2008 |
162 | EE | Feng Qiu,
Bin Zhang,
Kaloian Petkov,
Lance Chong,
Arie E. Kaufman,
Klaus Mueller,
Xianfeng David Gu:
Enclosed Five-Wall Immersive Cabin.
ISVC (1) 2008: 891-900 |
161 | EE | Zhe Fan,
Feng Qiu,
Arie E. Kaufman:
Zippy: A Framework for Computation and Visualization on a GPU Cluster.
Comput. Graph. Forum 27(2): 341-350 (2008) |
160 | EE | Jianning Wang,
Manuel M. Oliveira,
Haitao Zhang,
Arie E. Kaufman:
Reconstructing regular meshes from points.
The Visual Computer 24(5): 361-371 (2008) |
2007 |
159 | EE | Ye Zhao,
Feng Qiu,
Zhe Fan,
Arie E. Kaufman:
Flow simulation with locally-refined LBM.
SI3D 2007: 181-188 |
158 | EE | Haitao Zhang,
Arie E. Kaufman:
A classification-based rendering method for point models.
Computers & Graphics 31(5): 730-736 (2007) |
157 | EE | Ye Zhao,
Yiping Han,
Zhe Fan,
Feng Qiu,
Yu-Chuan Kuo,
Arie E. Kaufman,
Klaus Mueller:
Visual Simulation of Heat Shimmering and Mirage.
IEEE Trans. Vis. Comput. Graph. 13(1): 179-189 (2007) |
156 | EE | Feng Qiu,
Fang Xu,
Zhe Fan,
Neophytos Neophytou,
Arie E. Kaufman,
Klaus Mueller:
Lattice-Based Volumetric Global Illumination.
IEEE Trans. Vis. Comput. Graph. 13(6): 1576-1583 (2007) |
155 | EE | Haitao Zhang,
Arie E. Kaufman:
Point-and-edge model for edge-preserving splatting.
The Visual Computer 23(6): 397-408 (2007) |
154 | EE | Seok-Jae Jeong,
Arie E. Kaufman:
Interactive wireless virtual colonoscopy.
The Visual Computer 23(8): 545-557 (2007) |
2006 |
153 | EE | Neophytos Neophytou,
Klaus Mueller,
Kevin T. McDonnell,
Wei Hong,
Xin Guan,
Hong Qin,
Arie E. Kaufman:
GPU-Accelerated Volume Splatting With Elliptical RBFs.
EuroVis 2006: 13-20 |
152 | EE | Wei Hong,
Xianfeng Gu,
Feng Qiu,
Miao Jin,
Arie E. Kaufman:
Conformal virtual colon flattening.
Symposium on Solid and Physical Modeling 2006: 85-93 |
151 | EE | Ye Zhao,
Lujin Wang,
Feng Qiu,
Arie E. Kaufman,
Klaus Mueller:
Melting and flowing in multiphase environment.
Computers & Graphics 30(4): 519-528 (2006) |
150 | EE | Haitao Zhang,
Arie E. Kaufman:
Interactive Point-based Isosurface Exploration and High-quality Rendering.
IEEE Trans. Vis. Comput. Graph. 12(5): 1267-1274 (2006) |
149 | EE | Wei Hong,
Feng Qiu,
Arie E. Kaufman:
A Pipeline for Computer Aided Polyp Detection.
IEEE Trans. Vis. Comput. Graph. 12(5): 861-868 (2006) |
2005 |
148 | | Arie E. Kaufman,
Klaus Mueller,
Eduard Gröller,
Dieter W. Fellner,
Torsten Möller,
Stephen N. Spencer:
Proceedings of the Fourth Eurographics / IEEE VGTC Workshop on Volume Graphics 2005, Stony Brook, NY, June 20-21, 2005
Eurographics Association 2005 |
147 | EE | Lujin Wang,
Ye Zhao,
Klaus Mueller,
Arie E. Kaufman:
The Magic Volume Lens: An Interactive Focus+Context Technique for Volume Rendering.
IEEE Visualization 2005: 47 |
146 | EE | Jianning Wang,
Manuel M. Oliveira,
Arie E. Kaufman:
Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds.
IEEE Visualization 2005: 53 |
145 | EE | Wei Hong,
Feng Qiu,
Arie E. Kaufman:
GPU-based Object-Order Ray-Casting for Large Datasets.
Volume Graphics 2005: 177-185 |
144 | EE | Arie E. Kaufman,
Sarang Lakare,
Kevin Kreeger,
Ingmar Bitter:
Virtual colonoscopy.
Commun. ACM 48(2): 37-41 (2005) |
2004 |
143 | EE | Haitao Zhang,
Olaf A. Hall-Holt,
Arie E. Kaufman:
Range Image Registration via Probability Field.
Computer Graphics International 2004: 546-552 |
142 | EE | Ingmar Bitter,
Neophytos Neophytou,
Klaus Mueller,
Arie E. Kaufman:
Squeeze: numerical-precision-optimized volume rendering.
Graphics Hardware 2004: 25-34 |
141 | EE | Sarang Lakare,
Arie E. Kaufman:
Light Weight Space Leaping using Ray Coherence.
IEEE Visualization 2004: 19-26 |
140 | EE | Nan Zhang,
Wei Hong,
Arie E. Kaufman:
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation.
IEEE Visualization 2004: 505-512 |
139 | EE | Feng Qiu,
Ye Zhao,
Zhe Fan,
Xiaoming Wei,
Haik Lorenz,
Jianning Wang,
Suzanne Yoakum-Stover,
Arie E. Kaufman,
Klaus Mueller:
Dispersion Simulation and Visualization For Urban Security.
IEEE Visualization 2004: 553-560 |
138 | EE | Zhe Fan,
Feng Qiu,
Arie E. Kaufman,
Suzanne Yoakum-Stover:
GPU Cluster for High Performance Computing.
SC 2004: 47 |
137 | EE | Huamin Qu,
Nan Zhang,
Ran Shao,
Arie E. Kaufman,
Klaus Mueller:
Feature Preserving Distance Fields.
VolVis 2004: 39-46 |
136 | EE | Nan Zhang,
Huamin Qu,
Wei Hong,
Arie E. Kaufman:
SHIC: A View-Dependent Rendering Framework for Isosurfaces.
VolVis 2004: 63-70 |
135 | EE | Haitao Zhang,
Feng Qiu,
Arie E. Kaufman:
Fast Hybrid Approach for Texturing Point Models.
Comput. Graph. Forum 23(4): 715-725 (2004) |
134 | EE | Ming Wan,
Nan Zhang,
Huamin Qu,
Arie E. Kaufman:
Interactive Stereoscopic Rendering of Volumetric Environments.
IEEE Trans. Vis. Comput. Graph. 10(1): 15-28 (2004) |
133 | EE | Xiaoming Wei,
Wei Li,
Klaus Mueller,
Arie E. Kaufman:
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena.
IEEE Trans. Vis. Comput. Graph. 10(2): 164-176 (2004) |
132 | EE | Baoquan Chen,
Frank Dachille,
Arie E. Kaufman:
Footprint Area Sampled Texturing.
IEEE Trans. Vis. Comput. Graph. 10(2): 230-240 (2004) |
131 | EE | Huamin Qu,
Arie E. Kaufman:
O-Buffer: A Framework for Sample-Based Graphics.
IEEE Trans. Vis. Comput. Graph. 10(4): 410-421 (2004) |
130 | EE | Xiaoming Wei,
Ye Zhao,
Zhe Fan,
Wei Li,
Feng Qiu,
Suzanne Yoakum-Stover,
Arie E. Kaufman:
Lattice-Based Flow Field Modeling.
IEEE Trans. Vis. Comput. Graph. 10(6): 719-729 (2004) |
2003 |
129 | | Issei Fujishiro,
Klaus Mueller,
Arie E. Kaufman,
Stephen N. Spencer:
Proceedings of the Third International Workshop on Volume Graphics 2005, Tokyo, Japan, July 7-8, 2003
Eurographics Association 2003 |
128 | EE | Xiaoming Wei,
Wei Li,
Arie E. Kaufman:
Melting and Flowing of Viscous Volumes.
CASA 2003: 54-59 |
127 | EE | Abhijeet Ghosh,
Poojan Prabhu,
Arie E. Kaufman,
Klaus Mueller:
Hardware Assisted Multichannel Volume Rendering.
Computer Graphics International 2003: 2-7 |
126 | EE | Huamin Qu,
Feng Qiu,
Nan Zhang,
Arie E. Kaufman,
Ming Wan:
Ray Tracing Height Fields.
Computer Graphics International 2003: 202-209 |
125 | | Wei Li,
Arie E. Kaufman:
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering.
Graphics Interface 2003: 81-88 |
124 | | Ye Zhao,
Xiaoming Wei,
Zhe Fan,
Arie E. Kaufman,
Hong Qin:
Voxels on Fire.
IEEE Visualization 2003: 271-278 |
123 | | Wei Li,
Klaus Mueller,
Arie E. Kaufman:
Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering.
IEEE Visualization 2003: 317-324 |
122 | | Huamin Qu,
Arie E. Kaufman,
Ran Shao,
Ankush Kumar:
A Framework for Sample-based Rendering with O-buffers.
IEEE Visualization 2003: 441-448 |
121 | | Hui Xie,
Jianning Wang,
Jing Hua,
Hong Qin,
Arie E. Kaufman:
Piecewise C1 Continuous Surface Reconstruction of Noisy Point Cloud via Local Implicit Quadric Regression.
IEEE Visualization 2003: 91-98 |
120 | EE | Wei Hong,
Arie E. Kaufman:
Feature preserved volume simplification.
Symposium on Solid Modeling and Applications 2003: 334-339 |
119 | EE | Xiaoming Wei,
Wei Li,
Arie E. Kaufman:
Interactive Flowing of Highly Viscous Volumes in Virtual Environments.
VR 2003: 281-282 |
118 | | Sarang Lakare,
Arie E. Kaufman:
Anti-Aliased Volume Extraction.
VisSym 2003 |
117 | EE | Sarang Lakare,
Arie E. Kaufman:
OpenVL-The Open Volume Library.
Volume Graphics 2003: 69-78 |
116 | EE | Nan Zhang,
Arie E. Kaufman:
Multiresolution Volume Simplification and Polygonization.
Volume Graphics 2003: 87-94 |
115 | EE | Wei Li,
Xiaoming Wei,
Arie E. Kaufman:
Implementing lattice Boltzmann computation on graphics hardware.
The Visual Computer 19(7-8): 444-456 (2003) |
2002 |
114 | EE | Arie E. Kaufman:
Accelerated Volume Graphics.
GMP 2002: 3- |
113 | EE | Ming Wan,
Aamir Sadiq,
Arie E. Kaufman:
Fast and Reliable Space Leaping for Interactive Volume Rendering.
IEEE Visualization 2002 |
112 | EE | Xiaoming Wei,
Wei Li,
Klaus Mueller,
Arie E. Kaufman:
Simulating Fire with Texture Splats.
IEEE Visualization 2002 |
111 | EE | Wei Li,
Arie E. Kaufman:
Accelerating volume rendering with texture hulls.
VolVis 2002: 115-122 |
110 | | Ming Wan,
Zhengrong Liang,
Qi Ke,
Lichan Hong,
Ingmar Bitter,
Arie E. Kaufman:
Automatic Centerline Extraction for Virtual Colonoscopy.
IEEE Trans. Med. Imaging 21(11): 1450-1460 (2002) |
2001 |
109 | | Klaus Mueller,
Arie E. Kaufman:
Proceedings of the Joint IEEE TCVG and Eurographics Workshop on Volume Graphics in Stony Brook, New York, USA, June 21-22, 2001
Eurographics Association 2001 |
108 | | Ingmar Bitter,
Arie E. Kaufman,
Mark Wax:
Fully automatic extraction of the colon centerline and its impact on a virtual colonoscopy system.
CARS 2001: 665-668 |
107 | EE | Xiaoming Wei,
Arie E. Kaufman,
Timothy J. Hallman:
Case Study: Visualization of Particle Track Data.
IEEE Visualization 2001 |
106 | EE | Ming Wan,
Frank Dachille,
Arie E. Kaufman:
Distance-Field-Based Skeletons for Virtual Navigation.
IEEE Visualization 2001 |
105 | EE | Jiafa Qin,
Ming Wan,
Huamin Qu,
Arie E. Kaufman:
Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering.
Volume Graphics 2001 |
104 | EE | Baoquan Chen,
Arie E. Kaufman,
Qingyu Tang:
Image-Based Rendering of Surfaces from Volume Data.
Volume Graphics 2001 |
103 | EE | Wei Li,
Arie E. Kaufman,
Kevin Kreeger:
Real-Time Volume Rendering for Virtual Colonoscopy.
Volume Graphics 2001 |
102 | EE | Baoquan Chen,
Arie E. Kaufman:
Two-Pass Image and Volume Rotation (ST).
Volume Graphics 2001 |
101 | EE | Frank Dachille,
Hong Qin,
Arie E. Kaufman:
A novel haptics-based interface and sculpting system for physics-based geometric design.
Computer-Aided Design 33(5): 403-420 (2001) |
100 | EE | Min Chen,
Gregory M. Nielson,
Arie E. Kaufman:
Special Issue on Volume Modeling.
Graphical Models 63(6): 385-386 (2001) |
99 | EE | Nilo Stolte,
Arie E. Kaufman:
Novel Techniques for Robust Voxelization and Visualization of Implicit Surfaces.
Graphical Models 63(6): 387-412 (2001) |
98 | EE | Ingmar Bitter,
Arie E. Kaufman,
Mie Sato:
Penalized-Distance Volumetric Skeleton Algorithm.
IEEE Trans. Vis. Comput. Graph. 7(3): 195-206 (2001) |
2000 |
97 | EE | Frank Dachille,
Arie E. Kaufman:
High-Degree Temporal Antialiasing.
CA 2000: 49- |
96 | EE | Frank Dachille,
Arie E. Kaufman:
Incremental Triangle Voxelization.
Graphics Interface 2000: 205-212 |
95 | | Mie Sato,
Sarang Lakare,
Ming Wan,
Arie E. Kaufman,
Masayuki Nakajima:
A Gradient Magnitude Based Region Growing Algorithm for Accurate Segmentation.
ICIP 2000 |
94 | EE | Huamin Qu,
Ming Wan,
Jiafa Qin,
Arie E. Kaufman:
Image based rendering with stable frame rates.
IEEE Visualization 2000: 251-258 |
93 | EE | Sarang Lakare,
Ming Wan,
Mie Sato,
Arie E. Kaufman:
3D digital cleansing using segmentation rays.
IEEE Visualization 2000: 37-44 |
92 | EE | Ingmar Bitter,
Mie Sato,
Michael A. Bender,
Kevin T. McDonnell,
Arie E. Kaufman,
Ming Wan:
CEASAR: a smooth, accurate and robust centerline extraction algorithm.
IEEE Visualization 2000: 45-52 |
91 | EE | Mie Sato,
Ingmar Bitter,
Michael A. Bender,
Arie E. Kaufman,
Masayuki Nakajima:
TEASAR: Tree-Structure Extraction Algorithm for Accurate and Robust Skeletons.
Pacific Conference on Computer Graphics and Applications 2000: 281- |
90 | EE | Ming Wan,
Nan Zhang,
Arie E. Kaufman,
Huamin Qu:
Interactive Stereoscopic Rendering of Voxel-based Terrain.
VR 2000: 197-206 |
89 | EE | Frank Dachille,
Klaus Mueller,
Arie E. Kaufman:
Volumetric backprojection.
Volviz 2000: 109-117 |
88 | | Baoquan Chen,
Arie E. Kaufman:
3D Volume Rotation Using Shear Transformations.
Graphical Models 62(4): 308-322 (2000) |
87 | | Dongqing Chen,
Zhengrong Liang,
Mark R. Max,
Lihong Li,
Bin Li,
Arie E. Kaufman:
A Novel Approach to Extract Colon Lumen from CT Images for Virtual Colonoscopy.
IEEE Trans. Med. Imaging 19(12): 1220-1226 (2000) |
86 | EE | Milos Srámek,
Arie E. Kaufman:
Fast Ray-Tracing of Rectilinear Volume Data Using Distance Transforms.
IEEE Trans. Vis. Comput. Graph. 6(3): 236-252 (2000) |
1999 |
85 | | Kevin Kreeger,
Arie E. Kaufman:
Mixing Translucent Polygons with Volumes.
IEEE Visualization 1999: 191-198 |
84 | | Baoquan Chen,
J. Edward Swan II,
Eddy Kuo,
Arie E. Kaufman:
LOD-Sprite Technique for Accelerated Terrain Rendering.
IEEE Visualization 1999: 291-298 |
83 | | Ming Wan,
Arie E. Kaufman,
Steve Bryson:
High Performance Presence-Accelerated Ray Casting.
IEEE Visualization 1999: 379-386 |
82 | | Ming Wan,
Qingyu Tang,
Arie E. Kaufman,
Zhengrong Liang,
Mark Wax:
Volume Rendering Based Interactive Navigation within the Human Colon.
IEEE Visualization 1999: 397-400 |
81 | | Baoquan Chen,
Frank Dachille,
Arie E. Kaufman:
Forward Image Mapping.
IEEE Visualization 1999: 89-96 |
80 | EE | Frank Dachille,
Hong Qin,
Arie E. Kaufman,
Jihad El-Sana:
Haptic sculpting of dynamic surfaces.
SI3D 1999: 103-110 |
79 | EE | Ming Wan,
Huamin Qu,
Arie E. Kaufman:
Virtual Flythrough over a Voxel-Based Terrain.
VR 1999: 53-60 |
78 | EE | Shachar Fleishman,
Baoquan Chen,
Arie E. Kaufman,
Daniel Cohen-Or:
Navigating through sparse views.
VRST 1999: 82-87 |
77 | EE | Milos Srámek,
Arie E. Kaufman:
Alias-Free Voxelization of Geometric Objects.
IEEE Trans. Vis. Comput. Graph. 5(3): 251-267 (1999) |
76 | EE | Lichan Hong,
Arie E. Kaufman:
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes.
IEEE Trans. Vis. Comput. Graph. 5(4): 322-332 (1999) |
1998 |
75 | EE | Yan Chen,
Qing-hong Zhu,
Arie E. Kaufman,
Shigeru Muraki:
Physically-based Animation of Volumetric Objects.
CA 1998: 154-160 |
74 | EE | Nilo Stolte,
Arie E. Kaufman:
Efficient Parallel Recursive Voxelization for SGI Challenge Multi-Processor System.
Computer Graphics International 1998: 66-72 |
73 | | Xiaoyang Mao,
Lichan Hong,
Arie E. Kaufman,
Noboru Fujita,
Makoto Kikukawa,
Atsumi Imamiya:
Multi-Granularity Noise for Curvilinear Grid LIC.
Graphics Interface 1998: 193-200 |
72 | EE | Lichan Hong,
Arie E. Kaufman:
Accelerated ray-casting for curvilinear volumes.
IEEE Visualization 1998: 247-253 |
71 | EE | Arie E. Kaufman,
Marty Brady,
William E. Lorensen,
Frederick L. Kitson,
Hanspeter Pfister:
Why is real-time volume rendering no longer a year away?
IEEE Visualization 1998: 497-499 |
70 | EE | Milos Srámek,
Arie E. Kaufman:
Object Voxeliztion by Filtering.
VVS 1998: 111-118 |
69 | EE | Kevin Kreeger,
Ingmar Bitter,
Frank Dachille,
Baoquan Chen,
Arie E. Kaufman:
Adaptive Perspective Ray Casting.
VVS 1998: 55-62 |
68 | | Qing-hong Zhu,
Yan Chen,
Arie E. Kaufman:
Real-time Biomechanically-based Muscle Volume Deformation using FEM.
Comput. Graph. Forum 17(3): 275-284 (1998) |
67 | EE | Ming Wan,
Steve Bryson,
Arie E. Kaufman:
Boundary cell-based acceleration for volume ray casting.
Computers & Graphics 22(6): 715-722 (1998) |
66 | EE | Arie E. Kaufman:
Editorial.
IEEE Trans. Vis. Comput. Graph. 4(4): 289-292 (1998) |
65 | EE | Yong Zhou,
Arie E. Kaufman,
Arthur W. Toga:
Three-dimensional skeleton and centerline generation based on an approximate minimum distance field.
The Visual Computer 14(7): 303-314 (1998) |
1997 |
64 | EE | Yong Zhou,
Baoquan Chen,
Arie E. Kaufman:
Multiresolution tetrahedral framework for visualizing regular volume data.
IEEE Visualization 1997: 135-142 |
63 | EE | Taosong He,
Arie E. Kaufman:
Collision detection for volumetric objects.
IEEE Visualization 1997: 27-34 |
62 | EE | Tzi-cker Chiueh,
Chuan-Kai Yang,
Taosong He,
Hanspeter Pfister,
Arie E. Kaufman:
Integrated volume compression and visualization.
IEEE Visualization 1997: 329-336 |
61 | EE | Suya You,
Lichan Hong,
Ming Wan,
Kittiboon Junyaprasert,
Arie E. Kaufman,
Shigeru Muraki,
Yong Zhou,
Mark Wax,
Zhengrong Liang:
Interactive volume rendering for virtual colonoscopy.
IEEE Visualization 1997: 433-436 |
60 | EE | Lichan Hong,
Shigeru Muraki,
Arie E. Kaufman,
Dirk Bartz,
Taosong He:
Virtual voyage: interactive navigation in the human colon.
SIGGRAPH 1997: 27-34 |
59 | EE | Lichan Hong,
Arie E. Kaufman:
Notes on Computational-space-based Ray-casting for Curvilinear Volumes.
Scientific Visualization 1997: 124-129 |
58 | EE | Paul Bunyk,
Arie E. Kaufman,
Cláudio T. Silva:
Simple, Fast, and Robust Ray Casting of Irregular Grids.
Scientific Visualization 1997: 30-36 |
57 | | Arie E. Kaufman:
Volume Visualization.
The Computer Science and Engineering Handbook 1997: 1319-1353 |
56 | EE | Urs Kanus,
Michael Meißner,
Wolfgang Straßer,
Hanspeter Pfister,
Arie E. Kaufman,
Rick Amerson,
Richard J. Carter,
W. Bruce Culbertson,
Philip Kuekes,
Greg Snider:
Implementations of cube-4 on the teramac custom computing machine.
Computers & Graphics 21(2): 199-208 (1997) |
1996 |
55 | | Arie E. Kaufman:
Volume Synthesis.
DGCI 1996: 87-100 |
54 | | Taosong He,
Lichan Hong,
Arie E. Kaufman,
Hanspeter Pfister:
Generation of Transfer Functions with Stochastic Search Techniques.
IEEE Visualization 1996: 227-234 |
53 | | William E. Lorensen,
Ron Kikinis,
Sandy Napel,
Arie E. Kaufman,
John Flynn:
Surface Rendering versus Volume Rendering in Medical Imaging.
IEEE Visualization 1996: 439-440 |
52 | | Taosong He,
Arie E. Kaufman:
Fast Stereo Volume Rendering.
IEEE Visualization 1996: 49-56 |
51 | EE | Cláudio T. Silva,
Joseph S. B. Mitchell,
Arie E. Kaufman:
Fast Rendering of Irregular Grids.
VVS 1996: 15- |
50 | EE | Hanspeter Pfister,
Arie E. Kaufman:
Cube-4 - A Scalable Architecture for Real-Time Volume Rendering.
VVS 1996: 47- |
49 | | Arie E. Kaufman:
Volume Visualization.
ACM Comput. Surv. 28(1): 165-167 (1996) |
48 | EE | Arie E. Kaufman:
Editorial.
IEEE Trans. Vis. Comput. Graph. 2(3): 185 (1996) |
1995 |
47 | EE | Cláudio T. Silva,
Joseph S. B. Mitchell,
Arie E. Kaufman:
Automatic Generation of Triangular Irregular Networks Using Greedy Cuts.
IEEE Visualization 1995: 201-208 |
46 | EE | Lichan Hong,
Xiaoyang Mao,
Arie E. Kaufman:
Interactive Visualization of Mixed Scalar and Vector Fields.
IEEE Visualization 1995: 240-247 |
45 | EE | Taosong He,
Lichan Hong,
Arie E. Kaufman,
Amitabh Varshney,
Sidney W. Wang:
Voxel Based Object Simplification.
IEEE Visualization 1995: 296-303 |
44 | EE | Xiaoyang Mao,
Lichan Hong,
Arie E. Kaufman:
Splatting of Curvilinear Volumes.
IEEE Visualization 1995: 61-68 |
43 | EE | Sidney W. Wang,
Arie E. Kaufman:
Volume Sculpting.
SI3D 1995: 151-156, 214 |
42 | EE | Lisa M. Sobierajski,
Arie E. Kaufman:
Volumetric Ray Tracing.
VVS 1995: 11-18 |
41 | EE | Hanspeter Pfister,
Arie E. Kaufman,
Tzi-cker Chiueh:
Cube-3: A Real-Time Architecture for High-Resolution Volume Visualization.
VVS 1995: 75-82 |
40 | | Daniel Cohen-Or,
Arie E. Kaufman:
Fundamentals of Surface Voxelization.
CVGIP: Graphical Model and Image Processing 57(6): 453-461 (1995) |
39 | | Jürgen Hesser,
Reinhard Männer,
Günter Knittel,
Wolfgang Straßer,
Hanspeter Pfister,
Arie E. Kaufman:
Three Architectures for Volume Rendering.
Comput. Graph. Forum 14(3): 111-122 (1995) |
38 | EE | Hanspeter Pfister,
Frank Wessels,
Arie E. Kaufman:
Gradient estimation and sheared interpolation for the cube architecture.
Computers & Graphics 19(5): 667-677 (1995) |
37 | | Daniel Cohen-Or,
Arie E. Kaufman:
A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering.
IEEE Trans. Computers 44(5): 707-710 (1995) |
1994 |
36 | | R. Daniel Bergeron,
Arie E. Kaufman:
Proceedings IEEE Visualization '94, Washington, DC, USA, October 17-21, 1994
IEEE Computer Society 1994 |
35 | | Cláudio T. Silva,
Arie E. Kaufman:
Parallel Performance Measures for Volume Ray Casting.
IEEE Visualization 1994: 196-203 |
34 | | Ricardo S. Avila,
Taosong He,
Lichan Hong,
Arie E. Kaufman,
Hanspeter Pfister,
Cláudio T. Silva,
Lisa M. Sobierajski,
Sidney W. Wang:
VolVis: A Diversified Volume Visualization System.
IEEE Visualization 1994: 31-38 |
33 | | Taosong He,
Sidney W. Wang,
Arie E. Kaufman:
Wavelet-Based Volume Morphing.
IEEE Visualization 1994: 85-92 |
32 | | Cláudio T. Silva,
Lichan Hong,
Arie E. Kaufman:
Flow Surface Probes for Vector Field Visualization.
Scientific Visualization 1994: 295-310 |
31 | | Arie E. Kaufman:
Visuarization - Guest Editor's Introduction.
IEEE Computer 27(7): 18-19 (1994) |
30 | | Daniel Cohen,
Arie E. Kaufman,
Yingxing Wang:
Generating a smooth voxel-based model from an irregular polygon mesh.
The Visual Computer 10(6): 295-305 (1994) |
1993 |
29 | | Arie E. Kaufman:
Rendering, Visualization and Rasterization Hardware (Eurographics'91 Workshop)
Springer 1993 |
28 | | Taosong He,
Arie E. Kaufman:
Virtual Input Devices for 3D Systems.
IEEE Visualization 1993: 142-149 |
27 | | Sidney W. Wang,
Arie E. Kaufman:
Volume Sampled Voxelization of Geometric Primitives.
IEEE Visualization 1993: 70-85 |
26 | | Arie E. Kaufman,
Daniel Cohen-Or,
Roni Yagel:
Volume Graphics.
IEEE Computer 26(7): 51-64 (1993) |
25 | | Lisa M. Sobierajski,
Daniel Cohen,
Arie E. Kaufman,
Roni Yagel,
David E. Acker:
A fast display method for volumetric data.
The Visual Computer 10(2): 116-124 (1993) |
1992 |
24 | | Arie E. Kaufman,
Gregory M. Nielson:
Proceedings IEEE Visualization '92
IEEE Computer Society 1992 |
23 | | Ricardo S. Avila,
Lisa M. Sobierajski,
Arie E. Kaufman:
Towards a Comprehensive Volume Visualization System.
IEEE Visualization 1992: 13-20 |
22 | EE | Roni Yagel,
Arie E. Kaufman:
Template-Based Volume Viewing.
Comput. Graph. Forum 11(3): 153-167 (1992) |
21 | | Roni Yagel,
Daniel Cohen,
Arie E. Kaufman:
Normal estimation in 3D discrete space.
The Visual Computer 8(5&6): 278-291 (1992) |
1991 |
20 | | Arie E. Kaufman:
Volume Synthesis Principles.
Focus on Scientific Visualization 1991: 123-137 |
19 | | Roni Yagel,
Arie E. Kaufman,
Q. Zhang:
Realistic Volumetric Imaging.
IEEE Visualization 1991: 226-231 |
1990 |
18 | | Arie E. Kaufman:
3D Volume Visualization.
Advances in Computer Graphics 1990: 175-203 |
17 | | Arie E. Kaufman,
Roni Yagel,
Reuven Bakalash,
I. Spector:
Volume Visualization in Cell Biology.
IEEE Visualization 1990: 160-167 |
16 | | Daniel Cohen,
Arie E. Kaufman,
Reuven Bakalash,
Samuel Bergman:
Real time discrete shading.
The Visual Computer 6(1): 16-27 (1990) |
1989 |
15 | | Arie E. Kaufman,
Reuven Bakalash,
Daniel Cohen-Or:
Viewing and Rendering Processor for a Volume Visualization System.
Advances in Computer Graphics Hardware 1989: 171-178 |
14 | EE | Arie E. Kaufman:
Guest editor's introduction : 3D voxel-based graphics.
Computers & Graphics 13(2): 133-134 (1989) |
13 | EE | Reuven Bakalash,
Arie E. Kaufman:
Medicube: A 3D medical imaging architecture.
Computers & Graphics 13(2): 151-157 (1989) |
1988 |
12 | | Arie E. Kaufman:
The voxblt Engine: A Voxel Frame Buffer Processor.
Advances in Computer Graphics Hardware 1988: 85-102 |
11 | EE | Arie E. Kaufman:
Efficient algorithms for scan-converting 3D polygons.
Computers & Graphics 12(2): 213-219 (1988) |
10 | | Arie E. Kaufman:
TSL - a Texture Synthesis Language.
The Visual Computer 4(3): 148-158 (1988) |
9 | | Arie E. Kaufman:
The CUBE Workstation - a 3-D voxel-based graphics environment.
The Visual Computer 4(4): 210-221 (1988) |
1987 |
8 | | Arie E. Kaufman:
A Two-Dimensional Frame Buffer Processor.
Advances in Computer Graphics Hardware 1987: 93-109 |
7 | EE | Arie E. Kaufman:
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes.
SIGGRAPH 1987: 171-179 |
1986 |
6 | | Arie E. Kaufman:
Towards a 3-D Graphics Workstation.
Advances in Computer Graphics Hardware 1986: 17-26 |
5 | | Arie E. Kaufman:
Voxel-Based Architecture for Three-Dimensional Graphics.
IFIP Congress 1986: 361-366 |
4 | | Arie E. Kaufman:
Computer artist's color naming system.
The Visual Computer 2(4): 255-260 (1986) |
1984 |
3 | EE | Arie E. Kaufman:
Tailored-List and Recombination-Delaying Buddy Systems.
ACM Trans. Program. Lang. Syst. 6(1): 118-125 (1984) |
1982 |
2 | | Toby Berk,
Lee Brownston,
Arie E. Kaufman:
A Human Factors Study of Color Notation Systems for Computer Graphics.
Commun. ACM 25(8): 547-550 (1982) |
1980 |
1 | EE | Arie E. Kaufman:
Variations on the binary buddy system for dynamic memory management.
ACM Southeast Regional Conference 1980: 73-78 |