2007 | ||
---|---|---|
2 | EE | Dong-Soo Kang, Byeong-Seok Shin: Acceleration of Terrain Rendering Using Cube Mesh. HCI (14) 2007: 71-79 |
2006 | ||
1 | EE | Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin: Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation. Edutainment 2006: 597-605 |
1 | Yun-Jin Kim | [1] |
2 | Byeong-Seok Shin | [1] [2] |