2008 | ||
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162 | EE | Feng Qiu, Bin Zhang, Kaloian Petkov, Lance Chong, Arie E. Kaufman, Klaus Mueller, Xianfeng David Gu: Enclosed Five-Wall Immersive Cabin. ISVC (1) 2008: 891-900 |
161 | EE | Zhe Fan, Feng Qiu, Arie E. Kaufman: Zippy: A Framework for Computation and Visualization on a GPU Cluster. Comput. Graph. Forum 27(2): 341-350 (2008) |
160 | EE | Jianning Wang, Manuel M. Oliveira, Haitao Zhang, Arie E. Kaufman: Reconstructing regular meshes from points. The Visual Computer 24(5): 361-371 (2008) |
2007 | ||
159 | EE | Ye Zhao, Feng Qiu, Zhe Fan, Arie E. Kaufman: Flow simulation with locally-refined LBM. SI3D 2007: 181-188 |
158 | EE | Haitao Zhang, Arie E. Kaufman: A classification-based rendering method for point models. Computers & Graphics 31(5): 730-736 (2007) |
157 | EE | Ye Zhao, Yiping Han, Zhe Fan, Feng Qiu, Yu-Chuan Kuo, Arie E. Kaufman, Klaus Mueller: Visual Simulation of Heat Shimmering and Mirage. IEEE Trans. Vis. Comput. Graph. 13(1): 179-189 (2007) |
156 | EE | Feng Qiu, Fang Xu, Zhe Fan, Neophytos Neophytou, Arie E. Kaufman, Klaus Mueller: Lattice-Based Volumetric Global Illumination. IEEE Trans. Vis. Comput. Graph. 13(6): 1576-1583 (2007) |
155 | EE | Haitao Zhang, Arie E. Kaufman: Point-and-edge model for edge-preserving splatting. The Visual Computer 23(6): 397-408 (2007) |
154 | EE | Seok-Jae Jeong, Arie E. Kaufman: Interactive wireless virtual colonoscopy. The Visual Computer 23(8): 545-557 (2007) |
2006 | ||
153 | EE | Neophytos Neophytou, Klaus Mueller, Kevin T. McDonnell, Wei Hong, Xin Guan, Hong Qin, Arie E. Kaufman: GPU-Accelerated Volume Splatting With Elliptical RBFs. EuroVis 2006: 13-20 |
152 | EE | Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, Arie E. Kaufman: Conformal virtual colon flattening. Symposium on Solid and Physical Modeling 2006: 85-93 |
151 | EE | Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Klaus Mueller: Melting and flowing in multiphase environment. Computers & Graphics 30(4): 519-528 (2006) |
150 | EE | Haitao Zhang, Arie E. Kaufman: Interactive Point-based Isosurface Exploration and High-quality Rendering. IEEE Trans. Vis. Comput. Graph. 12(5): 1267-1274 (2006) |
149 | EE | Wei Hong, Feng Qiu, Arie E. Kaufman: A Pipeline for Computer Aided Polyp Detection. IEEE Trans. Vis. Comput. Graph. 12(5): 861-868 (2006) |
2005 | ||
148 | Arie E. Kaufman, Klaus Mueller, Eduard Gröller, Dieter W. Fellner, Torsten Möller, Stephen N. Spencer: Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005 Eurographics Association 2005 | |
147 | EE | Lujin Wang, Ye Zhao, Klaus Mueller, Arie E. Kaufman: The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering. IEEE Visualization 2005: 47 |
146 | EE | Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman: Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds. IEEE Visualization 2005: 53 |
145 | EE | Wei Hong, Feng Qiu, Arie E. Kaufman: GPU-based Object-Order Ray-Casting for Large Datasets. Volume Graphics 2005: 177-185 |
144 | EE | Arie E. Kaufman, Sarang Lakare, Kevin Kreeger, Ingmar Bitter: Virtual colonoscopy. Commun. ACM 48(2): 37-41 (2005) |
2004 | ||
143 | EE | Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman: Range Image Registration via Probability Field. Computer Graphics International 2004: 546-552 |
142 | EE | Ingmar Bitter, Neophytos Neophytou, Klaus Mueller, Arie E. Kaufman: Squeeze: numerical-precision-optimized volume rendering. Graphics Hardware 2004: 25-34 |
141 | EE | Sarang Lakare, Arie E. Kaufman: Light Weight Space Leaping using Ray Coherence. IEEE Visualization 2004: 19-26 |
140 | EE | Nan Zhang, Wei Hong, Arie E. Kaufman: Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation. IEEE Visualization 2004: 505-512 |
139 | EE | Feng Qiu, Ye Zhao, Zhe Fan, Xiaoming Wei, Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie E. Kaufman, Klaus Mueller: Dispersion Simulation and Visualization For Urban Security. IEEE Visualization 2004: 553-560 |
138 | EE | Zhe Fan, Feng Qiu, Arie E. Kaufman, Suzanne Yoakum-Stover: GPU Cluster for High Performance Computing. SC 2004: 47 |
137 | EE | Huamin Qu, Nan Zhang, Ran Shao, Arie E. Kaufman, Klaus Mueller: Feature Preserving Distance Fields. VolVis 2004: 39-46 |
136 | EE | Nan Zhang, Huamin Qu, Wei Hong, Arie E. Kaufman: SHIC: A View-Dependent Rendering Framework for Isosurfaces. VolVis 2004: 63-70 |
135 | EE | Haitao Zhang, Feng Qiu, Arie E. Kaufman: Fast Hybrid Approach for Texturing Point Models. Comput. Graph. Forum 23(4): 715-725 (2004) |
134 | EE | Ming Wan, Nan Zhang, Huamin Qu, Arie E. Kaufman: Interactive Stereoscopic Rendering of Volumetric Environments. IEEE Trans. Vis. Comput. Graph. 10(1): 15-28 (2004) |
133 | EE | Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman: The Lattice-Boltzmann Method for Simulating Gaseous Phenomena. IEEE Trans. Vis. Comput. Graph. 10(2): 164-176 (2004) |
132 | EE | Baoquan Chen, Frank Dachille, Arie E. Kaufman: Footprint Area Sampled Texturing. IEEE Trans. Vis. Comput. Graph. 10(2): 230-240 (2004) |
131 | EE | Huamin Qu, Arie E. Kaufman: O-Buffer: A Framework for Sample-Based Graphics. IEEE Trans. Vis. Comput. Graph. 10(4): 410-421 (2004) |
130 | EE | Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Feng Qiu, Suzanne Yoakum-Stover, Arie E. Kaufman: Lattice-Based Flow Field Modeling. IEEE Trans. Vis. Comput. Graph. 10(6): 719-729 (2004) |
2003 | ||
129 | Issei Fujishiro, Klaus Mueller, Arie E. Kaufman, Stephen N. Spencer: Proceedings of the Third International Workshop on Volume Graphics 2005, Tokyo, Japan, July 7-8, 2003 Eurographics Association 2003 | |
128 | EE | Xiaoming Wei, Wei Li, Arie E. Kaufman: Melting and Flowing of Viscous Volumes. CASA 2003: 54-59 |
127 | EE | Abhijeet Ghosh, Poojan Prabhu, Arie E. Kaufman, Klaus Mueller: Hardware Assisted Multichannel Volume Rendering. Computer Graphics International 2003: 2-7 |
126 | EE | Huamin Qu, Feng Qiu, Nan Zhang, Arie E. Kaufman, Ming Wan: Ray Tracing Height Fields. Computer Graphics International 2003: 202-209 |
125 | Wei Li, Arie E. Kaufman: Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering. Graphics Interface 2003: 81-88 | |
124 | Ye Zhao, Xiaoming Wei, Zhe Fan, Arie E. Kaufman, Hong Qin: Voxels on Fire. IEEE Visualization 2003: 271-278 | |
123 | Wei Li, Klaus Mueller, Arie E. Kaufman: Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering. IEEE Visualization 2003: 317-324 | |
122 | Huamin Qu, Arie E. Kaufman, Ran Shao, Ankush Kumar: A Framework for Sample-based Rendering with O-buffers. IEEE Visualization 2003: 441-448 | |
121 | Hui Xie, Jianning Wang, Jing Hua, Hong Qin, Arie E. Kaufman: Piecewise C1 Continuous Surface Reconstruction of Noisy Point Cloud via Local Implicit Quadric Regression. IEEE Visualization 2003: 91-98 | |
120 | EE | Wei Hong, Arie E. Kaufman: Feature preserved volume simplification. Symposium on Solid Modeling and Applications 2003: 334-339 |
119 | EE | Xiaoming Wei, Wei Li, Arie E. Kaufman: Interactive Flowing of Highly Viscous Volumes in Virtual Environments. VR 2003: 281-282 |
118 | Sarang Lakare, Arie E. Kaufman: Anti-Aliased Volume Extraction. VisSym 2003 | |
117 | EE | Sarang Lakare, Arie E. Kaufman: OpenVL-The Open Volume Library. Volume Graphics 2003: 69-78 |
116 | EE | Nan Zhang, Arie E. Kaufman: Multiresolution Volume Simplification and Polygonization. Volume Graphics 2003: 87-94 |
115 | EE | Wei Li, Xiaoming Wei, Arie E. Kaufman: Implementing lattice Boltzmann computation on graphics hardware. The Visual Computer 19(7-8): 444-456 (2003) |
2002 | ||
114 | EE | Arie E. Kaufman: Accelerated Volume Graphics. GMP 2002: 3- |
113 | EE | Ming Wan, Aamir Sadiq, Arie E. Kaufman: Fast and Reliable Space Leaping for Interactive Volume Rendering. IEEE Visualization 2002 |
112 | EE | Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufman: Simulating Fire with Texture Splats. IEEE Visualization 2002 |
111 | EE | Wei Li, Arie E. Kaufman: Accelerating volume rendering with texture hulls. VolVis 2002: 115-122 |
110 | Ming Wan, Zhengrong Liang, Qi Ke, Lichan Hong, Ingmar Bitter, Arie E. Kaufman: Automatic Centerline Extraction for Virtual Colonoscopy. IEEE Trans. Med. Imaging 21(11): 1450-1460 (2002) | |
2001 | ||
109 | Klaus Mueller, Arie E. Kaufman: Proceedings of the Joint IEEE TCVG and Eurographics Workshop on Volume Graphics in Stony Brook, New York, USA, June 21-22, 2001 Eurographics Association 2001 | |
108 | Ingmar Bitter, Arie E. Kaufman, Mark Wax: Fully automatic extraction of the colon centerline and its impact on a virtual colonoscopy system. CARS 2001: 665-668 | |
107 | EE | Xiaoming Wei, Arie E. Kaufman, Timothy J. Hallman: Case Study: Visualization of Particle Track Data. IEEE Visualization 2001 |
106 | EE | Ming Wan, Frank Dachille, Arie E. Kaufman: Distance-Field-Based Skeletons for Virtual Navigation. IEEE Visualization 2001 |
105 | EE | Jiafa Qin, Ming Wan, Huamin Qu, Arie E. Kaufman: Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering. Volume Graphics 2001 |
104 | EE | Baoquan Chen, Arie E. Kaufman, Qingyu Tang: Image-Based Rendering of Surfaces from Volume Data. Volume Graphics 2001 |
103 | EE | Wei Li, Arie E. Kaufman, Kevin Kreeger: Real-Time Volume Rendering for Virtual Colonoscopy. Volume Graphics 2001 |
102 | EE | Baoquan Chen, Arie E. Kaufman: Two-Pass Image and Volume Rotation (ST). Volume Graphics 2001 |
101 | EE | Frank Dachille, Hong Qin, Arie E. Kaufman: A novel haptics-based interface and sculpting system for physics-based geometric design. Computer-Aided Design 33(5): 403-420 (2001) |
100 | EE | Min Chen, Gregory M. Nielson, Arie E. Kaufman: Special Issue on Volume Modeling. Graphical Models 63(6): 385-386 (2001) |
99 | EE | Nilo Stolte, Arie E. Kaufman: Novel Techniques for Robust Voxelization and Visualization of Implicit Surfaces. Graphical Models 63(6): 387-412 (2001) |
98 | EE | Ingmar Bitter, Arie E. Kaufman, Mie Sato: Penalized-Distance Volumetric Skeleton Algorithm. IEEE Trans. Vis. Comput. Graph. 7(3): 195-206 (2001) |
2000 | ||
97 | EE | Frank Dachille, Arie E. Kaufman: High-Degree Temporal Antialiasing. CA 2000: 49- |
96 | EE | Frank Dachille, Arie E. Kaufman: Incremental Triangle Voxelization. Graphics Interface 2000: 205-212 |
95 | Mie Sato, Sarang Lakare, Ming Wan, Arie E. Kaufman, Masayuki Nakajima: A Gradient Magnitude Based Region Growing Algorithm for Accurate Segmentation. ICIP 2000 | |
94 | EE | Huamin Qu, Ming Wan, Jiafa Qin, Arie E. Kaufman: Image based rendering with stable frame rates. IEEE Visualization 2000: 251-258 |
93 | EE | Sarang Lakare, Ming Wan, Mie Sato, Arie E. Kaufman: 3D digital cleansing using segmentation rays. IEEE Visualization 2000: 37-44 |
92 | EE | Ingmar Bitter, Mie Sato, Michael A. Bender, Kevin T. McDonnell, Arie E. Kaufman, Ming Wan: CEASAR: a smooth, accurate and robust centerline extraction algorithm. IEEE Visualization 2000: 45-52 |
91 | EE | Mie Sato, Ingmar Bitter, Michael A. Bender, Arie E. Kaufman, Masayuki Nakajima: TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons. Pacific Conference on Computer Graphics and Applications 2000: 281- |
90 | EE | Ming Wan, Nan Zhang, Arie E. Kaufman, Huamin Qu: Interactive Stereoscopic Rendering of Voxel-based Terrain. VR 2000: 197-206 |
89 | EE | Frank Dachille, Klaus Mueller, Arie E. Kaufman: Volumetric backprojection. Volviz 2000: 109-117 |
88 | Baoquan Chen, Arie E. Kaufman: 3D Volume Rotation Using Shear Transformations. Graphical Models 62(4): 308-322 (2000) | |
87 | Dongqing Chen, Zhengrong Liang, Mark R. Max, Lihong Li, Bin Li, Arie E. Kaufman: A Novel Approach to Extract Colon Lumen from CT Images for Virtual Colonoscopy. IEEE Trans. Med. Imaging 19(12): 1220-1226 (2000) | |
86 | EE | Milos Srámek, Arie E. Kaufman: Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms. IEEE Trans. Vis. Comput. Graph. 6(3): 236-252 (2000) |
1999 | ||
85 | Kevin Kreeger, Arie E. Kaufman: Mixing Translucent Polygons with Volumes. IEEE Visualization 1999: 191-198 | |
84 | Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E. Kaufman: LOD-Sprite Technique for Accelerated Terrain Rendering. IEEE Visualization 1999: 291-298 | |
83 | Ming Wan, Arie E. Kaufman, Steve Bryson: High Performance Presence-Accelerated Ray Casting. IEEE Visualization 1999: 379-386 | |
82 | Ming Wan, Qingyu Tang, Arie E. Kaufman, Zhengrong Liang, Mark Wax: Volume Rendering Based Interactive Navigation within the Human Colon. IEEE Visualization 1999: 397-400 | |
81 | Baoquan Chen, Frank Dachille, Arie E. Kaufman: Forward Image Mapping. IEEE Visualization 1999: 89-96 | |
80 | EE | Frank Dachille, Hong Qin, Arie E. Kaufman, Jihad El-Sana: Haptic sculpting of dynamic surfaces. SI3D 1999: 103-110 |
79 | EE | Ming Wan, Huamin Qu, Arie E. Kaufman: Virtual Flythrough over a Voxel-Based Terrain. VR 1999: 53-60 |
78 | EE | Shachar Fleishman, Baoquan Chen, Arie E. Kaufman, Daniel Cohen-Or: Navigating through sparse views. VRST 1999: 82-87 |
77 | EE | Milos Srámek, Arie E. Kaufman: Alias-Free Voxelization of Geometric Objects. IEEE Trans. Vis. Comput. Graph. 5(3): 251-267 (1999) |
76 | EE | Lichan Hong, Arie E. Kaufman: Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes. IEEE Trans. Vis. Comput. Graph. 5(4): 322-332 (1999) |
1998 | ||
75 | EE | Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru Muraki: Physically-based Animation of Volumetric Objects. CA 1998: 154-160 |
74 | EE | Nilo Stolte, Arie E. Kaufman: Efficient Parallel Recursive Voxelization for SGI Challenge Multi-Processor System. Computer Graphics International 1998: 66-72 |
73 | Xiaoyang Mao, Lichan Hong, Arie E. Kaufman, Noboru Fujita, Makoto Kikukawa, Atsumi Imamiya: Multi-Granularity Noise for Curvilinear Grid LIC. Graphics Interface 1998: 193-200 | |
72 | EE | Lichan Hong, Arie E. Kaufman: Accelerated ray-casting for curvilinear volumes. IEEE Visualization 1998: 247-253 |
71 | EE | Arie E. Kaufman, Marty Brady, William E. Lorensen, Frederick L. Kitson, Hanspeter Pfister: Why is real-time volume rendering no longer a year away? IEEE Visualization 1998: 497-499 |
70 | EE | Milos Srámek, Arie E. Kaufman: Object Voxeliztion by Filtering. VVS 1998: 111-118 |
69 | EE | Kevin Kreeger, Ingmar Bitter, Frank Dachille, Baoquan Chen, Arie E. Kaufman: Adaptive Perspective Ray Casting. VVS 1998: 55-62 |
68 | Qing-hong Zhu, Yan Chen, Arie E. Kaufman: Real-time Biomechanically-based Muscle Volume Deformation using FEM. Comput. Graph. Forum 17(3): 275-284 (1998) | |
67 | EE | Ming Wan, Steve Bryson, Arie E. Kaufman: Boundary cell-based acceleration for volume ray casting. Computers & Graphics 22(6): 715-722 (1998) |
66 | EE | Arie E. Kaufman: Editorial. IEEE Trans. Vis. Comput. Graph. 4(4): 289-292 (1998) |
65 | EE | Yong Zhou, Arie E. Kaufman, Arthur W. Toga: Three-dimensional skeleton and centerline generation based on an approximate minimum distance field. The Visual Computer 14(7): 303-314 (1998) |
1997 | ||
64 | EE | Yong Zhou, Baoquan Chen, Arie E. Kaufman: Multiresolution tetrahedral framework for visualizing regular volume data. IEEE Visualization 1997: 135-142 |
63 | EE | Taosong He, Arie E. Kaufman: Collision detection for volumetric objects. IEEE Visualization 1997: 27-34 |
62 | EE | Tzi-cker Chiueh, Chuan-Kai Yang, Taosong He, Hanspeter Pfister, Arie E. Kaufman: Integrated volume compression and visualization. IEEE Visualization 1997: 329-336 |
61 | EE | Suya You, Lichan Hong, Ming Wan, Kittiboon Junyaprasert, Arie E. Kaufman, Shigeru Muraki, Yong Zhou, Mark Wax, Zhengrong Liang: Interactive volume rendering for virtual colonoscopy. IEEE Visualization 1997: 433-436 |
60 | EE | Lichan Hong, Shigeru Muraki, Arie E. Kaufman, Dirk Bartz, Taosong He: Virtual voyage: interactive navigation in the human colon. SIGGRAPH 1997: 27-34 |
59 | EE | Lichan Hong, Arie E. Kaufman: Notes on Computational-space-based Ray-casting for Curvilinear Volumes. Scientific Visualization 1997: 124-129 |
58 | EE | Paul Bunyk, Arie E. Kaufman, Cláudio T. Silva: Simple, Fast, and Robust Ray Casting of Irregular Grids. Scientific Visualization 1997: 30-36 |
57 | Arie E. Kaufman: Volume Visualization. The Computer Science and Engineering Handbook 1997: 1319-1353 | |
56 | EE | Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman, Rick Amerson, Richard J. Carter, W. Bruce Culbertson, Philip Kuekes, Greg Snider: Implementations of cube-4 on the teramac custom computing machine. Computers & Graphics 21(2): 199-208 (1997) |
1996 | ||
55 | Arie E. Kaufman: Volume Synthesis. DGCI 1996: 87-100 | |
54 | Taosong He, Lichan Hong, Arie E. Kaufman, Hanspeter Pfister: Generation of Transfer Functions with Stochastic Search Techniques. IEEE Visualization 1996: 227-234 | |
53 | William E. Lorensen, Ron Kikinis, Sandy Napel, Arie E. Kaufman, John Flynn: Surface Rendering versus Volume Rendering in Medical Imaging. IEEE Visualization 1996: 439-440 | |
52 | Taosong He, Arie E. Kaufman: Fast Stereo Volume Rendering. IEEE Visualization 1996: 49-56 | |
51 | EE | Cláudio T. Silva, Joseph S. B. Mitchell, Arie E. Kaufman: Fast Rendering of Irregular Grids. VVS 1996: 15- |
50 | EE | Hanspeter Pfister, Arie E. Kaufman: Cube-4 - A Scalable Architecture for Real-Time Volume Rendering. VVS 1996: 47- |
49 | Arie E. Kaufman: Volume Visualization. ACM Comput. Surv. 28(1): 165-167 (1996) | |
48 | EE | Arie E. Kaufman: Editorial. IEEE Trans. Vis. Comput. Graph. 2(3): 185 (1996) |
1995 | ||
47 | EE | Cláudio T. Silva, Joseph S. B. Mitchell, Arie E. Kaufman: Automatic Generation of Triangular Irregular Networks Using Greedy Cuts. IEEE Visualization 1995: 201-208 |
46 | EE | Lichan Hong, Xiaoyang Mao, Arie E. Kaufman: Interactive Visualization of Mixed Scalar and Vector Fields. IEEE Visualization 1995: 240-247 |
45 | EE | Taosong He, Lichan Hong, Arie E. Kaufman, Amitabh Varshney, Sidney W. Wang: Voxel Based Object Simplification. IEEE Visualization 1995: 296-303 |
44 | EE | Xiaoyang Mao, Lichan Hong, Arie E. Kaufman: Splatting of Curvilinear Volumes. IEEE Visualization 1995: 61-68 |
43 | EE | Sidney W. Wang, Arie E. Kaufman: Volume Sculpting. SI3D 1995: 151-156, 214 |
42 | EE | Lisa M. Sobierajski, Arie E. Kaufman: Volumetric Ray Tracing. VVS 1995: 11-18 |
41 | EE | Hanspeter Pfister, Arie E. Kaufman, Tzi-cker Chiueh: Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization. VVS 1995: 75-82 |
40 | Daniel Cohen-Or, Arie E. Kaufman: Fundamentals of Surface Voxelization. CVGIP: Graphical Model and Image Processing 57(6): 453-461 (1995) | |
39 | Jürgen Hesser, Reinhard Männer, Günter Knittel, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman: Three Architectures for Volume Rendering. Comput. Graph. Forum 14(3): 111-122 (1995) | |
38 | EE | Hanspeter Pfister, Frank Wessels, Arie E. Kaufman: Gradient estimation and sheared interpolation for the cube architecture. Computers & Graphics 19(5): 667-677 (1995) |
37 | Daniel Cohen-Or, Arie E. Kaufman: A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering. IEEE Trans. Computers 44(5): 707-710 (1995) | |
1994 | ||
36 | R. Daniel Bergeron, Arie E. Kaufman: Proceedings IEEE Visualization '94, Washington, DC, USA, October 17-21, 1994 IEEE Computer Society 1994 | |
35 | Cláudio T. Silva, Arie E. Kaufman: Parallel Performance Measures for Volume Ray Casting. IEEE Visualization 1994: 196-203 | |
34 | Ricardo S. Avila, Taosong He, Lichan Hong, Arie E. Kaufman, Hanspeter Pfister, Cláudio T. Silva, Lisa M. Sobierajski, Sidney W. Wang: VolVis: A Diversified Volume Visualization System. IEEE Visualization 1994: 31-38 | |
33 | Taosong He, Sidney W. Wang, Arie E. Kaufman: Wavelet-Based Volume Morphing. IEEE Visualization 1994: 85-92 | |
32 | Cláudio T. Silva, Lichan Hong, Arie E. Kaufman: Flow Surface Probes for Vector Field Visualization. Scientific Visualization 1994: 295-310 | |
31 | Arie E. Kaufman: Visuarization - Guest Editor's Introduction. IEEE Computer 27(7): 18-19 (1994) | |
30 | Daniel Cohen, Arie E. Kaufman, Yingxing Wang: Generating a smooth voxel-based model from an irregular polygon mesh. The Visual Computer 10(6): 295-305 (1994) | |
1993 | ||
29 | Arie E. Kaufman: Rendering, Visualization and Rasterization Hardware (Eurographics'91 Workshop) Springer 1993 | |
28 | Taosong He, Arie E. Kaufman: Virtual Input Devices for 3D Systems. IEEE Visualization 1993: 142-149 | |
27 | Sidney W. Wang, Arie E. Kaufman: Volume Sampled Voxelization of Geometric Primitives. IEEE Visualization 1993: 70-85 | |
26 | Arie E. Kaufman, Daniel Cohen-Or, Roni Yagel: Volume Graphics. IEEE Computer 26(7): 51-64 (1993) | |
25 | Lisa M. Sobierajski, Daniel Cohen, Arie E. Kaufman, Roni Yagel, David E. Acker: A fast display method for volumetric data. The Visual Computer 10(2): 116-124 (1993) | |
1992 | ||
24 | Arie E. Kaufman, Gregory M. Nielson: Proceedings IEEE Visualization '92 IEEE Computer Society 1992 | |
23 | Ricardo S. Avila, Lisa M. Sobierajski, Arie E. Kaufman: Towards a Comprehensive Volume Visualization System. IEEE Visualization 1992: 13-20 | |
22 | EE | Roni Yagel, Arie E. Kaufman: Template-Based Volume Viewing. Comput. Graph. Forum 11(3): 153-167 (1992) |
21 | Roni Yagel, Daniel Cohen, Arie E. Kaufman: Normal estimation in 3D discrete space. The Visual Computer 8(5&6): 278-291 (1992) | |
1991 | ||
20 | Arie E. Kaufman: Volume Synthesis Principles. Focus on Scientific Visualization 1991: 123-137 | |
19 | Roni Yagel, Arie E. Kaufman, Q. Zhang: Realistic Volumetric Imaging. IEEE Visualization 1991: 226-231 | |
1990 | ||
18 | Arie E. Kaufman: 3D Volume Visualization. Advances in Computer Graphics 1990: 175-203 | |
17 | Arie E. Kaufman, Roni Yagel, Reuven Bakalash, I. Spector: Volume Visualization in Cell Biology. IEEE Visualization 1990: 160-167 | |
16 | Daniel Cohen, Arie E. Kaufman, Reuven Bakalash, Samuel Bergman: Real time discrete shading. The Visual Computer 6(1): 16-27 (1990) | |
1989 | ||
15 | Arie E. Kaufman, Reuven Bakalash, Daniel Cohen-Or: Viewing and Rendering Processor for a Volume Visualization System. Advances in Computer Graphics Hardware 1989: 171-178 | |
14 | EE | Arie E. Kaufman: Guest editor's introduction : 3D voxel-based graphics. Computers & Graphics 13(2): 133-134 (1989) |
13 | EE | Reuven Bakalash, Arie E. Kaufman: Medicube: A 3D medical imaging architecture. Computers & Graphics 13(2): 151-157 (1989) |
1988 | ||
12 | Arie E. Kaufman: The voxblt Engine: A Voxel Frame Buffer Processor. Advances in Computer Graphics Hardware 1988: 85-102 | |
11 | EE | Arie E. Kaufman: Efficient algorithms for scan-converting 3D polygons. Computers & Graphics 12(2): 213-219 (1988) |
10 | Arie E. Kaufman: TSL - a Texture Synthesis Language. The Visual Computer 4(3): 148-158 (1988) | |
9 | Arie E. Kaufman: The CUBE Workstation - a 3-D voxel-based graphics environment. The Visual Computer 4(4): 210-221 (1988) | |
1987 | ||
8 | Arie E. Kaufman: A Two-Dimensional Frame Buffer Processor. Advances in Computer Graphics Hardware 1987: 93-109 | |
7 | EE | Arie E. Kaufman: Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes. SIGGRAPH 1987: 171-179 |
1986 | ||
6 | Arie E. Kaufman: Towards a 3-D Graphics Workstation. Advances in Computer Graphics Hardware 1986: 17-26 | |
5 | Arie E. Kaufman: Voxel-Based Architecture for Three-Dimensional Graphics. IFIP Congress 1986: 361-366 | |
4 | Arie E. Kaufman: Computer artist's color naming system. The Visual Computer 2(4): 255-260 (1986) | |
1984 | ||
3 | EE | Arie E. Kaufman: Tailored-List and Recombination-Delaying Buddy Systems. ACM Trans. Program. Lang. Syst. 6(1): 118-125 (1984) |
1982 | ||
2 | Toby Berk, Lee Brownston, Arie E. Kaufman: A Human Factors Study of Color Notation Systems for Computer Graphics. Commun. ACM 25(8): 547-550 (1982) | |
1980 | ||
1 | EE | Arie E. Kaufman: Variations on the binary buddy system for dynamic memory management. ACM Southeast Regional Conference 1980: 73-78 |