2009 |
32 | EE | Edmond S. L. Ho,
Taku Komura:
Character Motion Synthesis by Topology Coordinates.
Comput. Graph. Forum 28(2): 299-308 (2009) |
2008 |
31 | EE | Kai-Tai Tang,
Howard Leung,
Taku Komura,
Hubert P. H. Shum:
Finding repetitive patterns in 3D human motion captured data.
ICUIMC 2008: 396-403 |
30 | EE | Franck Multon,
Richard Kulpa,
Ludovic Hoyet,
Taku Komura:
From Motion Capture to Real-Time Character Animation.
MIG 2008: 72-81 |
29 | EE | Taku Komura,
Hubert P. H. Shum,
Edmond S. L. Ho:
Simulating Interactions of Characters.
MIG 2008: 94-103 |
28 | EE | Hubert P. H. Shum,
Taku Komura,
Shuntaro Yamazaki:
Simulating interactions of avatars in high dimensional state space.
SI3D 2008: 131-138 |
27 | EE | Taku Komura:
Computer Animation.
Wiley Encyclopedia of Computer Science and Engineering 2008 |
26 | EE | Hubert P. H. Shum,
Taku Komura,
Masashi Shiraishi,
Shuntaro Yamazaki:
Interaction patches for multi-character animation.
ACM Trans. Graph. 27(5): 114 (2008) |
25 | EE | Jeff K. T. Tang,
Howard Leung,
Taku Komura,
Hubert P. H. Shum:
Emulating human perception of motion similarity.
Journal of Visualization and Computer Animation 19(3-4): 211-221 (2008) |
2007 |
24 | EE | Chung Ho Chan,
Howard Leung,
Taku Komura:
Automatic Panel Extraction of Color Comic Images.
PCM 2007: 775-784 |
23 | EE | Edmond S. L. Ho,
Taku Komura:
Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions.
Pacific Conference on Computer Graphics and Applications 2007: 427-430 |
22 | EE | Hubert P. H. Shum,
Taku Komura,
Shuntaro Yamazaki:
Simulating competitive interactions using singly captured motions.
VRST 2007: 65-72 |
21 | EE | Franck Multon,
Ludovic Hoyet,
Taku Komura,
Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
VRST 2007: 77-80 |
2006 |
20 | | Shunsuke Kudoh,
Taku Komura,
Katsushi Ikeuchi:
Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations.
ICRA 2006: 2661-2666 |
19 | EE | Taku Komura,
Beta Lam,
Rynson W. H. Lau,
Howard Leung:
e-Learning Martial Arts.
ICWL 2006: 239-248 |
18 | EE | Yoshinori Maekawa,
Takuya Oda,
Taku Komura,
Yoshihisa Shinagawa:
Learning system for human motion characters of traditional arts.
VRST 2006: 169-172 |
17 | EE | Taku Komura,
Wai-Chun Lam:
Real-time locomotion control by sensing gloves.
Journal of Visualization and Computer Animation 17(5): 513-525 (2006) |
16 | EE | Shunsuke Kudoh,
Taku Komura,
Katsushi Ikeuchi:
Modeling and generating whole body motion of balance maintenance.
Systems and Computers in Japan 37(13): 11-19 (2006) |
2005 |
15 | | Taku Komura,
Howard Leung,
Shunsuke Kudoh,
James Kuffner:
A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait.
ICRA 2005: 1989-1995 |
14 | EE | Frederick W. B. Li,
Becky Siu,
Rynson W. H. Lau,
Taku Komura:
Real-Time Adaptive Human Motions for Web-Based Training.
ICWL 2005: 256-266 |
13 | EE | Edmond S. L. Ho,
Taku Komura,
Rynson W. H. Lau:
Computing inverse kinematics with linear programming.
VRST 2005: 163-166 |
12 | EE | Taku Komura,
Edmond S. L. Ho,
Rynson W. H. Lau:
Animating reactive motion using momentum-based inverse kinematics.
Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005) |
2004 |
11 | EE | Wai-Chun Lam,
Feng Zou,
Taku Komura:
Motion editing with data glove.
Advances in Computer Entertainment Technology 2004: 337-342 |
10 | EE | Howard Leung,
Taku Komura:
Web-Based Handwriting Education with Animated Virtual Teacher.
ICWL 2004: 293-300 |
9 | EE | Taku Komura,
Howard Leung,
James Kuffner:
Animating reactive motions for biped locomotion.
VRST 2004: 32-40 |
2003 |
8 | EE | Taku Komura,
Atsushi Kuroda,
Shunsuke Kudoh,
Chiew-Lan Tai,
Yoshihisa Shinagawa:
An inverse kinematics method for 3D figures with motion data.
Computer Graphics International 2003: 266-271 |
2002 |
7 | EE | Taku Komura,
Atsushi Kuroda,
Yoshihisa Shinagawa:
NiceMeetVR: facing professional baseball pitchers in the virtual batting cage.
SAC 2002: 1060-1065 |
2001 |
6 | EE | Taku Komura,
Yoshihisa Shinagawa,
Tosiyasu L. Kunii:
An Inverse Kinematics Method Based on Muscle Dynamics.
Computer Graphics International 2001: 15-22 |
5 | EE | Taku Komura,
Yoshihisa Shinagawa:
Motion Conversion based on the Musculoskeletal System.
Graphics Interface 2001: 27-36 |
4 | EE | Masaki Hilaga,
Yoshihisa Shinagawa,
Taku Komura,
Tosiyasu L. Kunii:
Topology matching for fully automatic similarity estimation of 3D shapes.
SIGGRAPH 2001: 203-212 |
2000 |
3 | EE | Taku Komura,
Yoshihisa Shinagawa,
Tosiyasu L. Kunii:
Creating and retargetting motion by the musculoskeletal human body model.
The Visual Computer 16(5): 254-270 (2000) |
1999 |
2 | | Taku Komura,
Yoshihisa Shinagawa,
Tosiyasu L. Kunii:
Calculation and visualization of the dynamic ability of the human body.
Journal of Visualization and Computer Animation 10(2): 57-78 (1999) |
1997 |
1 | | Taku Komura,
Yoshihisa Shinagawa,
Tosiyasu L. Kunii:
A Muscle-based Feed-forward Controller of the Human Body.
Comput. Graph. Forum 16(3): 165-176 (1997) |