2008 | ||
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126 | EE | Chunxiao Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen: Distortion Optimization based Image Completion from a Large Displacement View. Comput. Graph. Forum 27(7): 1755-1764 (2008) |
125 | EE | Yun Zeng, Dimitris Samaras, Wei Chen, Qunsheng Peng: Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images. Computer Vision and Image Understanding 112(1): 81-90 (2008) |
124 | EE | Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng: Molecular field feature extraction and analysis with level set method. Computers & Graphics 32(6): 632-638 (2008) |
123 | EE | Yanwen Guo, Hanqiu Sun, Qunsheng Peng, Zhongding Jiang: Mesh-Guided Optimized Retexturing for Image and Video. IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008) |
122 | EE | Yanli Liu, Jin Wang, Xi Chen, Yanwen Guo, Qunsheng Peng: A Robust and Fast Non-Local Means Algorithm for Image Denoising. J. Comput. Sci. Technol. 23(2): 270-279 (2008) |
121 | EE | Chunxia Xiao, Shu Liu, Hongbo Fu, Chengchun Lin, Chengfang Song, Zhiyong Huang, Fazhi He, Qunsheng Peng: Video completion and synthesis. Journal of Visualization and Computer Animation 19(3-4): 341-353 (2008) |
120 | EE | Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng: High frequency geometric detail manipulation and editing for point-sampled surfaces. The Visual Computer 24(2): 125-138 (2008) |
119 | EE | Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: GPU-based rendering for deformable translucent objects. The Visual Computer 24(2): 95-103 (2008) |
118 | EE | Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng: Caustic spot light for rendering caustics. The Visual Computer 24(7-9): 485-494 (2008) |
117 | EE | Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao: Real-time editing and relighting of homogeneous translucent materials. The Visual Computer 24(7-9): 565-575 (2008) |
116 | EE | Changbo Wang, Zhangye Wang, Xin Zhang, Lei Huang, Zhiliang Yang, Qunsheng Peng: Real-time modeling and rendering of raining scenes. The Visual Computer 24(7-9): 605-616 (2008) |
2007 | ||
115 | EE | Lanfang Miao, Qunsheng Peng: Point Sampled Surface Reconstruction Based on Local Geometry. Edutainment 2007: 701-710 |
114 | Zheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng: Interactive rendering of multiple scattering in participating media using separable phase function. GRAPP (GM/R) 2007: 262-270 | |
113 | EE | Dengfeng Chai, Qunsheng Peng: Bilayer Stereo Matching. ICCV 2007: 1-8 |
112 | EE | Feng Tang, Jin Wang, Hai Tao, Qunsheng Peng: Probabilistic Hierarchical Face Model for Feature Localization. WACV 2007: 53 |
111 | EE | Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo: Gradient domain editing of deforming mesh sequences. ACM Trans. Graph. 26(3): 84 (2007) |
110 | EE | Min Hu, Junhui Wang, Qunsheng Peng: Identification and visualization of cage-shaped proteins. Bioinformatics 23(24): 3400-3402 (2007) |
109 | EE | Minghao Pan, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao: Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. Comput. Graph. Forum 26(3): 485-493 (2007) |
108 | EE | Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng, A. Robin Forrest: Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. J. Comput. Sci. Technol. 22(5): 749-760 (2007) |
107 | EE | Shiguang Liu, Zhangye Wang, Zheng Gong, Lei Huang, Qunsheng Peng: Physically based animation of sandstorm. Journal of Visualization and Computer Animation 18(4-5): 259-269 (2007) |
106 | EE | Long Zhang, Yubo Zhang, Zhongding Jiang, Luying Li, Wei Chen, Qunsheng Peng: Precomputing data-driven tree animation. Journal of Visualization and Computer Animation 18(4-5): 371-382 (2007) |
105 | EE | Yanwen Guo, Fuyan Zhang, Chunxiao Liu, Hanqiu Sun, Qunsheng Peng: Learning-based 3D face detection using geometric context. Journal of Visualization and Computer Animation 18(4-5): 483-492 (2007) |
104 | EE | Changbo Wang, Zhangye Wang, Qunsheng Peng: Real-time rendering of sky scene considering scattering and refraction. Journal of Visualization and Computer Animation 18(4-5): 539-548 (2007) |
103 | EE | Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng: A unified method for appearance and geometry completion of point set surfaces. The Visual Computer 23(6): 433-443 (2007) |
102 | EE | Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng: Real time simulation of a tornado. The Visual Computer 23(8): 559-567 (2007) |
101 | EE | Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng: Conservative voxelization. The Visual Computer 23(9-11): 783-792 (2007) |
100 | EE | Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang: Image completion based on views of large displacement. The Visual Computer 23(9-11): 833-841 (2007) |
2006 | ||
99 | Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel: Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings Springer 2006 | |
98 | EE | Dengfeng Chai, Qunsheng Peng: Image Feature Detection as Robust Model Fitting. ACCV (2) 2006: 673-682 |
97 | EE | Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. Computer Graphics International 2006: 124-135 |
96 | EE | Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest: A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. Computer Graphics International 2006: 197-208 |
95 | EE | Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng: Appearance and Geometry Completion with Constrained Texture Synthesis. Computer Graphics International 2006: 24-35 |
94 | EE | Jin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng: Automatic Foreground Extraction of Head Shoulder Images. Computer Graphics International 2006: 385-396 |
93 | EE | Min Hu, Wei Chen, Tao Zhang, Qunsheng Peng: Direct Volume Rendering of Volumetric Protein Data. Computer Graphics International 2006: 397-403 |
92 | EE | Changbo Wang, Zhangye Wang, Qi Zhou, Zhidong Jin, Qunsheng Peng: Real-Time Simulation of Dynamic Mirage Scenes. Computer Graphics International 2006: 647-654 |
91 | EE | Yongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng: Detail-Preserving Local Editing for Point-Sampled Geometry. Computer Graphics International 2006: 673-681 |
90 | EE | Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng: Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. Computer Graphics International 2006: 735-742 |
89 | EE | Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng: Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. Edutainment 2006: 1066-1069 |
88 | EE | Tianzhou Chen, Jinhui Yu, Qunsheng Peng: Style Conversion of Cartoon Animation. Edutainment 2006: 1074-1079 |
87 | EE | Guoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng: Adaptive Level Set Method for Mesh Evolution. Edutainment 2006: 1094-1097 |
86 | EE | Yu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng: Energy Matting. Edutainment 2006: 1098-1102 |
85 | EE | Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng: Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. Edutainment 2006: 947-950 |
84 | EE | Jin Wang, Yanwen Guo, Yiting Ying, Yanli Liu, Qunsheng Peng: Fast Non-Local Algorithm for Image Denoising. ICIP 2006: 1429-1432 |
83 | EE | Yanwen Guo, Xiaodong Xu, Xi Chen, Jin Wang, Qunsheng Peng: Synthesizing Variational Direction and Scale Texture on Planar Region. PCM 2006: 159-166 |
82 | EE | Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) |
81 | EE | Yu Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng: . Comput. Graph. Forum 25(3): 567-576 (2006) |
80 | EE | Yun Zeng, Wei Chen, Qunsheng Peng: A Novel Variational Image Model: Towards a Unified Approach to Image Editing. J. Comput. Sci. Technol. 21(2): 224-231 (2006) |
79 | EE | Xinguo Liu, Hujun Bao, Qunsheng Peng: Digital Differential Geometry Processing. J. Comput. Sci. Technol. 21(5): 847-860 (2006) |
78 | EE | Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng: Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. Journal of Visualization and Computer Animation 17(5): 573-583 (2006) |
77 | EE | Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest: Multiresolution free-form deformation with subdivision surface of arbitrary topology. The Visual Computer 22(1): 28-42 (2006) |
76 | EE | Guofei Hu, Qunsheng Peng, A. Robin Forrest: Mean shift denoising of point-sampled surfaces. The Visual Computer 22(3): 147-157 (2006) |
75 | EE | Chunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng: A dynamic balanced flow for filtering point-sampled geometry. The Visual Computer 22(3): 210-219 (2006) |
74 | EE | Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao: Synthesizing trees by plantons. The Visual Computer 22(4): 238-248 (2006) |
73 | EE | Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng: Real-time snowing simulation. The Visual Computer 22(5): 315-323 (2006) |
72 | EE | Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Variational sphere set approximation for solid objects. The Visual Computer 22(9-11): 612-621 (2006) |
2005 | ||
71 | EE | Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng: A Similarity Computing Algorithm for Volumetric Data Sets. FSKD (2) 2005: 742-751 |
70 | EE | Guofei Hu, Jie Xu, Lanfang Miao, Qunsheng Peng: Bilateral Estimation of Vertex Normal for Point-Sampled Models. ICCSA (1) 2005: 758-768 |
69 | EE | Yongwei Miao, Jieqing Feng, Qunsheng Peng: Curvature Estimation of Point-Sampled Surfaces and Its Applications. ICCSA (3) 2005: 1023-1032 |
68 | EE | Yanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng: A New Constrained Texture Mapping Method. ICEC 2005: 48-58 |
67 | EE | Yongwei Miao, Huahao Shou, Jieqing Feng, Qunsheng Peng, A. Robin Forrest: Bézier Surfaces of Minimal Internal Energy. IMA Conference on the Mathematics of Surfaces 2005: 318-335 |
66 | EE | Min Hu, Qunsheng Peng: Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. SAC 2005: 172-176 |
65 | EE | Jinhui Yu, Qunsheng Peng: Realistic synthesis of cao shu of Chinese calligraphy. Computers & Graphics 29(1): 145-153 (2005) |
64 | EE | Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng: A novel constrained texture mapping method based on harmonic map. Computers & Graphics 29(6): 972-979 (2005) |
63 | EE | Changbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng: Dynamic modeling and rendering of grass wagging in wind. Journal of Visualization and Computer Animation 16(3-4): 377-389 (2005) |
62 | EE | Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng: Image and video retexturing. Journal of Visualization and Computer Animation 16(3-4): 451-461 (2005) |
2004 | ||
61 | EE | Feng Tang, Yiting Ying, Jin Wang, Qunsheng Peng: A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs. ASIAN 2004: 248-258 |
60 | EE | Zhao Dong, Wei Chen, Long Zhang, Qunsheng Peng: Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. GCC Workshops 2004: 712-719 |
59 | EE | Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng: Real-time Voxelization for Complex Polygonal Models. Pacific Conference on Computer Graphics and Applications 2004: 43-50 |
58 | EE | Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng: Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15 |
57 | EE | Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng: Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157 |
56 | EE | Guofei Hu, Qunsheng Peng, A. Robin Forrest: Robust Mesh Smoothing. J. Comput. Sci. Technol. 19(4): 521-528 (2004) |
55 | EE | Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng: Geometric Signal Compression. J. Comput. Sci. Technol. 19(5): 596-606 (2004) |
54 | EE | Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng: Anti-Aliased Rendering of Water Surface. J. Comput. Sci. Technol. 19(5): 626-632 (2004) |
53 | EE | Chunxia Xiao, Wenting Zheng, Qunsheng Peng, A. Robin Forrest: Robust morphing of point-sampled geometry. Journal of Visualization and Computer Animation 15(3-4): 201-210 (2004) |
2003 | ||
52 | EE | Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng: RBF-based constrained texture mapping. Computers & Graphics 27(3): 415-422 (2003) |
51 | EE | Xiaogang Jin, Hanqiu Sun, Qunsheng Peng: Subdivision interpolating implicit surfaces. Computers & Graphics 27(5): 763-772 (2003) |
50 | EE | Huagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai: Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. Int. J. Image Graphics 3(2): 379-398 (2003) |
49 | EE | Jinhui Yu, Guoming Luo, Qunsheng Peng: Image-Based Synthesis of Chinese Landscape Painting. J. Comput. Sci. Technol. 18(1): 22-28 (2003) |
48 | EE | Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng: Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. J. Comput. Sci. Technol. 18(6): 804-814 (2003) |
2002 | ||
47 | Jiaoying Shi, Larry F. Hodges, Hanqiu Sun, Qunsheng Peng: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002 ACM 2002 | |
46 | EE | Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest: The global occlusion map: a new occlusion culling approach. VRST 2002: 155-162 |
45 | EE | Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng: Rendering of virtual environments based on polygonal & point-based models. VRST 2002: 25-32 |
44 | EE | Yong-qing Li, Ying-Lin Ke, Wei-Shi Li, Qunsheng Peng, Jian-Rong Tan: Termination criterion for subdivision of triangular Bézier patch. Computers & Graphics 26(1): 67-74 (2002) |
43 | EE | Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao: BRDC: binary representation of displacement code for line. Computers & Graphics 26(3): 401-408 (2002) |
42 | EE | Guodong Lu, Xuanhui Wu, Qunsheng Peng: An efficient line clipping algorithm based on adaptive line rejection. Computers & Graphics 26(3): 409-415 (2002) |
41 | EE | Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng: A Novel Volume Constrained Smoothing Method for Meshes. Graphical Models 64(3-4): 169-182 (2002) |
40 | EE | Jin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu: Automatic Image-Based Pencil Sketch Rendering. J. Comput. Sci. Technol. 17(3): 347-355 (2002) |
39 | EE | Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng: B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. The Visual Computer 18(8): 493-510 (2002) |
2001 | ||
38 | EE | Qunsheng Peng, Wei Hua, Xuehui Yang: A New Approach of Point-Based Rendering. Computer Graphics International 2001: 275-284 |
37 | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong: Constrained Fairing for Meshes. Comput. Graph. Forum 20(2): 115-123 (2001) | |
36 | EE | Xiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng: Continuous field based free-form surface modeling and morphing. Computers & Graphics 25(2): 235-243 (2001) |
35 | EE | Xiaogang Jin, Huagen Wan, Qunsheng Peng: Geometric Deformations Based on 3D Volume Morphing. J. Comput. Sci. Technol. 16(5): 443-449 (2001) |
34 | EE | Cao Weiqun, Hujun Bao, Qunsheng Peng: An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. J. Comput. Sci. Technol. 16(5): 450-457 (2001) |
2000 | ||
33 | EE | Jieqing Feng, Qunsheng Peng: B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition. GMP 2000: 408-414 |
32 | EE | Li Chen, Issei Fujishiro, Qunsheng Peng: Fast LIC Image Generation Based on Significance Map. ISHPC 2000: 537-546 |
31 | EE | Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong: Non-Distorted Texture Mapping Using Variational Interpolation. Pacific Conference on Computer Graphics and Applications 2000: 402-403 |
30 | EE | Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun: Progressive Geometry Compression for Meshes. Pacific Conference on Computer Graphics and Applications 2000: 408-410 |
29 | EE | Shuming Gao, Huagen Wan, Qunsheng Peng: An approach to solid modeling in a semi-immersive virtual environment. Computers & Graphics 24(2): 191-202 (2000) |
28 | EE | Xiaogang Jin, Youfu Li, Qunsheng Peng: General constrained deformations based on generalized metaballs. Computers & Graphics 24(2): 219-231 (2000) |
27 | EE | Shuming Gao, Huagen Wan, Qunsheng Peng: Constraint-Based Virtual Solid Modeling. J. Comput. Sci. Technol. 15(1): 56-63 (2000) |
1999 | ||
26 | EE | Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun: A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. Pacific Conference on Computer Graphics and Applications 1999: 222-230 |
25 | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Non-linear view interpolation. Journal of Visualization and Computer Animation 10(4): 233-241 (1999) | |
1998 | ||
24 | EE | Xiaogang Jin, Youfu Li, Qunsheng Peng: General Constrained Deformations based on Generalized Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 115-124 |
23 | EE | Wei jie Yu, Hongming Tu, Qunsheng Peng: An Infrared Image Synthesis Model. Pacific Conference on Computer Graphics and Applications 1998: 208-209 |
22 | EE | Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Nonlinear View Interpolation. Pacific Conference on Computer Graphics and Applications 1998: 61- |
21 | Yigang Wang, Hujun Bao, Qunsheng Peng: Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. Comput. Graph. Forum 17(3): 187-194 (1998) | |
20 | Hujun Bao, Qunsheng Peng: Interactive 3D Morphing. Comput. Graph. Forum 17(3): 23-30 (1998) | |
1997 | ||
19 | EE | Qunsheng Peng, Xiaogang Jin, Jieqing Feng: Arc-Length-Based Axial Deformation and Length Preserved Animation. CA 1997: 86-92 |
18 | EE | Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong: Surface deformation using the sensor glove. VRST 1997: 189-196 |
17 | EE | Hujun Bao, Xiaogang Jin, Qunsheng Peng: A progressive radiosity algorithm based on piecewise polynomial intensity distribution. Computers & Graphics 21(3): 281-288 (1997) |
1996 | ||
16 | EE | Sheng Fu, Hujun Bao, Qunsheng Peng: An accelerated rendering algorithm for stereoscopic display. Computers & Graphics 20(2): 223-229 (1996) |
15 | EE | Jieqing Feng, Lizhuang Ma, Qunsheng Peng: A new free-form deformation through the control of parametric surfaces. Computers & Graphics 20(4): 531-539 (1996) |
1995 | ||
14 | Lizhuang Ma, Qunsheng Peng: Modifying and Controlling of Smooth Closed Surfaces. ICSC 1995: 398-410 | |
13 | Hujun Bao, Jianguo Ying, Qunsheng Peng: Shading with Curve Light Sources. Comput. Graph. Forum 14(3): 217-228 (1995) | |
12 | Yizhou Yu, Qunsheng Peng: Multiresolution B-spline Radiosity. Comput. Graph. Forum 14(3): 285-298 (1995) | |
11 | EE | Lizhuang Ma, Qunsheng Peng: Smoothing of free-form surfaces with Bézier patches. Computer Aided Geometric Design 12(3): 231-249 (1995) |
10 | EE | Lizhuang Ma, Qunsheng Peng: Recursive Gk transformations between adjacent Bézier surfaces. Computer Aided Geometric Design 12(5): 439-458 (1995) |
1994 | ||
9 | EE | Hujun Bao, Qunsheng Peng: An efficient form-factor evaluation algorithm for environments with curved surfaces. Computers & Graphics 18(4): 481-486 (1994) |
1993 | ||
8 | Hujun Bao, Qunsheng Peng: A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. Comput. Graph. Forum 12(3): 399-408 (1993) | |
7 | EE | Hujun Bao, Qunsheng Peng: Shading models for linear and area light sources. Computers & Graphics 17(2): 137-145 (1993) |
1992 | ||
6 | EE | Lizhuang Ma, Youdong Liang, Qunsheng Peng: Equidistant Smoothing of Polyhedra with Arbitrary Topologies. Comput. Graph. Forum 11(3): 405-414 (1992) |
5 | EE | Yong Zhou, Qunsheng Peng: The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity. Computers & Graphics 16(2): 151-158 (1992) |
4 | EE | Mingfu Wang, Hujun Bao, Qunsheng Peng: A new progressive radiosity algorithm through the use of accurate form-factors. Computers & Graphics 16(3): 303-309 (1992) |
1990 | ||
3 | EE | Hau Xu, Qunsheng Peng, You-Dong Liang: Accelerated radiosity method for complex environments. Computers & Graphics 14(1): 65-71 (1990) |
1988 | ||
2 | EE | Min-Zhi Shao, Qunsheng Peng, You-Dong Liang: A new radiosity approach by procedural refinements for realistic image sythesis. SIGGRAPH 1988: 93-99 |
1 | EE | Yining Zhu, Qunsheng Peng, Youdong Liang: PERIS: A programming environment for realistic image synthesis. Computers & Graphics 12(3-4): 299-307 (1988) |