2004 |
7 | EE | Gregory L. Schussman,
Kwan-Liu Ma:
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data.
IEEE Visualization 2004: 107-114 |
6 | EE | Lie-Quan Lee,
Lixin Ge,
Marc Kowalski,
Zenghai Li,
Cho-Kuen Ng,
Gregory L. Schussman,
Michael Wolf,
Kwok Ko:
Solving Large Sparse Linear Systems in End-to-end Accelerator Structure Simulations.
IPDPS 2004 |
2002 |
5 | EE | Gregory L. Schussman,
Kwan-Liu Ma:
Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields.
Pacific Conference on Computer Graphics and Applications 2002: 356-365 |
4 | EE | Kwan-Liu Ma,
Gregory L. Schussman,
Brett Wilson,
Kwok Ko,
Ji Qiang,
Robert Ryne:
Advanced visualization technology for terascale particle accelerator simulations.
SC 2002: 1-11 |
2000 |
3 | EE | Gregory L. Schussman,
Kwan-Liu Ma,
David P. Schissel,
Todd Evans:
Visualizing DIII-D Tokamak magnetic field lines.
IEEE Visualization 2000: 501-504 |
1998 |
2 | EE | Tran S. Gieng,
Bernd Hamann,
Kenneth I. Joy,
Gregory L. Schussman,
Issac J. Trotts:
Constructing Hierarchies for Triangle Meshes.
IEEE Trans. Vis. Comput. Graph. 4(2): 145-161 (1998) |
1997 |
1 | EE | Tran S. Gieng,
Bernd Hamann,
Kenneth I. Joy,
Gregory L. Schussman,
Issac J. Trotts:
Smooth hierarchical surface triangulations.
IEEE Visualization 1997: 379-386 |