2008 |
29 | EE | Takashi Kanai,
Yutaka Ohtake:
Discrete shortest paths on smooth surface representations.
Shape Modeling International 2008: 283-284 |
2006 |
28 | EE | Takashi Kanai,
Yutaka Ohtake,
Hiroaki Kawata,
Kiwamu Kase:
GPU-based rendering of sparse low-degree implicit surfaces.
GRAPHITE 2006: 165-171 |
27 | EE | Arnaud Gelas,
Yutaka Ohtake,
Takashi Kanai,
Rémy Prost:
Approximation of Unorganized Point Set with Composite Implicit Surface.
ICIP 2006: 1217-1220 |
26 | EE | Yutaka Ohtake,
Takashi Kanai,
Kiwamu Kase:
A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces.
SMI 2006: 30 |
25 | EE | Takashi Kanai,
Yutaka Ohtake,
Kiwamu Kase:
Hierarchical error-driven approximation of implicit surfaces from polygonal meshes.
Symposium on Geometry Processing 2006: 21-30 |
2005 |
24 | EE | Takashi Kanai:
Parametric curves on meshes.
GRAPHITE 2005: 413-416 |
23 | EE | Hiroaki Kawata,
Takashi Kanai:
Direct Point Rendering on GPU.
ISVC 2005: 587-594 |
22 | | Hiroaki Kawata,
Alexandre Gouaillard,
Masahiko Morita,
Kenji Kohiyama,
Takashi Kanai:
Image-Based Point Rendering and Its Application to Color Editing Tool.
WSCG (Short Papers) 2005: 105-108 |
2004 |
21 | EE | Masahiro Fujita,
Takashi Kanai:
Precomputed Radiance Transfer with Spatially-Varying Lighting Effects.
CGIV 2004: 101-108 |
20 | EE | Hiroaki Kawata,
Alexandre Gouaillard,
Takashi Kanai:
Interactive Point-Based Painterly Rendering.
CW 2004: 293-299 |
19 | | Alexandre Gouaillard,
Arnaud Gelas,
Sébastien Valette,
Eric Boix,
Takashi Kanai,
Rémy Prost:
Remeshing algorithm for multiresolution prior model in segmentation.
ICIP 2004: 2753-2756 |
18 | EE | Yusuke Yasui,
Takashi Kanai:
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware.
SMI 2004: 129-138 |
17 | EE | Yusuke Yasui,
Takashi Kanai:
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware (Figures 7, 8, and 9).
SMI 2004: 387 |
2003 |
16 | EE | Tessai Hayama,
Takashi Kanai,
Susumu Kunifuji:
Personalized Environment for Skimming Documents.
KES 2003: 771-778 |
2001 |
15 | EE | Takashi Michikawa,
Takashi Kanai,
Masahiro Fujita,
Hiroaki Chiyokura:
Multiresolution Interpolation Meshes.
Pacific Conference on Computer Graphics and Applications 2001: 60-69 |
14 | EE | Takashi Kanai:
MeshToSS: Converting Subdivision Surfaces from Dense Meshes.
VMV 2001: 325-332 |
13 | EE | Akira Wakita,
Takamichi Hayashi,
Takashi Kanai,
Hiroaki Chiyokura:
Using lattice for web-based medical applications.
Web3D 2001: 29-34 |
12 | EE | Takashi Kanai,
Hiromasa Suzuki:
Approximate shortest path on a polyhedral surface and its applications.
Computer-Aided Design 33(11): 801-811 (2001) |
2000 |
11 | EE | Takashi Kanai,
Hiromasa Suzuki:
Approximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications.
GMP 2000: 241-250 |
10 | EE | Takashi Kanai,
Li Jian,
Susumu Kunifuji:
Related document-based information filtering applied to the association model information retrieval system.
KES 2000: 225-228 |
9 | EE | Shingo Takeuchi,
Hiromasa Suzuki,
Fumihiko Kimura,
Takashi Kanai,
Kenji Shimada:
Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces.
Pacific Conference on Computer Graphics and Applications 2000: 202-212 |
8 | EE | Takashi Kanai,
Hiromasa Suzuki,
Fumihiko Kimura:
Metamorphosis of Arbitrary Triangular Meshes.
IEEE Computer Graphics and Applications 20(2): 62-75 (2000) |
7 | EE | Hiromasa Suzuki,
Yusuke Sakurai,
Takashi Kanai,
Fumihiko Kimura:
Interactive mesh dragging with an adaptive remeshing technique.
The Visual Computer 16(3-4): 159-176 (2000) |
1999 |
6 | | Takashi Kanai,
Hiromasa Suzuki,
Jun Mitani,
Fumihiko Kimura:
Interactive Mesh Fusion Based on Local 3D Metamorphosis.
Graphics Interface 1999: 148-156 |
5 | EE | Hiromasa Suzuki,
Shingo Takeuchi,
Fumihiko Kimura,
Takashi Kanai:
Subdivision Surface Fitting to a Range of Points.
Pacific Conference on Computer Graphics and Applications 1999: 158-167 |
1998 |
4 | EE | Hiromasa Suzuki,
Yusuke Sakurai,
Takashi Kanai,
Fumihiko Kimura:
Interactive Mesh Dragging with Adaptive Remeshing Technique.
Pacific Conference on Computer Graphics and Applications 1998: 188-197 |
3 | EE | Takashi Kanai,
Hiromasa Suzuki,
Fumihiko Kimura:
Three-dimensional geometric metamorphosis based on harmonic maps.
The Visual Computer 14(4): 166-176 (1998) |
1997 |
2 | EE | Takashi Kanai,
Hiromasa Suzuki,
Fumihiko Kimura:
3D geometric metamorphosis based on harmonic map.
Pacific Conference on Computer Graphics and Applications 1997: 97-104 |
1 | EE | Takashi Kanai,
Susumu Kunifuji:
Legal Reasoning Using Abductive Logic Programming.
JACIII 1(2): 114-120 (1997) |