2007 |
5 | EE | Hung-Kuang Chen,
Chin-Shyurng Fahn,
Ming-Bo Lin:
The Storage Independent Polygonal Mesh Simplification System.
HCI (14) 2007: 3-12 |
4 | EE | Chin-Shyurng Fahn,
Chih-Wei Huang,
Hung-Kuang Chen:
A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques.
HCI (6) 2007: 818-827 |
2006 |
3 | EE | Hung-Kuang Chen,
Chin-Shyurng Fahn,
Jeffrey J. P. Tsai,
Ming-Bo Lin:
A Novel Cache-based Approach to Large Polygonal Mesh Simplification.
J. Inf. Sci. Eng. 22(4): 843-861 (2006) |
2 | EE | Hung-Kuang Chen,
Chin-Shyurng Fahn,
Jeffrey J. P. Tsai,
Rong-Ming Chen,
Ming-Bo Lin:
Generating high-quality discrete LOD meshes for 3D computer games in linear time.
Multimedia Syst. 11(5): 480-494 (2006) |
2002 |
1 | EE | Chin-Shyurng Fahn,
Hung-Kuang Chen,
Yi-Haur Shiau:
Polygonal Mesh Simplification with Face Color and Boundary Edge Preservation Using Quadric Error Metric.
ISMSE 2002: 174-181 |