| 2008 |
| 7 | EE | Franck Multon,
Richard Kulpa,
Ludovic Hoyet,
Taku Komura:
From Motion Capture to Real-Time Character Animation.
MIG 2008: 72-81 |
| 6 | EE | Franck Multon,
Richard Kulpa,
Benoit Bideau:
MKM: A Global Framework for Animating Humans in Virtual Reality Applications.
Presence 17(1): 17-28 (2008) |
| 2007 |
| 5 | EE | Franck Multon,
Ludovic Hoyet,
Taku Komura,
Richard Kulpa:
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
VRST 2007: 77-80 |
| 2005 |
| 4 | EE | Carole Durocher,
Franck Multon,
Richard Kulpa:
Dynamic Control of Captured Motions to Verify New Constraints.
Gesture Workshop 2005: 200-211 |
| 3 | EE | Richard Kulpa,
Franck Multon,
Bruno Arnaldi:
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum 24(3): 343-352 (2005) |
| 2004 |
| 2 | EE | Stéphane Ménardais,
Franck Multon,
Richard Kulpa,
Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment.
Computer Graphics International 2004: 156-159 |
| 2003 |
| 1 | | Benoit Bideau,
Richard Kulpa,
Stéphane Ménardais,
Laetitia Fradet,
Franck Multon,
Paul Delamarche,
Bruno Arnaldi:
Real Handball Goalkeeper vs. Virtual Handball Thrower.
Presence 12(4): 411-421 (2003) |