2006 |
15 | EE | John M. Schreiner,
Carlos Eduardo Scheidegger,
Shachar Fleishman,
Cláudio T. Silva:
Direct (Re)Meshing for Efficient Surface Processing.
Comput. Graph. Forum 25(3): 527-536 (2006) |
2005 |
14 | | Carlos Eduardo Scheidegger,
Shachar Fleishman,
Cláudio T. Silva:
Triangulating Point Set Surfaces with Bounded Error.
Symposium on Geometry Processing 2005: 63-72 |
13 | EE | Dirce Uesu,
Louis Bavoil,
Shachar Fleishman,
Jason Shepherd,
Cláudio T. Silva:
Simplification of Unstructured Tetrahedral Meshes by Point Sampling.
Volume Graphics 2005: 157-165 |
12 | EE | Shachar Fleishman,
Daniel Cohen-Or,
Cláudio T. Silva:
Robust moving least-squares fitting with sharp features.
ACM Trans. Graph. 24(3): 544-552 (2005) |
2003 |
11 | EE | Shachar Fleishman,
Iddo Drori,
Daniel Cohen-Or:
Bilateral mesh denoising.
ACM Trans. Graph. 22(3): 950-953 (2003) |
10 | EE | Shachar Fleishman,
Daniel Cohen-Or,
Marc Alexa,
Cláudio T. Silva:
Progressive point set surfaces.
ACM Trans. Graph. 22(4): 997-1011 (2003) |
9 | EE | Marc Alexa,
Johannes Behr,
Daniel Cohen-Or,
Shachar Fleishman,
David Levin,
Cláudio T. Silva:
Computing and Rendering Point Set Surfaces.
IEEE Trans. Vis. Comput. Graph. 9(1): 3-15 (2003) |
2002 |
8 | EE | Wagner Toledo Corrêa,
Shachar Fleishman,
Cláudio T. Silva:
Towards Point-Based Acquisition and Rendering of Large Real-World Environments.
SIBGRAPI 2002: 59- |
2001 |
7 | EE | Marc Alexa,
Johannes Behr,
Daniel Cohen-Or,
Shachar Fleishman,
David Levin,
Cláudio T. Silva:
Point Set Surfaces.
IEEE Visualization 2001 |
2000 |
6 | EE | Tae-Joon Park,
Shachar Fleishman,
Daniel Cohen-Or,
Dani Lischinski:
Compression of Indoor Video Sequences Using Homography-Based Segmentation.
Pacific Conference on Computer Graphics and Applications 2000: 290-299 |
5 | | Shachar Fleishman,
Daniel Cohen-Or,
Dani Lischinski:
Automatic Camera Placement for Image-Based Modeling.
Comput. Graph. Forum 19(2): 101-110 (2000) |
1999 |
4 | EE | Shachar Fleishman,
Daniel Cohen-Or,
Dani Lischinski:
Automatic Camera Placement for Image-Based Modeling.
Pacific Conference on Computer Graphics and Applications 1999: 12-20 |
3 | EE | Daniel Cohen-Or,
Yair Mann,
Shachar Fleishman:
Deep Compression for Streaming Texture Intensive Animations.
SIGGRAPH 1999: 261-268 |
2 | EE | Shachar Fleishman,
Baoquan Chen,
Arie E. Kaufman,
Daniel Cohen-Or:
Navigating through sparse views.
VRST 1999: 82-87 |
1995 |
1 | | Daniel Cohen-Or,
Shachar Fleishman:
An Incremental Alignment Algorithm for Parallel Volume Rendering.
Comput. Graph. Forum 14(3): 123-134 (1995) |