2008 |
26 | EE | Doyub Kim,
Oh-Young Song,
Hyeong-Seok Ko:
A Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting.
Comput. Graph. Forum 27(2): 467-475 (2008) |
2007 |
25 | EE | Ig-Jae Kim,
Hyeong-Seok Ko:
Intuitive quasi-eigen faces.
GRAPHITE 2007: 33-38 |
24 | EE | Ig-Jae Kim,
Hyeong-Seok Ko:
3D Lip-Synch Generation with Data-Faithful Machine Learning.
Comput. Graph. Forum 26(3): 295-301 (2007) |
23 | EE | Min Gyu Choi,
Seung Yong Woo,
Hyeong-Seok Ko:
Real-Time Simulation of Thin Shells.
Comput. Graph. Forum 26(3): 349-354 (2007) |
22 | EE | Oh-Young Song,
Doyub Kim,
Hyeong-Seok Ko:
Derivative Particles for Simulating Detailed Movements of Fluids.
IEEE Trans. Vis. Comput. Graph. 13(4): 711-719 (2007) |
2006 |
21 | EE | Hyeong-Seok Ko,
Daniel Cohen-Or,
Demetri Terzopoulos,
Joe D. Warren:
Special Issue: PG2004.
Graphical Models 68(4): 323 (2006) |
2005 |
20 | EE | Oh-Young Song,
Hyuncheol Shin,
Hyeong-Seok Ko:
Stable but nondissipative water.
ACM Trans. Graph. 24(1): 81-97 (2005) |
19 | EE | Seyoon Tak,
Hyeong-Seok Ko:
A physically-based motion retargeting filter.
ACM Trans. Graph. 24(1): 98-117 (2005) |
18 | EE | Kwang-Jin Choi,
Hyeong-Seok Ko:
Research problems in clothing simulation.
Computer-Aided Design 37(6): 585-592 (2005) |
17 | EE | Min Gyu Choi,
Hyeong-Seok Ko:
Modal Warping: Real-Time Simulation of Large Rotational Deformation and Manipulation.
IEEE Trans. Vis. Comput. Graph. 11(1): 91-101 (2005) |
16 | EE | Byoungwon Choe,
Hyeong-Seok Ko:
A Statistical Wisp Model and Pseudophysical Approaches for InteractiveHairstyle Generation.
IEEE Trans. Vis. Comput. Graph. 11(2): 160-170 (2005) |
2002 |
15 | EE | Seyoon Tak,
Oh-Young Song,
Hyeong-Seok Ko:
Spacetime Sweeping: An Interactive Dynamic Constraints Solver.
CA 2002: 261-270 |
14 | EE | Kwang-Jin Choi,
Hyeong-Seok Ko:
Stable but responsive cloth.
SIGGRAPH 2002: 604-611 |
13 | EE | Kwang-Jin Choi,
Hyeong-Seok Ko:
Stable but responsive cloth.
ACM Trans. Graph. 21(3): 604-611 (2002) |
12 | | Hyeong-Seok Ko:
Editorial.
Journal of Visualization and Computer Animation 13(2): (2002) |
2001 |
11 | EE | Hyeong-Seok Ko,
Norman I. Badler:
The International Workshop on Human Modeling and Animation in Graphical Models.
Graphical Models 63(2): 65 (2001) |
10 | EE | Doo-Won Lee,
Hyeong-Seok Ko:
Natural Hairstyle Modeling and Animation.
Graphical Models 63(2): 67-85 (2001) |
9 | | Byoungwon Choe,
Hanook Lee,
Hyeong-Seok Ko:
Performance-driven muscle-based facial animation.
Journal of Visualization and Computer Animation 12(2): 67-79 (2001) |
2000 |
8 | EE | Eung-Seok Lee,
Hyeong-Seok Ko:
Vertex Data Compression for Triangular Meshes.
Pacific Conference on Computer Graphics and Applications 2000: 225-234 |
7 | | Seyoon Tak,
Oh-Young Song,
Hyeong-Seok Ko:
Motion Balance Filtering.
Comput. Graph. Forum 19(3): (2000) |
6 | | Kwang-Jin Choi,
Hyeong-Seok Ko:
Online motion retargetting.
Journal of Visualization and Computer Animation 11(5): 223-235 (2000) |
1999 |
5 | EE | Kwang-Jin Choi,
Hyeong-Seok Ko:
On-line Motion Retargetting.
Pacific Conference on Computer Graphics and Applications 1999: 32-42 |
4 | | Kwang-Jin Choi,
Sang-Hyun Park,
Hyeong-Seok Ko:
Processing Motion Capture Data to Achieve Positional Accuracy.
Graphical Models and Image Processing 61(5): 260-273 (1999) |
3 | | Dongryeol Kim,
Jinsoo Kim,
Hyeong-Seok Ko:
Unification of Distance and Volume Optimization in Surface Simplification.
Graphical Models and Image Processing 61(6): 363-367 (1999) |
1996 |
2 | EE | James F. Cremer,
Joseph K. Kearney,
Hyeong-Seok Ko:
Simulation and scenario support for virtual environments.
Computers & Graphics 20(2): 199-206 (1996) |
1 | | Hyeong-Seok Ko,
James F. Cremer:
VRLOCO: Real-Time Human Locomotion from Positional Input Streams.
Presence 5(4): 367-380 (1996) |