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Hung-Kuang Chen

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2007
5EEHung-Kuang Chen, Chin-Shyurng Fahn, Ming-Bo Lin: The Storage Independent Polygonal Mesh Simplification System. HCI (14) 2007: 3-12
4EEChin-Shyurng Fahn, Chih-Wei Huang, Hung-Kuang Chen: A Real-Time Gesture Tracking and Recognition System Based on Particle Filtering and Ada-Boosting Techniques. HCI (6) 2007: 818-827
2006
3EEHung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Ming-Bo Lin: A Novel Cache-based Approach to Large Polygonal Mesh Simplification. J. Inf. Sci. Eng. 22(4): 843-861 (2006)
2EEHung-Kuang Chen, Chin-Shyurng Fahn, Jeffrey J. P. Tsai, Rong-Ming Chen, Ming-Bo Lin: Generating high-quality discrete LOD meshes for 3D computer games in linear time. Multimedia Syst. 11(5): 480-494 (2006)
2002
1EEChin-Shyurng Fahn, Hung-Kuang Chen, Yi-Haur Shiau: Polygonal Mesh Simplification with Face Color and Boundary Edge Preservation Using Quadric Error Metric. ISMSE 2002: 174-181

Coauthor Index

1Rong-Ming Chen [2]
2Chin-Shyurng Fahn [1] [2] [3] [4] [5]
3Chih-Wei Huang [4]
4Ming-Bo Lin [2] [3] [5]
5Yi-Haur Shiau [1]
6Jeffrey J. P. Tsai [2] [3]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)