2008 |
126 | EE | Chunxiao Liu,
Yingzhen Yang,
Qunsheng Peng,
Jin Wang,
Wei Chen:
Distortion Optimization based Image Completion from a Large Displacement View.
Comput. Graph. Forum 27(7): 1755-1764 (2008) |
125 | EE | Yun Zeng,
Dimitris Samaras,
Wei Chen,
Qunsheng Peng:
Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images.
Computer Vision and Image Understanding 112(1): 81-90 (2008) |
124 | EE | Wei Han,
Zhidong Jin,
Li Wang,
Min Hu,
Zhangye Wang,
Qunsheng Peng:
Molecular field feature extraction and analysis with level set method.
Computers & Graphics 32(6): 632-638 (2008) |
123 | EE | Yanwen Guo,
Hanqiu Sun,
Qunsheng Peng,
Zhongding Jiang:
Mesh-Guided Optimized Retexturing for Image and Video.
IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008) |
122 | EE | Yanli Liu,
Jin Wang,
Xi Chen,
Yanwen Guo,
Qunsheng Peng:
A Robust and Fast Non-Local Means Algorithm for Image Denoising.
J. Comput. Sci. Technol. 23(2): 270-279 (2008) |
121 | EE | Chunxia Xiao,
Shu Liu,
Hongbo Fu,
Chengchun Lin,
Chengfang Song,
Zhiyong Huang,
Fazhi He,
Qunsheng Peng:
Video completion and synthesis.
Journal of Visualization and Computer Animation 19(3-4): 341-353 (2008) |
120 | EE | Yongwei Miao,
Jieqing Feng,
Chunxia Xiao,
Qunsheng Peng:
High frequency geometric detail manipulation and editing for point-sampled surfaces.
The Visual Computer 24(2): 125-138 (2008) |
119 | EE | Yi Gong,
Wei Chen,
Long Zhang,
Yun Zeng,
Qunsheng Peng:
GPU-based rendering for deformable translucent objects.
The Visual Computer 24(2): 95-103 (2008) |
118 | EE | Xinguo Liu,
Zhao Dong,
Hujun Bao,
Qunsheng Peng:
Caustic spot light for rendering caustics.
The Visual Computer 24(7-9): 485-494 (2008) |
117 | EE | Rui Wang,
Ewen Cheslack-Postava,
Rui Wang,
David Luebke,
Qianyong Chen,
Wei Hua,
Qunsheng Peng,
Hujun Bao:
Real-time editing and relighting of homogeneous translucent materials.
The Visual Computer 24(7-9): 565-575 (2008) |
116 | EE | Changbo Wang,
Zhangye Wang,
Xin Zhang,
Lei Huang,
Zhiliang Yang,
Qunsheng Peng:
Real-time modeling and rendering of raining scenes.
The Visual Computer 24(7-9): 605-616 (2008) |
2007 |
115 | EE | Lanfang Miao,
Qunsheng Peng:
Point Sampled Surface Reconstruction Based on Local Geometry.
Edutainment 2007: 701-710 |
114 | | Zheng Gong,
Zhimin Ren,
Zhangye Wang,
Qunsheng Peng:
Interactive rendering of multiple scattering in participating media using separable phase function.
GRAPP (GM/R) 2007: 262-270 |
113 | EE | Dengfeng Chai,
Qunsheng Peng:
Bilayer Stereo Matching.
ICCV 2007: 1-8 |
112 | EE | Feng Tang,
Jin Wang,
Hai Tao,
Qunsheng Peng:
Probabilistic Hierarchical Face Model for Feature Localization.
WACV 2007: 53 |
111 | EE | Weiwei Xu,
Kun Zhou,
Yizhou Yu,
Qifeng Tan,
Qunsheng Peng,
Baining Guo:
Gradient domain editing of deforming mesh sequences.
ACM Trans. Graph. 26(3): 84 (2007) |
110 | EE | Min Hu,
Junhui Wang,
Qunsheng Peng:
Identification and visualization of cage-shaped proteins.
Bioinformatics 23(24): 3400-3402 (2007) |
109 | EE | Minghao Pan,
Rui Wang,
Xinguo Liu,
Qunsheng Peng,
Hujun Bao:
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes.
Comput. Graph. Forum 26(3): 485-493 (2007) |
108 | EE | Yongwei Miao,
Jieqing Feng,
Chunxia Xiao,
Qunsheng Peng,
A. Robin Forrest:
Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces.
J. Comput. Sci. Technol. 22(5): 749-760 (2007) |
107 | EE | Shiguang Liu,
Zhangye Wang,
Zheng Gong,
Lei Huang,
Qunsheng Peng:
Physically based animation of sandstorm.
Journal of Visualization and Computer Animation 18(4-5): 259-269 (2007) |
106 | EE | Long Zhang,
Yubo Zhang,
Zhongding Jiang,
Luying Li,
Wei Chen,
Qunsheng Peng:
Precomputing data-driven tree animation.
Journal of Visualization and Computer Animation 18(4-5): 371-382 (2007) |
105 | EE | Yanwen Guo,
Fuyan Zhang,
Chunxiao Liu,
Hanqiu Sun,
Qunsheng Peng:
Learning-based 3D face detection using geometric context.
Journal of Visualization and Computer Animation 18(4-5): 483-492 (2007) |
104 | EE | Changbo Wang,
Zhangye Wang,
Qunsheng Peng:
Real-time rendering of sky scene considering scattering and refraction.
Journal of Visualization and Computer Animation 18(4-5): 539-548 (2007) |
103 | EE | Chunxia Xiao,
Wenting Zheng,
Yongwei Miao,
Yong Zhao,
Qunsheng Peng:
A unified method for appearance and geometry completion of point set surfaces.
The Visual Computer 23(6): 433-443 (2007) |
102 | EE | Shiguang Liu,
Zhangye Wang,
Zheng Gong,
Qunsheng Peng:
Real time simulation of a tornado.
The Visual Computer 23(8): 559-567 (2007) |
101 | EE | Long Zhang,
Wei Chen,
David S. Ebert,
Qunsheng Peng:
Conservative voxelization.
The Visual Computer 23(9-11): 783-792 (2007) |
100 | EE | Chunxiao Liu,
Yanwen Guo,
Liang Pan,
Qunsheng Peng,
Fuyan Zhang:
Image completion based on views of large displacement.
The Visual Computer 23(9-11): 833-841 (2007) |
2006 |
99 | | Tomoyuki Nishita,
Qunsheng Peng,
Hans-Peter Seidel:
Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings
Springer 2006 |
98 | EE | Dengfeng Chai,
Qunsheng Peng:
Image Feature Detection as Robust Model Fitting.
ACCV (2) 2006: 673-682 |
97 | EE | Yi Gong,
Wei Chen,
Long Zhang,
Yun Zeng,
Qunsheng Peng:
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects.
Computer Graphics International 2006: 124-135 |
96 | EE | Chunxia Xiao,
Shu Liu,
Qunsheng Peng,
A. Robin Forrest:
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes.
Computer Graphics International 2006: 197-208 |
95 | EE | Chunxia Xiao,
Wenting Zheng,
Yongwei Miao,
Yong Zhao,
Qunsheng Peng:
Appearance and Geometry Completion with Constrained Texture Synthesis.
Computer Graphics International 2006: 24-35 |
94 | EE | Jin Wang,
Yiting Ying,
Yanwen Guo,
Qunsheng Peng:
Automatic Foreground Extraction of Head Shoulder Images.
Computer Graphics International 2006: 385-396 |
93 | EE | Min Hu,
Wei Chen,
Tao Zhang,
Qunsheng Peng:
Direct Volume Rendering of Volumetric Protein Data.
Computer Graphics International 2006: 397-403 |
92 | EE | Changbo Wang,
Zhangye Wang,
Qi Zhou,
Zhidong Jin,
Qunsheng Peng:
Real-Time Simulation of Dynamic Mirage Scenes.
Computer Graphics International 2006: 647-654 |
91 | EE | Yongwei Miao,
Jieqing Feng,
Chunxia Xiao,
Hui Li,
Qunsheng Peng:
Detail-Preserving Local Editing for Point-Sampled Geometry.
Computer Graphics International 2006: 673-681 |
90 | EE | Long Zhang,
Chengfang Song,
Qifeng Tan,
Wei Chen,
Qunsheng Peng:
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes.
Computer Graphics International 2006: 735-742 |
89 | EE | Chengfang Song,
Qifeng Tan,
Long Zhang,
Wei Chen,
Yi Gong,
Yu Guan,
Qunsheng Peng:
Interactive Simulation of Large-Scale Forests in Virtual Reality Applications.
Edutainment 2006: 1066-1069 |
88 | EE | Tianzhou Chen,
Jinhui Yu,
Qunsheng Peng:
Style Conversion of Cartoon Animation.
Edutainment 2006: 1074-1079 |
87 | EE | Guoxian Zheng,
Jieqing Feng,
Xiaogang Jin,
Qunsheng Peng:
Adaptive Level Set Method for Mesh Evolution.
Edutainment 2006: 1094-1097 |
86 | EE | Yu Guan,
Xiao Liang,
Zi'ang Ding,
Yinan Fan,
Wei Chen,
Qunsheng Peng:
Energy Matting.
Edutainment 2006: 1098-1102 |
85 | EE | Zhangye Wang,
Changbo Wang,
Yan Zhou,
Qunsheng Peng:
Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene.
Edutainment 2006: 947-950 |
84 | EE | Jin Wang,
Yanwen Guo,
Yiting Ying,
Yanli Liu,
Qunsheng Peng:
Fast Non-Local Algorithm for Image Denoising.
ICIP 2006: 1429-1432 |
83 | EE | Yanwen Guo,
Xiaodong Xu,
Xi Chen,
Jin Wang,
Qunsheng Peng:
Synthesizing Variational Direction and Scale Texture on Planar Region.
PCM 2006: 159-166 |
82 | EE | Zhong Ren,
Rui Wang,
John Snyder,
Kun Zhou,
Xinguo Liu,
Bo Sun,
Peter-Pike J. Sloan,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation.
ACM Trans. Graph. 25(3): 977-986 (2006) |
81 | EE | Yu Guan,
Wei Chen,
Xiao Liang,
Zi'ang Ding,
Qunsheng Peng:
.
Comput. Graph. Forum 25(3): 567-576 (2006) |
80 | EE | Yun Zeng,
Wei Chen,
Qunsheng Peng:
A Novel Variational Image Model: Towards a Unified Approach to Image Editing.
J. Comput. Sci. Technol. 21(2): 224-231 (2006) |
79 | EE | Xinguo Liu,
Hujun Bao,
Qunsheng Peng:
Digital Differential Geometry Processing.
J. Comput. Sci. Technol. 21(5): 847-860 (2006) |
78 | EE | Yu Guan,
Wei Chen,
Lincan Zou,
Long Zhang,
Qunsheng Peng:
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites.
Journal of Visualization and Computer Animation 17(5): 573-583 (2006) |
77 | EE | Jieqing Feng,
Jin Shao,
Xiaogang Jin,
Qunsheng Peng,
A. Robin Forrest:
Multiresolution free-form deformation with subdivision surface of arbitrary topology.
The Visual Computer 22(1): 28-42 (2006) |
76 | EE | Guofei Hu,
Qunsheng Peng,
A. Robin Forrest:
Mean shift denoising of point-sampled surfaces.
The Visual Computer 22(3): 147-157 (2006) |
75 | EE | Chunxia Xiao,
Yongwei Miao,
Shu Liu,
Qunsheng Peng:
A dynamic balanced flow for filtering point-sampled geometry.
The Visual Computer 22(3): 210-219 (2006) |
74 | EE | Rui Wang,
Wei Hua,
Zilong Dong,
Qunsheng Peng,
Hujun Bao:
Synthesizing trees by plantons.
The Visual Computer 22(4): 238-248 (2006) |
73 | EE | Changbo Wang,
Zhangye Wang,
Tian Xia,
Qunsheng Peng:
Real-time snowing simulation.
The Visual Computer 22(5): 315-323 (2006) |
72 | EE | Rui Wang,
Kun Zhou,
John Snyder,
Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Baining Guo:
Variational sphere set approximation for solid objects.
The Visual Computer 22(9-11): 612-621 (2006) |
2005 |
71 | EE | Tao Zhang,
Wei Chen,
Min Hu,
Qunsheng Peng:
A Similarity Computing Algorithm for Volumetric Data Sets.
FSKD (2) 2005: 742-751 |
70 | EE | Guofei Hu,
Jie Xu,
Lanfang Miao,
Qunsheng Peng:
Bilateral Estimation of Vertex Normal for Point-Sampled Models.
ICCSA (1) 2005: 758-768 |
69 | EE | Yongwei Miao,
Jieqing Feng,
Qunsheng Peng:
Curvature Estimation of Point-Sampled Surfaces and Its Applications.
ICCSA (3) 2005: 1023-1032 |
68 | EE | Yanwen Guo,
Jin Wang,
Xiufen Cui,
Qunsheng Peng:
A New Constrained Texture Mapping Method.
ICEC 2005: 48-58 |
67 | EE | Yongwei Miao,
Huahao Shou,
Jieqing Feng,
Qunsheng Peng,
A. Robin Forrest:
Bézier Surfaces of Minimal Internal Energy.
IMA Conference on the Mathematics of Surfaces 2005: 318-335 |
66 | EE | Min Hu,
Qunsheng Peng:
Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures.
SAC 2005: 172-176 |
65 | EE | Jinhui Yu,
Qunsheng Peng:
Realistic synthesis of cao shu of Chinese calligraphy.
Computers & Graphics 29(1): 145-153 (2005) |
64 | EE | Yanwen Guo,
Jin Wang,
Hanqiu Sun,
Xiufen Cui,
Qunsheng Peng:
A novel constrained texture mapping method based on harmonic map.
Computers & Graphics 29(6): 972-979 (2005) |
63 | EE | Changbo Wang,
Zhangye Wang,
Qi Zhou,
Chengfang Song,
Yu Guan,
Qunsheng Peng:
Dynamic modeling and rendering of grass wagging in wind.
Journal of Visualization and Computer Animation 16(3-4): 377-389 (2005) |
62 | EE | Yanwen Guo,
Jin Wang,
Xiang Zeng,
Zhongyi Xie,
Hanqiu Sun,
Qunsheng Peng:
Image and video retexturing.
Journal of Visualization and Computer Animation 16(3-4): 451-461 (2005) |
2004 |
61 | EE | Feng Tang,
Yiting Ying,
Jin Wang,
Qunsheng Peng:
A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs.
ASIAN 2004: 248-258 |
60 | EE | Zhao Dong,
Wei Chen,
Long Zhang,
Qunsheng Peng:
Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models.
GCC Workshops 2004: 712-719 |
59 | EE | Zhao Dong,
Wei Chen,
Hujun Bao,
Hongxin Zhang,
Qunsheng Peng:
Real-time Voxelization for Complex Polygonal Models.
Pacific Conference on Computer Graphics and Applications 2004: 43-50 |
58 | EE | Wei Chen,
Huagen Wan,
Hongxin Zhang,
Hujun Bao,
Qunsheng Peng:
Interactive collision detection for complex and deformable models using programmable graphics hardware.
VRST 2004: 10-15 |
57 | EE | Wei Hua,
Huaisheng Zhang,
Yanqing Lu,
Hujun Bao,
Qunsheng Peng:
Huge texture mapping for real-time visualization of large-scale terrain.
VRST 2004: 154-157 |
56 | EE | Guofei Hu,
Qunsheng Peng,
A. Robin Forrest:
Robust Mesh Smoothing.
J. Comput. Sci. Technol. 19(4): 521-528 (2004) |
55 | EE | Kun Zhou,
Hujun Bao,
Jiaoying Shi,
Qunsheng Peng:
Geometric Signal Compression.
J. Comput. Sci. Technol. 19(5): 596-606 (2004) |
54 | EE | Xueying Qin,
Eihachiro Nakamae,
Wei Hua,
Yasuo Nagai,
Qunsheng Peng:
Anti-Aliased Rendering of Water Surface.
J. Comput. Sci. Technol. 19(5): 626-632 (2004) |
53 | EE | Chunxia Xiao,
Wenting Zheng,
Qunsheng Peng,
A. Robin Forrest:
Robust morphing of point-sampled geometry.
Journal of Visualization and Computer Animation 15(3-4): 201-210 (2004) |
2003 |
52 | EE | Ying Tang,
Jin Wang,
Hujun Bao,
Qunsheng Peng:
RBF-based constrained texture mapping.
Computers & Graphics 27(3): 415-422 (2003) |
51 | EE | Xiaogang Jin,
Hanqiu Sun,
Qunsheng Peng:
Subdivision interpolating implicit surfaces.
Computers & Graphics 27(5): 763-772 (2003) |
50 | EE | Huagen Wan,
Shuming Gao,
Qunsheng Peng,
Yiyu Cai:
Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments.
Int. J. Image Graphics 3(2): 379-398 (2003) |
49 | EE | Jinhui Yu,
Guoming Luo,
Qunsheng Peng:
Image-Based Synthesis of Chinese Landscape Painting.
J. Comput. Sci. Technol. 18(1): 22-28 (2003) |
48 | EE | Wei Chen,
Wei Hua,
Hujun Bao,
Qunsheng Peng:
Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization.
J. Comput. Sci. Technol. 18(6): 804-814 (2003) |
2002 |
47 | | Jiaoying Shi,
Larry F. Hodges,
Hanqiu Sun,
Qunsheng Peng:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002
ACM 2002 |
46 | EE | Wei Hua,
Hujun Bao,
Qunsheng Peng,
A. Robin Forrest:
The global occlusion map: a new occlusion culling approach.
VRST 2002: 155-162 |
45 | EE | Wenting Zheng,
Hanqiu Sun,
Hujun Bao,
Qunsheng Peng:
Rendering of virtual environments based on polygonal & point-based models.
VRST 2002: 25-32 |
44 | EE | Yong-qing Li,
Ying-Lin Ke,
Wei-Shi Li,
Qunsheng Peng,
Jian-Rong Tan:
Termination criterion for subdivision of triangular Bézier patch.
Computers & Graphics 26(1): 67-74 (2002) |
43 | EE | Lanfang Miao,
Xinguo Liu,
Qunsheng Peng,
Hujun Bao:
BRDC: binary representation of displacement code for line.
Computers & Graphics 26(3): 401-408 (2002) |
42 | EE | Guodong Lu,
Xuanhui Wu,
Qunsheng Peng:
An efficient line clipping algorithm based on adaptive line rejection.
Computers & Graphics 26(3): 409-415 (2002) |
41 | EE | Xinguo Liu,
Hujun Bao,
Heung-Yeung Shum,
Qunsheng Peng:
A Novel Volume Constrained Smoothing Method for Meshes.
Graphical Models 64(3-4): 169-182 (2002) |
40 | EE | Jin Wang,
Hujun Bao,
Weihua Zhou,
Qunsheng Peng,
Yingqing Xu:
Automatic Image-Based Pencil Sketch Rendering.
J. Comput. Sci. Technol. 17(3): 347-355 (2002) |
39 | EE | Jieqing Feng,
Tomoyuki Nishita,
Xiaogang Jin,
Qunsheng Peng:
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces.
The Visual Computer 18(8): 493-510 (2002) |
2001 |
38 | EE | Qunsheng Peng,
Wei Hua,
Xuehui Yang:
A New Approach of Point-Based Rendering.
Computer Graphics International 2001: 275-284 |
37 | | Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Pheng-Ann Heng,
Tien-Tsin Wong:
Constrained Fairing for Meshes.
Comput. Graph. Forum 20(2): 115-123 (2001) |
36 | EE | Xiang Fang,
Hujun Bao,
Pheng-Ann Heng,
Tien-Tsin Wong,
Qunsheng Peng:
Continuous field based free-form surface modeling and morphing.
Computers & Graphics 25(2): 235-243 (2001) |
35 | EE | Xiaogang Jin,
Huagen Wan,
Qunsheng Peng:
Geometric Deformations Based on 3D Volume Morphing.
J. Comput. Sci. Technol. 16(5): 443-449 (2001) |
34 | EE | Cao Weiqun,
Hujun Bao,
Qunsheng Peng:
An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere.
J. Comput. Sci. Technol. 16(5): 450-457 (2001) |
2000 |
33 | EE | Jieqing Feng,
Qunsheng Peng:
B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition.
GMP 2000: 408-414 |
32 | EE | Li Chen,
Issei Fujishiro,
Qunsheng Peng:
Fast LIC Image Generation Based on Significance Map.
ISHPC 2000: 537-546 |
31 | EE | Ying Tang,
Hujun Bao,
Qunsheng Peng,
Florence Y. Mong:
Non-Distorted Texture Mapping Using Variational Interpolation.
Pacific Conference on Computer Graphics and Applications 2000: 402-403 |
30 | EE | Xinguo Liu,
Hujun Bao,
Qunsheng Peng,
Pheng-Ann Heng,
Tien-Tsin Wong,
Hanqiu Sun:
Progressive Geometry Compression for Meshes.
Pacific Conference on Computer Graphics and Applications 2000: 408-410 |
29 | EE | Shuming Gao,
Huagen Wan,
Qunsheng Peng:
An approach to solid modeling in a semi-immersive virtual environment.
Computers & Graphics 24(2): 191-202 (2000) |
28 | EE | Xiaogang Jin,
Youfu Li,
Qunsheng Peng:
General constrained deformations based on generalized metaballs.
Computers & Graphics 24(2): 219-231 (2000) |
27 | EE | Shuming Gao,
Huagen Wan,
Qunsheng Peng:
Constraint-Based Virtual Solid Modeling.
J. Comput. Sci. Technol. 15(1): 56-63 (2000) |
1999 |
26 | EE | Wenting Zheng,
Hujun Bao,
Qunsheng Peng,
Hanqiu Sun:
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes.
Pacific Conference on Computer Graphics and Applications 1999: 222-230 |
25 | | Hujun Bao,
Li Chen,
Jianguo Ying,
Qunsheng Peng:
Non-linear view interpolation.
Journal of Visualization and Computer Animation 10(4): 233-241 (1999) |
1998 |
24 | EE | Xiaogang Jin,
Youfu Li,
Qunsheng Peng:
General Constrained Deformations based on Generalized Metaballs.
Pacific Conference on Computer Graphics and Applications 1998: 115-124 |
23 | EE | Wei jie Yu,
Hongming Tu,
Qunsheng Peng:
An Infrared Image Synthesis Model.
Pacific Conference on Computer Graphics and Applications 1998: 208-209 |
22 | EE | Hujun Bao,
Li Chen,
Jianguo Ying,
Qunsheng Peng:
Nonlinear View Interpolation.
Pacific Conference on Computer Graphics and Applications 1998: 61- |
21 | | Yigang Wang,
Hujun Bao,
Qunsheng Peng:
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification.
Comput. Graph. Forum 17(3): 187-194 (1998) |
20 | | Hujun Bao,
Qunsheng Peng:
Interactive 3D Morphing.
Comput. Graph. Forum 17(3): 23-30 (1998) |
1997 |
19 | EE | Qunsheng Peng,
Xiaogang Jin,
Jieqing Feng:
Arc-Length-Based Axial Deformation and Length Preserved Animation.
CA 1997: 86-92 |
18 | EE | Lizhuang Ma,
Rynson W. H. Lau,
Jieqing Feng,
Qunsheng Peng,
Janis P. Y. Wong:
Surface deformation using the sensor glove.
VRST 1997: 189-196 |
17 | EE | Hujun Bao,
Xiaogang Jin,
Qunsheng Peng:
A progressive radiosity algorithm based on piecewise polynomial intensity distribution.
Computers & Graphics 21(3): 281-288 (1997) |
1996 |
16 | EE | Sheng Fu,
Hujun Bao,
Qunsheng Peng:
An accelerated rendering algorithm for stereoscopic display.
Computers & Graphics 20(2): 223-229 (1996) |
15 | EE | Jieqing Feng,
Lizhuang Ma,
Qunsheng Peng:
A new free-form deformation through the control of parametric surfaces.
Computers & Graphics 20(4): 531-539 (1996) |
1995 |
14 | | Lizhuang Ma,
Qunsheng Peng:
Modifying and Controlling of Smooth Closed Surfaces.
ICSC 1995: 398-410 |
13 | | Hujun Bao,
Jianguo Ying,
Qunsheng Peng:
Shading with Curve Light Sources.
Comput. Graph. Forum 14(3): 217-228 (1995) |
12 | | Yizhou Yu,
Qunsheng Peng:
Multiresolution B-spline Radiosity.
Comput. Graph. Forum 14(3): 285-298 (1995) |
11 | EE | Lizhuang Ma,
Qunsheng Peng:
Smoothing of free-form surfaces with Bézier patches.
Computer Aided Geometric Design 12(3): 231-249 (1995) |
10 | EE | Lizhuang Ma,
Qunsheng Peng:
Recursive Gk transformations between adjacent Bézier surfaces.
Computer Aided Geometric Design 12(5): 439-458 (1995) |
1994 |
9 | EE | Hujun Bao,
Qunsheng Peng:
An efficient form-factor evaluation algorithm for environments with curved surfaces.
Computers & Graphics 18(4): 481-486 (1994) |
1993 |
8 | | Hujun Bao,
Qunsheng Peng:
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces.
Comput. Graph. Forum 12(3): 399-408 (1993) |
7 | EE | Hujun Bao,
Qunsheng Peng:
Shading models for linear and area light sources.
Computers & Graphics 17(2): 137-145 (1993) |
1992 |
6 | EE | Lizhuang Ma,
Youdong Liang,
Qunsheng Peng:
Equidistant Smoothing of Polyhedra with Arbitrary Topologies.
Comput. Graph. Forum 11(3): 405-414 (1992) |
5 | EE | Yong Zhou,
Qunsheng Peng:
The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity.
Computers & Graphics 16(2): 151-158 (1992) |
4 | EE | Mingfu Wang,
Hujun Bao,
Qunsheng Peng:
A new progressive radiosity algorithm through the use of accurate form-factors.
Computers & Graphics 16(3): 303-309 (1992) |
1990 |
3 | EE | Hau Xu,
Qunsheng Peng,
You-Dong Liang:
Accelerated radiosity method for complex environments.
Computers & Graphics 14(1): 65-71 (1990) |
1988 |
2 | EE | Min-Zhi Shao,
Qunsheng Peng,
You-Dong Liang:
A new radiosity approach by procedural refinements for realistic image sythesis.
SIGGRAPH 1988: 93-99 |
1 | EE | Yining Zhu,
Qunsheng Peng,
Youdong Liang:
PERIS: A programming environment for realistic image synthesis.
Computers & Graphics 12(3-4): 299-307 (1988) |