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Taku Komura

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2009
32EEEdmond S. L. Ho, Taku Komura: Character Motion Synthesis by Topology Coordinates. Comput. Graph. Forum 28(2): 299-308 (2009)
2008
31EEKai-Tai Tang, Howard Leung, Taku Komura, Hubert P. H. Shum: Finding repetitive patterns in 3D human motion captured data. ICUIMC 2008: 396-403
30EEFranck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura: From Motion Capture to Real-Time Character Animation. MIG 2008: 72-81
29EETaku Komura, Hubert P. H. Shum, Edmond S. L. Ho: Simulating Interactions of Characters. MIG 2008: 94-103
28EEHubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating interactions of avatars in high dimensional state space. SI3D 2008: 131-138
27EETaku Komura: Computer Animation. Wiley Encyclopedia of Computer Science and Engineering 2008
26EEHubert P. H. Shum, Taku Komura, Masashi Shiraishi, Shuntaro Yamazaki: Interaction patches for multi-character animation. ACM Trans. Graph. 27(5): 114 (2008)
25EEJeff K. T. Tang, Howard Leung, Taku Komura, Hubert P. H. Shum: Emulating human perception of motion similarity. Journal of Visualization and Computer Animation 19(3-4): 211-221 (2008)
2007
24EEChung Ho Chan, Howard Leung, Taku Komura: Automatic Panel Extraction of Color Comic Images. PCM 2007: 775-784
23EEEdmond S. L. Ho, Taku Komura: Wrestle Alone : Creating Tangled Motions of Multiple Avatars from Individually Captured Motions. Pacific Conference on Computer Graphics and Applications 2007: 427-430
22EEHubert P. H. Shum, Taku Komura, Shuntaro Yamazaki: Simulating competitive interactions using singly captured motions. VRST 2007: 65-72
21EEFranck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa: Interactive control of physically-valid aerial motion: application to VR training system for gymnasts. VRST 2007: 77-80
2006
20 Shunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Stepping Motion for a Human-like Character to Maintain Balance against Large Perturbations. ICRA 2006: 2661-2666
19EETaku Komura, Beta Lam, Rynson W. H. Lau, Howard Leung: e-Learning Martial Arts. ICWL 2006: 239-248
18EEYoshinori Maekawa, Takuya Oda, Taku Komura, Yoshihisa Shinagawa: Learning system for human motion characters of traditional arts. VRST 2006: 169-172
17EETaku Komura, Wai-Chun Lam: Real-time locomotion control by sensing gloves. Journal of Visualization and Computer Animation 17(5): 513-525 (2006)
16EEShunsuke Kudoh, Taku Komura, Katsushi Ikeuchi: Modeling and generating whole body motion of balance maintenance. Systems and Computers in Japan 37(13): 11-19 (2006)
2005
15 Taku Komura, Howard Leung, Shunsuke Kudoh, James Kuffner: A Feedback Controller for Biped Humanoids that Can Counteract Large Perturbations During Gait. ICRA 2005: 1989-1995
14EEFrederick W. B. Li, Becky Siu, Rynson W. H. Lau, Taku Komura: Real-Time Adaptive Human Motions for Web-Based Training. ICWL 2005: 256-266
13EEEdmond S. L. Ho, Taku Komura, Rynson W. H. Lau: Computing inverse kinematics with linear programming. VRST 2005: 163-166
12EETaku Komura, Edmond S. L. Ho, Rynson W. H. Lau: Animating reactive motion using momentum-based inverse kinematics. Journal of Visualization and Computer Animation 16(3-4): 213-223 (2005)
2004
11EEWai-Chun Lam, Feng Zou, Taku Komura: Motion editing with data glove. Advances in Computer Entertainment Technology 2004: 337-342
10EEHoward Leung, Taku Komura: Web-Based Handwriting Education with Animated Virtual Teacher. ICWL 2004: 293-300
9EETaku Komura, Howard Leung, James Kuffner: Animating reactive motions for biped locomotion. VRST 2004: 32-40
2003
8EETaku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew-Lan Tai, Yoshihisa Shinagawa: An inverse kinematics method for 3D figures with motion data. Computer Graphics International 2003: 266-271
2002
7EETaku Komura, Atsushi Kuroda, Yoshihisa Shinagawa: NiceMeetVR: facing professional baseball pitchers in the virtual batting cage. SAC 2002: 1060-1065
2001
6EETaku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: An Inverse Kinematics Method Based on Muscle Dynamics. Computer Graphics International 2001: 15-22
5EETaku Komura, Yoshihisa Shinagawa: Motion Conversion based on the Musculoskeletal System. Graphics Interface 2001: 27-36
4EEMasaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii: Topology matching for fully automatic similarity estimation of 3D shapes. SIGGRAPH 2001: 203-212
2000
3EETaku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Creating and retargetting motion by the musculoskeletal human body model. The Visual Computer 16(5): 254-270 (2000)
1999
2 Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Calculation and visualization of the dynamic ability of the human body. Journal of Visualization and Computer Animation 10(2): 57-78 (1999)
1997
1 Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii: A Muscle-based Feed-forward Controller of the Human Body. Comput. Graph. Forum 16(3): 165-176 (1997)

Coauthor Index

1Chung Ho Chan [24]
2Masaki Hilaga [4]
3Edmond S. L. Ho [12] [13] [23] [29] [32]
4Ludovic Hoyet [21] [30]
5Katsushi Ikeuchi [16] [20]
6Shunsuke Kudoh [8] [15] [16] [20]
7James J. Kuffner (James J. Kuffner Jr., James Kuffner) [9] [15]
8Richard Kulpa [21] [30]
9Tosiyasu L. Kunii [1] [2] [3] [4] [6]
10Atsushi Kuroda [7] [8]
11Beta Lam [19]
12Wai-Chun Lam [11] [17]
13Rynson W. H. Lau [12] [13] [14] [19]
14Howard Leung [9] [10] [15] [19] [24] [25] [31]
15Frederick W. B. Li [14]
16Yoshinori Maekawa [18]
17Franck Multon [21] [30]
18Takuya Oda [18]
19Yoshihisa Shinagawa [1] [2] [3] [4] [5] [6] [7] [8] [18]
20Masashi Shiraishi [26]
21Hubert P. H. Shum [22] [25] [26] [28] [29] [31]
22Becky Siu [14]
23Chiew-Lan Tai [8]
24Jeff K. T. Tang [25]
25Kai-Tai Tang [31]
26Shuntaro Yamazaki [22] [26] [28]
27Feng Zou [11]

Colors in the list of coauthors

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)