| 2009 |
| 79 | EE | Patrick Degener,
Reinhard Klein:
A variational approach for automatic generation of panoramic maps.
ACM Trans. Graph. 28(1): (2009) |
| 78 | EE | Michael Guthe,
Gero Müller,
Martin Schneider,
Reinhard Klein:
BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs.
Comput. Graph. Forum 28(1): 101-113 (2009) |
| 77 | EE | Ruwen Schnabel,
Patrick Degener,
Reinhard Klein:
Completion and Reconstruction with Primitive Shapes.
Comput. Graph. Forum 28(2): 503-512 (2009) |
| 76 | EE | Roland Ruiters,
Reinhard Klein:
Heightfield and spatially varying BRDF Reconstruction for Materials with Interreflections.
Comput. Graph. Forum 28(2): 513-522 (2009) |
| 2008 |
| 75 | EE | Martin Rump,
Gero Müller,
Ralf Sarlette,
Dirk Koch,
Reinhard Klein:
Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements.
Comput. Graph. Forum 27(2): 527-536 (2008) |
| 74 | EE | Sebastian Möser,
Patrick Degener,
Roland Wahl,
Reinhard Klein:
Context Aware Terrain Visualization for Wayfinding and Navigation.
Comput. Graph. Forum 27(7): 1853-1860 (2008) |
| 73 | EE | Ruwen Schnabel,
Sebastian Möser,
Reinhard Klein:
Fast vector quantization for efficient rendering of compressed point-clouds.
Computers & Graphics 32(2): 246-259 (2008) |
| 72 | EE | Patrick Degener,
Ruwen Schnabel,
Christopher Schwartz,
Reinhard Klein:
Effective Visualization of Short Routes.
IEEE Trans. Vis. Comput. Graph. 14(6): 1452-1458 (2008) |
| 2007 |
| 71 | EE | Nikolas Paries,
Patrick Degener,
Reinhard Klein:
Simple and Efficient Mesh Editing with Consistent Local Frames.
Pacific Conference on Computer Graphics and Applications 2007: 461-464 |
| 70 | EE | Patrick Degener,
Reinhard Klein:
Texture Atlas Generation for Inconsistent Meshes and Point Sets.
Shape Modeling International 2007: 156-168 |
| 69 | EE | Markus Schlattmann,
Reinhard Klein:
Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markers.
VRST 2007: 39-42 |
| 68 | EE | Ruwen Schnabel,
Roland Wahl,
Reinhard Klein:
Efficient RANSAC for Point-Cloud Shape Detection.
Comput. Graph. Forum 26(2): 214-226 (2007) |
| 67 | EE | Markus Schlattmann,
Ferenc Kahlesz,
Ralf Sarlette,
Reinhard Klein:
Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization.
Comput. Graph. Forum 26(3): 467-476 (2007) |
| 2006 |
| 66 | EE | Jan Meseth,
Gero Müller,
Reinhard Klein,
Florian Röder,
Michael Arnold:
Verification of rendering quality from measured BTFs.
APGV 2006: 127-134 |
| 65 | EE | Gerhard H. Bendels,
Michael Guthe,
Reinhard Klein:
Free-form modelling for surface inpainting.
Afrigraph 2006: 49-58 |
| 64 | EE | Gero Müller,
Ralf Sarlette,
Reinhard Klein:
Data-driven Local Coordinate Systems for Image-Based Rendering.
Comput. Graph. Forum 25(3): 369-378 (2006) |
| 63 | EE | Alexander Greß,
Michael Guthe,
Reinhard Klein:
GPU-based Collision Detection for Deformable Parameterized Surfaces.
Comput. Graph. Forum 25(3): 497-506 (2006) |
| 2005 |
| 62 | EE | Mirko Sattler,
Ralf Sarlette,
Thomas Mücken,
Reinhard Klein:
Exploitation of human shadow perception for fast shadow rendering.
APGV 2005: 131-134 |
| 61 | | Michael Guthe,
Pavel Borodin,
Reinhard Klein:
Fast and Accurate Hausdorff Distance Calculation between Meshes.
WSCG (Journal Papers) 2005: 41-48 |
| 60 | | Gerhard H. Bendels,
Reinhard Klein,
Mandana Samimi,
Alfred Schmitz:
Statistical Shape Analysis for Computer Aided Spine Deformity Detection.
WSCG (Journal Papers) 2005: 57-64 |
| 59 | EE | Michael Guthe,
Ákos Balázs,
Reinhard Klein:
GPU-based trimming and tessellation of NURBS and T-Spline surfaces.
ACM Trans. Graph. 24(3): 1016-1023 (2005) |
| 58 | EE | Gero Müller,
Jan Meseth,
Mirko Sattler,
Ralf Sarlette,
Reinhard Klein:
Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions.
Comput. Graph. Forum 24(1): 83-109 (2005) |
| 57 | EE | Andre Nicoll,
Jan Meseth,
Gero Müller,
Reinhard Klein:
Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis.
Comput. Graph. Forum 24(3): 569-579 (2005) |
| 56 | EE | Jan Meseth,
Michael Guthe,
Reinhard Klein:
Interactive fragment tracing.
The Visual Computer 21(8-10): 591-600 (2005) |
| 2004 |
| 55 | EE | Gerhard H. Bendels,
Ferenc Kahlesz,
Reinhard Klein:
Towards the next generation of 3D content creation.
AVI 2004: 283-289 |
| 54 | EE | Pavel Borodin,
Gabriel Zachmann,
Reinhard Klein:
Consistent Normal Orientation for Polygonal Meshes.
Computer Graphics International 2004: 18-25 |
| 53 | EE | Gero Müller,
Jan Meseth,
Reinhard Klein:
Fast Environmental Lighting for Local-PCA Encoded BTFs.
Computer Graphics International 2004: 198-205 |
| 52 | EE | Ferenc Kahlesz,
Gabriel Zachmann,
Reinhard Klein:
Visual-Fidelity? Dataglove Calibration.
Computer Graphics International 2004: 403-410 |
| 51 | EE | Mirko Sattler,
Ralf Sarlette,
Reinhard Klein:
Probabilistic Motion Sequence Generation.
Computer Graphics International 2004: 514-517 |
| 50 | | Jan Kautz,
Mirko Sattler,
Ralf Sarlette,
Reinhard Klein,
Hans-Peter Seidel:
Decoupling BRDFs from Surface Mesostructures.
Graphics Interface 2004: 177-184 |
| 49 | EE | Zoltán Nagy,
Marcin Novotni,
Reinhard Klein:
Enhancing Fourier Volume Rendering Using Contour Extraction.
MICCAI (2) 2004: 470-477 |
| 48 | EE | Zoltán Nagy,
Gero Müller,
Reinhard Klein:
Classification for Fourier Volume Rendering.
Pacific Conference on Computer Graphics and Applications 2004: 51-58 |
| 47 | | Michael Guthe,
Pavel Borodin,
Ákos Balázs,
Reinhard Klein:
Real-time appearance preserving out-of-core rendering with shadows.
Rendering Techniques 2004: 69-80 |
| 46 | EE | Gerhard H. Bendels,
Patrick Degener,
Roland Wahl,
Marcel Körtgen,
Reinhard Klein:
Image-Based Registration of 3D-Range Data Using Feature Surface Elements.
VAST 2004: 115-124 |
| 45 | | Jan Meseth,
Reinhard Klein:
Memory Efficient Billboard Clouds for BTF Textured Objects.
VMV 2004: 167-174 |
| 44 | | Michael Guthe,
Ákos Balázs,
Reinhard Klein:
Real-time out-of-core trimmed NURBS rendering and editing.
VMV 2004: 323-330 |
| 43 | | Mirko Sattler,
Ralf Sarlette,
Gabriel Zachmann,
Reinhard Klein:
Hardware-accelerated ambient occlusion computation.
VMV 2004: 331-338 |
| 42 | | Michael Guthe,
Ákos Balázs,
Reinhard Klein:
Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation.
VisSym 2004: 211-220, 348 |
| 41 | | Ákos Balázs,
Michael Guthe,
Reinhard Klein:
Efficient Trimmed NURBS Tessellation.
WSCG 2004: 27-34 |
| 40 | | Zoltán Nagy,
Reinhard Klein:
High-Quality Silhouette Illustration for Texture-Based Volume Rendering.
WSCG 2004: 301-308 |
| 39 | | Roland Wahl,
Manuel Massing,
Patrick Degener,
Michael Guthe,
Reinhard Klein:
Scalable Compression and Rendering of Textured Terrain Data.
WSCG 2004: 521-528 |
| 38 | EE | Marcin Novotni,
Reinhard Klein:
Shape retrieval using 3D Zernike descriptors.
Computer-Aided Design 36(11): 1047-1062 (2004) |
| 37 | EE | Jan Meseth,
Gero Müller,
Reinhard Klein:
Reflectance field based real-time, high-quality rendering of bidirectional texture functions.
Computers & Graphics 28(1): 105-112 (2004) |
| 36 | EE | Michael Guthe,
Reinhard Klein:
Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models.
Computers & Graphics 28(1): 43-50 (2004) |
| 35 | EE | Ákos Balázs,
Michael Guthe,
Reinhard Klein:
Fat borders: gap filling for efficient view-dependent LOD NURBS rendering.
Computers & Graphics 28(1): 79-85 (2004) |
| 34 | EE | Alexander Greß,
Reinhard Klein:
Efficient representation and extraction of 2-manifold isosurfaces using kd-trees.
Graphical Models 66(6): 370-397 (2004) |
| 33 | EE | Markus Wacker,
Michael Keckeisen,
Stefan Kimmerle,
Wolfgang Straßer,
Volker Luckas,
Clemens Groß,
Arnulph Fuhrmann,
Mirko Sattler,
Ralf Sarlette,
Reinhard Klein:
Virtual Try-On.
Informatik Spektrum 27(6): 504-511 (2004) |
| 2003 |
| 32 | EE | Patrick Degener,
Jan Meseth,
Reinhard Klein:
An Adaptable Surface Parameterization Method.
IMR 2003: 201-213 |
| 31 | EE | Alexander Greß,
Reinhard Klein:
Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees.
Pacific Conference on Computer Graphics and Applications 2003: 364-376 |
| 30 | EE | Zoltán Nagy,
Reinhard Klein:
Depth-Peeling for Texture-Based Volume Rendering.
Pacific Conference on Computer Graphics and Applications 2003: 429-433 |
| 29 | | Mirko Sattler,
Ralf Sarlette,
Reinhard Klein:
Efficient and Realistic Visualization of Cloth.
Rendering Techniques 2003: 167-178 |
| 28 | | Gerhard H. Bendels,
Reinhard Klein:
Mesh Forging: Editing of 3D-Meshes Using Implicitly Defined Occluders.
Symposium on Geometry Processing 2003: 207-217 |
| 27 | EE | Marcin Novotni,
Reinhard Klein:
3D zernike descriptors for content based shape retrieval.
Symposium on Solid Modeling and Applications 2003: 216-225 |
| 26 | | Gero Müller,
Jan Meseth,
Reinhard Klein:
Compression and Real-Time Rendering of Measured BTFs Using Local PCA.
VMV 2003: 271-279 |
| 25 | | Pavel Borodin,
Michael Guthe,
Reinhard Klein:
Out-of-Core Simplification with Guaranteed Error Tolerance.
VMV 2003: 309-316 |
| 24 | | Gerhard H. Bendels,
Reinhard Klein,
Andreas Schilling:
Image and 3D-Object Editing with Precisely Specified Editing Regions.
VMV 2003: 451-459 |
| 23 | EE | Michael Guthe,
Reinhard Klein:
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps.
WSCG 2003 |
| 22 | EE | Michael Guthe,
Reinhard Klein:
Automatic Texture Atlas Generation from Trimmed NURBS Models.
Comput. Graph. Forum 22(3): 453-462 (2003) |
| 2002 |
| 21 | EE | Michael Guthe,
Jan Meseth,
Reinhard Klein:
Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering.
Pacific Conference on Computer Graphics and Applications 2002: 204-213 |
| 20 | EE | Ferenc Kahlesz,
Ákos Balázs,
Reinhard Klein:
Multiresolution rendering by sewing trimmed NURBS surfaces.
Symposium on Solid Modeling and Applications 2002: 281-288 |
| 19 | EE | Marcin Novotni,
Reinhard Klein:
Computing Geodesic Paths on Triangular Meshes.
WSCG 2002: 341-348 |
| 2001 |
| 18 | EE | Marcin Novotni,
Reinhard Klein:
A Geometric Approach to 3D Object Comparison.
Shape Modeling International 2001: 167-175 |
| 17 | EE | Colette Elcacho,
Thomas Dingel,
Reinhard Klein:
Object-Centered Navigation in Virtual Construction Applications.
WSCG 2001: 33-40 |
| 2000 |
| 16 | | Reinhard Klein,
Andreas Schilling,
Wolfgang Straßer:
Reconstruction and Simplification of Surfaces from Contours.
Graphical Models 62(6): 429-443 (2000) |
| 1999 |
| 15 | EE | Reinhard Klein,
Andreas Schilling,
Wolfgang Straßer:
Reconstruction and Simplification of Surfaces from Contours.
Pacific Conference on Computer Graphics and Applications 1999: 198-207 |
| 14 | EE | Reinhard Klein,
Andreas Schilling:
Efficient rendering of multiresolution meshes with guaranteed image quality.
The Visual Computer 15(9): 443-452 (1999) |
| 1998 |
| 13 | EE | Andreas Schilling,
Reinhard Klein,
Wolfgang Straßer:
Illumination Dependent Refinement of Multiresolution Meshes.
Computer Graphics International 1998: 680-687 |
| 12 | | Reinhard Klein,
Frank Hanisch:
Web-basierter Unterricht in der Computergraphik: Konzepte und Realisierung von interaktiven Online-Kursen.
Informatik und Ausbildung 1998: 165-175 |
| 11 | EE | Reinhard Klein:
Multiresolution representations for surfaces meshes based on the vertex decimation method.
Computers & Graphics 22(1): 13-26 (1998) |
| 10 | EE | Andreas Schilling,
Reinhard Klein:
Rendering of multiresolution models with texture.
Computers & Graphics 22(6): 667-674 (1998) |
| 9 | | Reinhard Klein,
Daniel Cohen-Or,
Tobias Hüttner:
Incremental view-dependent multiresolution triangulation of terrain.
Journal of Visualization and Computer Animation 9(3): 129-143 (1998) |
| 1997 |
| 8 | EE | Reinhard Klein,
Daniel Cohen-Or,
Tobias Hüttner:
Incremental view-dependent multiresolution triangulation of terrain.
Pacific Conference on Computer Graphics and Applications 1997: 127- |
| 1996 |
| 7 | | Reinhard Klein,
Gunther Liebich,
Wolfgang Straßer:
Mesh Reduction with Error Control.
IEEE Visualization 1996: 311-318 |
| 1995 |
| 6 | | Reinhard Klein:
Construction Of the Constrained Delaunay Triangulation Of A Polygonal Domain.
CAD Systems Development 1995: 313-326 |
| 5 | EE | Reinhard Klein,
Wolfgang Straßer:
Large mesh generation from boundary models with parametric face representation.
Symposium on Solid Modeling and Applications 1995: 431-440 |
| 4 | EE | Günther Greiner,
Andreas Kolb,
Ronald Pfeifle,
Hans-Peter Seidel,
Philipp Slusallek,
Miguel Encarnação,
Reinhard Klein:
A platform for visualizing curves and surfaces.
Computer-Aided Design 27(7): 559-566 (1995) |
| 1994 |
| 3 | | Reinhard Klein:
Linear Approximation of Trimmed Surfaces.
IMA Conference on the Mathematics of Surfaces 1994: 201-212 |
| 2 | | Philipp Slusallek,
Reinhard Klein,
Andreas Kolb,
Günther Greiner:
An Object-Oriented Approach to Curves and Surfaces.
Workshop on Object-Oriented Graphics 1994: 33-44 |
| 1993 |
| 1 | | Reinhard Klein:
Surfaces in an object-oriented geometric framework.
Graphics and Robotics 1993: 175-190 |