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Dong-Soo Kang

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2007
2EEDong-Soo Kang, Byeong-Seok Shin: Acceleration of Terrain Rendering Using Cube Mesh. HCI (14) 2007: 71-79
2006
1EEDong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin: Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation. Edutainment 2006: 597-605

Coauthor Index

1Yun-Jin Kim [1]
2Byeong-Seok Shin [1] [2]

Copyright © Sun May 17 03:24:02 2009 by Michael Ley (ley@uni-trier.de)