2008 |
57 | EE | Hui Zhang,
Guiming Qin,
Kaihuai Qin,
Hanqiu Sun:
A Biorthogonal Wavelet Approach based on Dual Subdivision.
Comput. Graph. Forum 27(7): 1815-1822 (2008) |
56 | EE | Yanci Zhang,
Hanqiu Sun,
Enhua Wu:
NBS: A new representation for point surfaces based on genetic clustering algorithm: CAD and Graphics.
Computers & Graphics 32(6): 639-646 (2008) |
55 | EE | Wencheng Wang,
Jing Li,
Hanqiu Sun,
Enhua Wu:
Layer-Based Representation of Polyhedrons for Point Containment Tests.
IEEE Trans. Vis. Comput. Graph. 14(1): 73-83 (2008) |
54 | EE | Yanwen Guo,
Hanqiu Sun,
Qunsheng Peng,
Zhongding Jiang:
Mesh-Guided Optimized Retexturing for Image and Video.
IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008) |
53 | EE | Fan Zhang,
Hanqiu Sun,
Leilei Xu,
Kitlun Lee:
Hardware-Accelerated Parallel-Split Shadow Maps.
Int. J. Image Graphics 8(2): 223-241 (2008) |
52 | EE | Leilei Xu,
Hanqiu Sun,
Lifeng Wang:
Multi-resolution parametric synthesis of manipulative dynamic textures.
Journal of Visualization and Computer Animation 19(3-4): 387-398 (2008) |
51 | EE | Fan Zhang,
Hanqiu Sun,
Chong Zhao,
Lifeng Wang:
Generalized minimum-norm perspective shadow maps.
Journal of Visualization and Computer Animation 19(5): 553-567 (2008) |
50 | EE | Bin Sheng,
Enhua Wu,
Hanqiu Sun:
Sketching freeform meshes using graph rotation functions.
The Visual Computer 24(7-9): 745-752 (2008) |
2007 |
49 | EE | Leilei Xu,
Hanqiu Sun,
Jiaya Jia,
Chenjun Tao:
Dynamic Texture Synthesis in the YUV Color-Space.
ICEC 2007: 243-248 |
48 | EE | Fan Zhang,
Hanqiu Sun,
Chong Zhao,
Lifeng Wang:
Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games.
ICEC 2007: 66-78 |
47 | EE | Huawei Wang,
Kaihuai Qin,
Hanqiu Sun:
v3-Subdivision-Based Biorthogonal Wavelets.
IEEE Trans. Vis. Comput. Graph. 13(5): 914-925 (2007) |
46 | EE | Hui Chen,
Hanqiu Sun,
Xiaogang Jin:
Interactive soft-touch dynamic deformations.
Journal of Visualization and Computer Animation 18(3): 153-163 (2007) |
45 | EE | Hui Chen,
Wen Wu,
Hanqiu Sun,
Pheng-Ann Heng:
Dynamic touch-enabled virtual palpation.
Journal of Visualization and Computer Animation 18(4-5): 339-348 (2007) |
44 | EE | Yanwen Guo,
Fuyan Zhang,
Chunxiao Liu,
Hanqiu Sun,
Qunsheng Peng:
Learning-based 3D face detection using geometric context.
Journal of Visualization and Computer Animation 18(4-5): 483-492 (2007) |
43 | EE | Jianbing Shen,
Xiaogang Jin,
Hanqiu Sun:
High dynamic range image tone mapping and retexturing using fast trilateral filtering.
The Visual Computer 23(9-11): 641-650 (2007) |
42 | EE | Hanqiu Sun,
Huawei Wang,
Hui Chen,
Kaihuai Qin:
Touch-enabled haptic modeling of deformable multi-resolution surfaces.
Virtual Reality 11(1): 45-60 (2007) |
2006 |
41 | EE | Pheng-Ann Heng,
Tien-Tsin Wong,
Ka-Man Leung,
Yim-Pan Chui,
Hanqiu Sun:
A Haptic Needle Manipulation Simulator for Chinese Acupuncture Learning and Training.
Int. J. Image Graphics 6(2): 205-230 (2006) |
40 | EE | Hui Chen,
Hanqiu Sun:
Body-Based Haptic Interaction Model for Touch-Enabled Virtual Environments.
Presence 15(2): 186-203 (2006) |
39 | EE | Xiaogang Jin,
Juncong Lin,
Charlie C. L. Wang,
Jieqing Feng,
Hanqiu Sun:
Mesh fusion using functional blending on topologically incompatible sections.
The Visual Computer 22(4): 266-275 (2006) |
2005 |
38 | EE | Denggao Li,
Kaihuai Qin,
Hanqiu Sun:
Curve modeling with constrained B-spline wavelets.
Computer Aided Geometric Design 2005: 45-56 |
37 | EE | Yanwen Guo,
Jin Wang,
Hanqiu Sun,
Xiufen Cui,
Qunsheng Peng:
A novel constrained texture mapping method based on harmonic map.
Computers & Graphics 29(6): 972-979 (2005) |
36 | EE | Huawei Wang,
Kaihuai Qin,
Hanqiu Sun:
Evaluation of Non-uniform Doo-sabin Surfaces.
Int. J. Comput. Geometry Appl. 15(3): 299-324 (2005) |
35 | EE | Wencheng Wang,
Hanqiu Sun,
Enhua Wu:
Projective Volume Rendering By Excluding Occluded Voxels.
Int. J. Image Graphics 5(2): 413-432 (2005) |
34 | EE | Xiaogang Jin,
Shengjun Liu,
Charlie C. L. Wang,
Jieqing Feng,
Hanqiu Sun:
Blob-based liquid morphing.
Journal of Visualization and Computer Animation 16(3-4): 391-403 (2005) |
33 | EE | Yanwen Guo,
Jin Wang,
Xiang Zeng,
Zhongyi Xie,
Hanqiu Sun,
Qunsheng Peng:
Image and video retexturing.
Journal of Visualization and Computer Animation 16(3-4): 451-461 (2005) |
32 | EE | Zhengwen Fan,
Xiaogang Jin,
Jieqing Feng,
Hanqiu Sun:
Mesh morphing using polycube-based cross-parameterization.
Journal of Visualization and Computer Animation 16(3-4): 499-508 (2005) |
2004 |
31 | EE | Denggao Li,
Kaihuai Qin,
Hanqiu Sun:
Unlifted Loop Subdivision Wavelets.
Pacific Conference on Computer Graphics and Applications 2004: 25-33 |
30 | EE | Hui Chen,
Hanqiu Sun:
Multi-resolution haptic interaction of hybrid virtual environments.
VRST 2004: 201-208 |
29 | EE | Kup-Sze Choi,
Hanqiu Sun,
Pheng-Ann Heng:
An efficient and scalable deformable model for virtual reality-based medical applications.
Artificial Intelligence in Medicine 32(1): 51-69 (2004) |
28 | EE | Kup-Sze Choi,
Hanqiu Sun,
Pheng-Ann Heng,
Jun Zou:
Deformable simulation using force propagation model with finite element optimization.
Computers & Graphics 28(4): 559-568 (2004) |
2003 |
27 | EE | Xiaogang Jin,
Hanqiu Sun,
Qunsheng Peng:
Subdivision interpolating implicit surfaces.
Computers & Graphics 27(5): 763-772 (2003) |
26 | | Kup-Sze Choi,
Hanqiu Sun,
Pheng-Ann Heng:
Interactive deformation of soft tissues with haptic feedback for medical learning.
IEEE Transactions on Information Technology in Biomedicine 7(4): 358-363 (2003) |
25 | EE | Yanyun Chen,
Hanqiu Sun,
Hui Lin,
Enhua Wu:
Modelling and rendering of snowy natural scenery using multi-mapping techniques.
Journal of Visualization and Computer Animation 14(1): 21-30 (2003) |
2002 |
24 | | Jiaoying Shi,
Larry F. Hodges,
Hanqiu Sun,
Qunsheng Peng:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002
ACM 2002 |
23 | EE | Wenting Zheng,
Hanqiu Sun,
Hujun Bao,
Qunsheng Peng:
Rendering of virtual environments based on polygonal & point-based models.
VRST 2002: 25-32 |
22 | EE | Hui Chen,
Hanqiu Sun:
Real-time haptic sculpting in virtual volume space.
VRST 2002: 81-88 |
21 | EE | Kup-Sze Choi,
Hanqiu Sun,
Pheng-Ann Heng,
Jack C. Y. Cheng:
A scalable force propagation approach for web-baseddeformable simulation of soft tissues.
Web3D 2002: 185-193 |
2001 |
20 | | Pheng-Ann Heng,
Hanqiu Sun,
Kwong-Wai Chen,
Tien-Tsin Wong:
Interactive Navigation of Virtual Vessel Tracking with 3D Intelligent Scissors.
Int. J. Image Graphics 1(2): 273-285 (2001) |
2000 |
19 | EE | Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Pheng-Ann Heng,
Tien-Tsin Wong,
Hanqiu Sun:
Progressive Geometry Compression for Meshes.
Pacific Conference on Computer Graphics and Applications 2000: 408-410 |
18 | EE | Kwong-Wai Chen,
Pheng-Ann Heng,
Hanqiu Sun:
Direct haptic rendering of isosurface by intermediate representation.
VRST 2000: 188-194 |
17 | EE | Xuehui Liu,
Hanqiu Sun,
Enhua Wu:
A hybrid method of image synthesis in IBR for novel viewpoints.
VRST 2000: 55-60 |
16 | | Hanqiu Sun,
Hujun Bao:
Interactive texture mapping for polygonal models.
Comput. Geom. 15(1-3): 41-49 (2000) |
15 | | Hanqiu Sun,
Mark Green:
A framework for interactive responsive animation.
Journal of Visualization and Computer Animation 11(2): 83-94 (2000) |
14 | | Hanqiu Sun,
Kwok-hang Tsang:
Fuzzy Posture Input for Virtual-Hand Models.
Presence 9(5): 473-485 (2000) |
1999 |
13 | | Hanqiu Sun,
Kwong-Wai Chen,
Pheng-Ann Heng:
A Study on How Depth Perception Is Affected by Different Presentations of 3D Objects.
HCI (1) 1999: 481-485 |
12 | EE | Wenting Zheng,
Hujun Bao,
Qunsheng Peng,
Hanqiu Sun:
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Pacific Conference on Computer Graphics and Applications 1999: 222-230 |
11 | EE | Hanqiu Sun,
Hujun Bao,
Tong Ngai Man,
Wu Lam Fai:
Interactive task planning in virtual assembly.
VRST 1999: 174-175 |
10 | | Hanqiu Sun,
Xiaobu Yuan,
George Baciu,
Yunqing Gu:
Direct Virtual-hand Interface in Robot Assembly Programming.
J. Vis. Lang. Comput. 10(1): 55-68 (1999) |
9 | | George Baciu,
Wingo Sai-Keung Wong,
Hanqiu Sun:
RECODE: an image-based collision detection algorithm.
Journal of Visualization and Computer Animation 10(4): 181-192 (1999) |
1998 |
8 | | Kevin Chun-Ho Wong,
Tommy Yu-Hang Siu,
Pheng-Ann Heng,
Hanqiu Sun:
Interactive Volume Cutting.
Graphics Interface 1998: 99-106 |
7 | EE | George Baciu,
Wingo Sai-Keung Wong,
Hanqiu Sun:
RECODE: An Image-based Collision Detection Algorithm.
Pacific Conference on Computer Graphics and Applications 1998: 125-133 |
6 | EE | George Baciu,
Wingo Sai-Keung Wong,
Hanqiu Sun:
Hardware-assisted virtual collisions.
VRST 1998: 145-151 |
5 | EE | Clifford K. F. So,
George Baciu,
Hanqiu Sun:
Reconstruction of 3D virtual buildings from 2D architectural floor plans.
VRST 1998: 17-23 |
4 | EE | Elton K. H. Tsang,
Hanqiu Sun,
Mark Green:
Virtual world modeler.
VRST 1998: 179-186 |
1997 |
3 | | Hanqiu Sun:
Data Input Devices and Application in Virtual Reality.
HCI (2) 1997: 1001-1004 |
2 | EE | Xiaobu Yuan,
Hanqiu Sun:
P-buffer: a hidden-line algorithm in image-space.
Computers & Graphics 21(3): 359-366 (1997) |
1996 |
1 | | Hanqiu Sun:
Complexity Analysis of Molecular Specification and Processing of Scene Animations.
Journal of Visualization and Computer Animation 7(2): 111-119 (1996) |