Edutainment 2007:
Hong Kong,
China
Kin-Chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C. L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li (Eds.):
Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings.
Lecture Notes in Computer Science 4469 Springer 2007, ISBN 978-3-540-73010-1 BibTeX
Keynote Speeches (Abstracts)
Virtual and Augmented Reality in Game and Education
- Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang, Kun Yang:
An Efficient Method for Real-Time Ocean Simulation.
3-11
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- Qian Zhang, Taeg Keun Whangbo:
The Dynamic Textures for Water Synthesis Based on Statistical Modeling.
12-21
Electronic Edition (link) BibTeX
- Seongah Chin, Jongkyeong Park, Moonwon Choo:
Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body.
22-33
Electronic Edition (link) BibTeX
- Liang Wang, Yue Qi, Xukun Shen:
The Design and Implementation of VBS.
34-43
Electronic Edition (link) BibTeX
- Qingqiong Deng, Xiaopeng Zhang, Marc Jaeger:
View-Dependent Hierarchical Foliage Simplification.
44-55
Electronic Edition (link) BibTeX
- Ya Zhou, Jin-Tao Ma, Qun Hao, Hong Wang, Xian-Peng Liu:
A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support.
56-62
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- Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, Keechul Jung:
An Immersive Game Using a New Interface : The Well-Tep.
63-68
Electronic Edition (link) BibTeX
- Jinseok Seo, Gerard Jounghyun Kim:
Teaching Structured Development of Virtual Reality Systems Using P-VoT.
69-80
Electronic Edition (link) BibTeX
- Wonwoo Lee, Chinta Ram Babu, Jong Weon Lee, Woontack Woo:
VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents.
81-91
Electronic Edition (link) BibTeX
- Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth:
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children.
92-103
Electronic Edition (link) BibTeX
- Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, Richard Griffiths:
Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project.
104-115
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- Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi:
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.
116-127
Electronic Edition (link) BibTeX
- Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra:
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection.
128-139
Electronic Edition (link) BibTeX
- Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi:
An Operational VR Platform for Building Virtual Training Environments.
140-151
Electronic Edition (link) BibTeX
- Taejin Ha, Yoonje Chang, Woontack Woo:
Usability Test of Immersion for Augmented Reality Based Product Design.
152-161
Electronic Edition (link) BibTeX
- Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan:
The Development of a Virtual Cycling Simulator.
162-170
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Virtual Characters in Games and Education
- Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
Visualization Learning for Visually Impaired People.
171-181
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- Haeyoung Lee, Sungyeol Lee:
Interactive Composition of 3D Faces for Virtual Characters.
182-190
Electronic Edition (link) BibTeX
- Junchul Chun, Ohryun Kwon, Kyongpil Min, Peom Park:
Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar.
191-201
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- Mankyu Sung:
Continuous Motion Graph for Crowd Simulation.
202-213
Electronic Edition (link) BibTeX
- ZuoYan Lin, Zhigeng Pan:
LoD-Based Locomotion Engine for Game Characters.
214-224
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- David Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco, Alejandro García-Alonso:
Using Virtual Characters as TV Presenters.
225-236
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- Yefei Li, Xianghong Xu:
Grid Environment for Fabricating Custom Artificial Human Bone.
237-247
Electronic Edition (link) BibTeX
- Fengxia Li, Tianyu Huang, Lijie Li:
Method of Motion Data Processing Based on Manifold Learning.
248-259
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- Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen:
A Hybrid of Plot-Based and Character-Based Interactive Storytelling.
260-273
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E-Learning Platforms and Tools
- SooJin Jun, SeonKwan Han, Soo-Hwan Kim, Hyeoncheol Kim, WonGyu Lee:
A Context Model Based on Multi-agent in U-Learning Environment.
274-282
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- Feng He, Jiajin Le:
Hierarchical Petri-Nets Model for the Design of E-Learning System.
283-292
Electronic Edition (link) BibTeX
- Fong-Ling Fu, Ya-Ling Wu, Hsi-Chuan Ho:
The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model.
293-304
Electronic Edition (link) BibTeX
- Andreas Dünser, Eva Hornecker:
An Observational Study of Children Interacting with an Augmented Story Book.
305-315
Electronic Edition (link) BibTeX
- Hee-Seop Han, SeonKwan Han, Soo-Hwan Kim, Hyeoncheol Kim:
Adaptive QoS for Educational User Created Content(UCC).
316-323
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- Arturo Nakasone, Mitsuru Ishizuka:
ISRST: An Interest Based Storytelling Model Using Rhetorical Relations.
324-335
Electronic Edition (link) BibTeX
- Man Wai Lee, Sherry Y. Chen, Xiaohui Liu:
Mining Learners' Behavior in Accessing Web-Based Interface.
336-346
Electronic Edition (link) BibTeX
- Zongjie Wang, Degan Zhang, Aili Li, Xiaobin Huang, Hongtao Peng:
Approach Comparison on Context-Aware Computing with Uncertainty.
347-356
Electronic Edition (link) BibTeX
- Dongsik Kim, KwanSun Choi, Sunheum Lee, Changwan Jeon, Jiyoon Yoo:
Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments.
357-368
Electronic Edition (link) BibTeX
- Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro Pantano, Costantino Rizzuti, Stefano Vena:
ImaginationTOOLSTM: Made to Play Music.
369-380
Electronic Edition (link) BibTeX
- Yuanyuan Liu, Qiang Lin, Guozhong Dai:
PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching.
381-390
Electronic Edition (link) BibTeX
- Horace Ho-Shing Ip, Belton Kwong:
A Conceptual Framework of Affective Context-Aware Interactive Learning Media.
391-400
Electronic Edition (link) BibTeX
- Yongzhao Zhan, Liting Xu, Qirong Mao:
Ontology Based Situation Analysis and Encouragement in E-Learning System.
401-410
Electronic Edition (link) BibTeX
- Xia Li, Jianlin Zhang, Tao Huang:
A Standardized Learning Resources Retrieval System Based on Ontology Matching.
411-421
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- Mohamed Hamada:
An Integrated Virtual Environment for Active e-Learning in Theory of Computation.
422-432
Electronic Edition (link) BibTeX
- Wai-Tak Wong, Yu-Min Chou:
An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming.
433-444
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- Wu-Yuin Hwang, Jia-Han Su, Jian-Jie Dung, Yi-Shien Su:
A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving.
445-456
Electronic Edition (link) BibTeX
- Byoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang, Jaehyuk Cha:
Supporting Multi-device for Ubiquitous Learning.
457-467
Electronic Edition (link) BibTeX
- Fangyu Li, Yefei Li, Shouqian Sun, Zhanxun Dong, Xianghong Xu:
A Medical Aided System for Evaluating Crura Rehabilitation.
468-476
Electronic Edition (link) BibTeX
- Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero:
Using Metaphors in Game-Based Education.
477-488
Electronic Edition (link) BibTeX
- Jun Hu, Philip Ross, Loe M. G. Feijs, Yuechen Qian:
UML in Action: Integrating Formal Methods in Industrial Design Education.
489-498
Electronic Edition (link) BibTeX
- Leticia Sánchez, Ricardo Imbert:
An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training.
499-510
Electronic Edition (link) BibTeX
- Danli Wang, Jie Zhang, Jie Li, Guozhong Dai, Qiang Lin:
A Multimodal 3D Storytelling System for Chinese Children.
511-526
Electronic Edition (link) BibTeX
- Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi, Yoneo Yano:
Real World Edutainment Focusing on Human-Human Interaction.
527-538
Electronic Edition (link) BibTeX
- Qi Luo, Zhigeng Pan:
Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm.
539-547
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- Santi Caballé, Thanasis Daradoumis, Fatos Xhafa:
Efficient Embedding of Information and Knowledge into CSCL Applications.
548-559
Electronic Edition (link) BibTeX
Geometry in Games and Virtual Reality
- Bin Sheng, Enhua Wu:
Progressive Streaming of Irregular Meshes Using Geometry Images.
560-571
Electronic Edition (link) BibTeX
- Zhi-Quan Cheng, Shiyao Jin:
A QoS Controller for Adaptive Streaming of 3D Triangular Scenes.
572-583
Electronic Edition (link) BibTeX
- Jihun Park, Sunghun Park, Yoohun Won:
Geometry-Based Muscle Forces and Inverse Dynamics for Animation.
584-595
Electronic Edition (link) BibTeX
- Hao Huang, Fan Zhou:
Connectivity Compression for Stripified Triangle Meshes.
596-605
Electronic Edition (link) BibTeX
- Wenbing Ge, Zhangjin Huang, Guoping Wang:
Interpolating Solid Orientations with a C 2-Continuous B-Spline Quaternion Curve.
606-615
Electronic Edition (link) BibTeX
- Xuewei Zhao, Xukun Shen, Yue Qi:
Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation.
616-627
Electronic Edition (link) BibTeX
- Xiaoqing Feng, Li Li, Zhigeng Pan:
A Robust Watermarking Based on Feature Points.
628-637
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- Jian Gao, Caiming Zhang, Zhiquan Feng:
Surface Animation Based on 2D Editing.
638-646
Electronic Edition (link) BibTeX
- Dan Li, Hai-Yin Xu, Rui Huang, Jian Wang:
Kinematic Inbetweening for Motion Animation.
647-654
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- Guojun Chen, Jing Zhang, Xiaoli Xu, Yuan Yin:
Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD.
655-666
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- Yinghui Che, Jing Wang, Xiaohui Liang:
GPU-Based Real-Time Deformation with Normal Reconstruction.
667-676
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- Huijian Han, Hui Liu, Xiuhua Ji:
Interpolation to Data Points in Plane with Cubic Polynomial Precision.
677-686
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- Xin Li, Guangzheng Fei, Yongfeng Zhu:
ISMAS: An Interactive Sketch Modeling and Animation System.
687-700
Electronic Edition (link) BibTeX
- Lanfang Miao, Qunsheng Peng:
Point Sampled Surface Reconstruction Based on Local Geometry.
701-710
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- Jinyuan Jia, Ping Wang, Sen Wang, Yuying Wang:
An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments.
711-722
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Vision,
Imaging and Video Technology
- Jong-An Park, Young Eun An, PanKoo Kim:
Quantization of Colors Using Median of Pixels for Color Correlogram.
723-729
Electronic Edition (link) BibTeX
- Jianbing Shen, Xiaogang Jin, Hanli Zhao:
Feature-Based Texture Design Using Deformation Techniques.
730-739
Electronic Edition (link) BibTeX
- Liang Xiao, Zhihui Wei, Huizhong Wu:
Novel Method for Computer Create Van Gogh's Oil Style Painting.
740-750
Electronic Edition (link) BibTeX
- Xiaojuan Ban, Daoping Jiang, Shurong Ning, Dongmei Ai, Yixin Yin:
A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation.
751-762
Electronic Edition (link) BibTeX
- Javier Mora, Won-Sook Lee, Gilles Comeau:
3D Visual Feedback in Learning of Piano Posture.
763-771
Electronic Edition (link) BibTeX
- Shen Yang, Xukun Shen, Yue Qi, Qinping Zhao:
An Automated Registration Method for Range Images.
772-783
Electronic Edition (link) BibTeX
- Sung-Soo Kim, Hyuna Jang, Won-Hyung Lee:
Optimizing the Oriental Painting Shader for 3D Online-Game.
784-792
Electronic Edition (link) BibTeX
- Huayong Liu, Tingting He, Hui Zhang:
NBR: A Content-Based News Video Browsing and Retrieval System.
793-800
Electronic Edition (link) BibTeX
- Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-Ju Kim, Jongwan Lee, Sun-Jeong Kim, Chang Geun Song:
An Interactive Snowboard Game in Virtual Environment.
801-811
Electronic Edition (link) BibTeX
- Na Wei, Mingquan Zhou, Guohua Geng:
Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval.
812-818
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Collaborative and Distributed Environments
- Xuan Zhang, Xing Li, Chongrong Li:
Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET.
819-828
Electronic Edition (link) BibTeX
- Shiou-Wen Yeh, Jia-Jiunn Lo, Jeng-Jia Huang, Zhen-Yu Fan:
A Synchronous Scaffolding Environment for Collaborative Technical Writing.
829-840
Electronic Edition (link) BibTeX
- Yonghee You, Mee Young Sung, Kyungkoo Jun:
Data Transmission for Haptic Collaboration in Virtual Environments.
841-852
Electronic Edition (link) BibTeX
- Doowon Paik, Chung-Ha Yun, Jooyeon Hwang:
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games.
853-863
Electronic Edition (link) BibTeX
- Su-Min Jang, Jae-Soo Yoo:
An Efficient Distributed MMOG Server Using 2Layer-Cell Method.
864-875
Electronic Edition (link) BibTeX
- M. Antonia Martínez-Carreras, Eduardo Martínez-Gracía, Antonio F. Gómez-Skarmeta:
Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment.
876-887
Electronic Edition (link) BibTeX
- Anjin Park, Keechul Jung:
Augmented Galaga on Mobile Devices.
888-897
Electronic Edition (link) BibTeX
- Tae-Young Kim, Jongho Kim, Hyunmin Hur:
A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development.
898-903
Electronic Edition (link) BibTeX
- Zhong Zhou, Qinping Zhao:
LoI-Based Flow Control on Low-Bandwidth Federates.
904-915
Electronic Edition (link) BibTeX
- JongYeol Yang, Seungki Min, Chee-Onn Wong, Jongin Kim, Keechul Jung:
Dynamic Game Level Generation Using On-Line Learning.
916-924
Electronic Edition (link) BibTeX
- Wai Lap Leung, Kai Ming Yu:
Development of Online Game-Based Learning for TRIZ.
925-935
Electronic Edition (link) BibTeX
- Michael Wittkämper, Anne-Kathrin Braun, Iris Herbst, Jan Herling:
A Distributed System for Augmented Reality Experiences in Science Centers and Museums.
936-946
Electronic Edition (link) BibTeX
- Jing Zhang, Hai Huang:
Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment.
947-956
Electronic Edition (link) BibTeX
- Gustavo Zurita, Nelson Baloian, Felipe Baytelman, Antonio Farias:
A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications.
957-970
Electronic Edition (link) BibTeX
Copyright © Sat May 16 23:08:59 2009
by Michael Ley (ley@uni-trier.de)