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| 2007 | ||
|---|---|---|
| 2 | EE | Tianshu Zhou, Jim X. Chen, Peter Smith: Scene Depth Reconstruction on the GPU: A Post Processing Technique for Layered Fog. HCI (14) 2007: 165-174 |
| 1 | EE | Tianshu Zhou, Jim X. Chen, J. Mark Pullen: Accurate Depth of Field Simulation in Real Time. Comput. Graph. Forum 26(1): 15-23 (2007) |
| 1 | Jim X. Chen | [1] [2] |
| 2 | J. Mark Pullen | [1] |
| 3 | Peter Smith | [2] |