002: 125-134 | |
13 | EE | Alex Brusi, Mateu Sbert, Philippe Bekaert, Robert F. Tobler, Werner Purgathofer: Optimal ray shooting in Monte Carlo radiosity. Computers & Graphics 26(2): 351-354 (2002) |
2001 | ||
12 | EE | Philippe Bekaert, Hans-Peter Seidel: A Theoretical Comparison of Monte Carlo Radiosity Algorithms. VMV 2001: 257-264 |
2000 | ||
11 | Philippe Bekaert, Mateu Sbert, Yves D. Willems: Weighted Importance Sampling Techniques for Monte Carlo Radiosity. Rendering Techniques 2000: 35-46 | |
10 | EE | Jan Prikryl, Philippe Bekaert, Werner Purgathofer: Importance-Driven Hierarchical Stochastic Ray Radiosity. WSCG 2000 |
1999 | ||
9 | Mateu Sbert, Alex Brusi, Philippe Bekaert: Gathering for Free in Random Walk Radiosity. Rendering Techniques 1999: 89-94 | |
8 | Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert: Information Theory Tools for Scene Discretization. Rendering Techniques 1999: 95-106 | |
7 | Miquel Feixas, Esteve del Acebo, Philippe Bekaert, Mateu Sbert: An Information Theory Framework for the Analysis of Scene Complexity. Comput. Graph. Forum 18(3): 95-106 (1999) | |
1998 | ||
6 | Philippe Bekaert, László Neumann, Attila Neumann, Mateu Sbert, Yves D. Willems: Hierarchical Monte Carlo Radiosity. Rendering Techniques 1998: 259-268 | |
1997 | ||
5 | Philip Dutré, Philippe Bekaert, Frank Suykens, Yves D. Willems: Bidirectional Radiosity. Rendering Techniques 1997: 205-216 | |
4 | László Neumann, Attila Neumann, Philippe Bekaert: Radiosity with Well Distributed Ray Sets. Comput. Graph. Forum 16(3): 261-270 (1997) | |
1996 | ||
3 | Attila Neumann, László Neumann, Philippe Bekaert, Yves D. Willems, Werner Purgathofer: Importance-Driven Stochastic Ray Radiosity. Rendering Techniques 1996: 111-122 | |
2 | Philippe Bekaert, Yves D. Willems: Error Control for Radiosity. Rendering Techniques 1996: 153-164 | |
1995 | ||
1 | Philippe Bekaert, Yves D. Willems: Importance-Driven Progressive Refinement Radiosity. Rendering Techniques 1995: 316-325 |