2009 |
42 | EE | Byeong-Seok Shin,
Sukhyun Lim,
Hye-Jin Lee:
Efficient unfolding of virtual endoscopy using linear ray interpolation.
Computer Methods and Programs in Biomedicine 93(2): 174-184 (2009) |
2008 |
41 | EE | Byeong-Seok Shin,
Dong-Ryeol Oh,
Daniel Kang:
Real-Time Point-Based Rendering Using Visibility Map.
IEICE Transactions 91-D(1): 124-131 (2008) |
40 | EE | Sukhyun Lim,
Byeong-Seok Shin:
A distance template for octree traversal in CPU-based volume ray casting.
The Visual Computer 24(4): 229-237 (2008) |
2007 |
39 | EE | Byeong-Seok Shin,
Cheol-Su Lim:
Obstacle Detection and Avoidance System for Visually Impaired People.
HAID 2007: 78-85 |
38 | EE | Dong-Soo Kang,
Byeong-Seok Shin:
Acceleration of Terrain Rendering Using Cube Mesh.
HCI (14) 2007: 71-79 |
37 | EE | Sukhyun Lim,
Byeong-Seok Shin:
A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting.
International Conference on Computational Science (1) 2007: 505-512 |
36 | EE | Sukhyun Lim,
Byeong-Seok Shin:
A Half-Skewed Octree for Volume Ray Casting.
IEICE Transactions 90-D(7): 1085-1091 (2007) |
2006 |
35 | EE | Koo-Joo Kwon,
Byeong-Seok Shin,
Min Chung:
Computer-Aided Training System of Educational Virtual Dissection Using Visible Korean Human.
Edutainment 2006: 1284-1287 |
34 | EE | Dong-Soo Kang,
Yun-Jin Kim,
Byeong-Seok Shin:
Efficient Large-Scale Terrain Rendering Method for Real-World Game Simulation.
Edutainment 2006: 597-605 |
33 | EE | Sukhyun Lim,
Byeong-Seok Shin:
Hierarchical sigma-Octree for Visualization of Ultrasound Datasets.
FSKD 2006: 1044-1053 |
32 | EE | Sukhyun Lim,
Hye-Jin Lee,
Byeong-Seok Shin:
Surface Reconstruction for Efficient Colon Unfolding.
GMP 2006: 623-629 |
31 | EE | Koo-Joo Kwon,
Byeong-Seok Shin:
Visualization of Segmented Color Volume Data Using GPU.
ICAT 2006: 1062-1069 |
30 | EE | Honam Ahn,
Byeong-Seok Shin:
Height-Based Deformation and Ray Supersampling for Colon Unfolding.
ICAT 2006: 1098-1107 |
29 | EE | Byeong-Seok Shin,
Honam Ahn,
Gye-Young Kim:
Wearable Multimodal Interface for Helping Visually Handicapped Persons.
ICAT 2006: 980-988 |
28 | EE | Tae-Young Kim,
Kyoung-Su Oh,
Byeong-Seok Shin,
Cheol-Su Lim:
Programmable Vertex Processing Unit for Mobile Game Development.
ICEC 2006: 187-192 |
27 | EE | Sukhyun Lim,
Byeong-Seok Shin:
PARM: Data Structure for Efficient Volume Ray Casting.
ISCIS 2006: 296-305 |
26 | EE | Hyun-Duk Chang,
Byeong-Seok Shin:
Hardware Acceleration of Terrain Visualization Using ef-Buffers.
ISCIS 2006: 316-324 |
25 | EE | Sukhyun Lim,
Byeong-Seok Shin:
Bidirectional Distancemap for Efficient Volume Ray Casting.
ISCIS 2006: 334-342 |
2005 |
24 | EE | Sukhyun Lim,
Kang-hee Seo,
Byeong-Seok Shin:
A Noise-Insensitive Hierarchical Min-Max Octree for Visualization of Ultrasound Datasets.
CIS (1) 2005: 827-832 |
23 | EE | Daniel Kang,
Byeong-Seok Shin:
Efficient Point Rendering Method Using Sequential Level-of-Detail.
CIS (2) 2005: 1127-1133 |
22 | EE | Byeong-Seok Shin,
Hoe Sang Jung:
Contour-Based Terrain Model Reconstruction Using Distance Information.
ICCSA (3) 2005: 1177-1186 |
21 | EE | Yun-Mo Koo,
Byeong-Seok Shin:
An Efficient Point Rendering Using Octree and Texture Lookup.
ICCSA (3) 2005: 1187-1196 |
20 | EE | Hye-Jin Lee,
Sukhyun Lim,
Byeong-Seok Shin:
Unfolding of Virtual Endoscopy Using Ray-Template.
ISBMDA 2005: 69-77 |
19 | EE | Sukhyun Lim,
Byeong-Seok Shin:
Efficient Space-Leaping Using Optimal Block Sets.
IEICE Transactions 88-D(12): 2864-2870 (2005) |
18 | EE | Kyoung-Su Oh,
Byeong-Seok Shin:
An Efficient Method for Dynamic Shadow Texture Generation.
IEICE Transactions 88-D(3): 671-674 (2005) |
17 | EE | Heewon Kye,
Byeong-Seok Shin,
Yeong-Gil Shin,
Helen Hong:
Shear-rotation-warp volume rendering.
Journal of Visualization and Computer Animation 16(5): 547-557 (2005) |
2004 |
16 | EE | Byeong-Seok Shin,
Hoe Sang Jung:
Fast Reconstruction of 3D Terrain Model from Contour Lines on 2D Maps.
AsiaSim 2004: 230-239 |
15 | EE | Byeong-Seok Shin:
Reconstruction of Human Anatomical Models from Segmented Contour Lines.
CIS 2004: 619-624 |
14 | EE | Byeong-Seok Shin:
Efficient Perspective Volume Visualization Method Using Progressive Depth Refinement.
CIS 2004: 625-630 |
13 | EE | Byeong-Seok Shin,
Ei-Kyu Choi:
An Efficient CLOD Method for Large-Scale Terrain Visualization.
ICEC 2004: 592-597 |
12 | EE | Sukhyun Lim,
Byeong-Seok Shin:
Reliable Space Leaping Using Distance Template.
ISBMDA 2004: 60-66 |
11 | EE | Byeong-Seok Shin,
Yu Sik Chae:
Acceleration of Perspective Volume Rendering Using Depth-Subsampl.
ISCIS 2004: 110-117 |
10 | EE | Koo-Joo Kwon,
Byeong-Seok Shin:
An Efficient Camera Path Computation Using Image-Space Information in Virtual Endoscopy.
ISCIS 2004: 118-125 |
9 | EE | Sukhyun Lim,
Byeong-Seok Shin:
An Efficient Perspective Projection Using VolumePro.
International Conference on Computational Science 2004: 396-403 |
8 | EE | Byeong-Seok Shin:
An efficient classification and rendering method using tagged distance maps.
The Visual Computer 20(8-9): 540-553 (2004) |
2003 |
7 | EE | Byeong-Seok Shin,
Sukhyun Lim:
An Efficient Navigation Method for Virtual Endoscopy Using Volume Ray Casting.
International Conference on Computational Science 2003: 60-69 |
2001 |
6 | EE | Tae-Young Kim,
Byeong-Seok Shin,
Yeong-Gil Shin:
Anisotropic Volume Rendering Using Intensity Interpolation.
MICCAI 2001: 1201-1203 |
5 | | Kyoung-Su Oh,
Byeong-Seok Shin,
Yeong-Gil Shin:
Mobility culling: an efficient rendering algorithm using temporal coherence.
Journal of Visualization and Computer Animation 12(3): 159-166 (2001) |
2000 |
4 | EE | Jae Jeong Choi,
Byeong-Seok Shin,
Yeong-Gil Shin,
Kevin Cleary:
Efficient volumetric ray casting for isosurface rendering.
Computers & Graphics 24(5): 661-670 (2000) |
1999 |
3 | | Byeong-Seok Shin:
Efficient normal estimation using variable-size operator.
Journal of Visualization and Computer Animation 10(2): 91-107 (1999) |
1998 |
2 | EE | Byeong-Seok Shin,
Yeong-Gil Shin:
Fast 3D solid model reconstruction from orthographic views.
Computer-Aided Design 30(1): 63-76 (1998) |
1995 |
1 | EE | Byeong-Seok Shin,
Yeong-Gil Shin:
Fast Normal Estimation Using Surface Characteristics.
IEEE Visualization 1995: 159- |