| 2008 |
| 10 | EE | Hyunwoo Ki,
Kyoungsu Oh:
A GPU-based light hierarchy for real-time approximate illumination.
The Visual Computer 24(7-9): 649-658 (2008) |
| 2007 |
| 9 | EE | Chulhan Lee,
Junho Cho,
Kyoungsu Oh:
Visual Hull with Silhouette Maps.
HCI (14) 2007: 88-96 |
| 8 | EE | Kyoungsu Oh,
SunYong Park:
Realtime Hybrid Shadow Algorithm Using Shadow Texture and Shadow Map.
ICCSA (1) 2007: 972-980 |
| 7 | EE | Hyunwoo Ki,
Jihye Lyu,
Kyoungsu Oh:
Real-Time Approximate Subsurface Scattering on Graphics Hardware.
Pacific Conference on Computer Graphics and Applications 2007: 403-406 |
| 2006 |
| 6 | EE | Hyunwoo Ki,
Jihye Lyu,
Kyoungsu Oh:
Real-Time Neuroevolution to Imitate a Game Player.
Edutainment 2006: 658-668 |
| 5 | EE | Heewon Kye,
Kyoungsu Oh:
High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique.
ICAT 2006: 624-632 |
| 4 | EE | Kyoungsu Oh,
Tae-gyu Ryu:
Shadow Texture Atlas.
ICEC 2006: 402-405 |
| 3 | EE | Kyoungsu Oh,
Hyunwoo Ki,
Cheol-Hi Lee:
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid.
VRST 2006: 75-82 |
| 2 | EE | Chulhan Lee,
Junho Cho,
Kyoungsu Oh:
Hardware-accelerated jaggy-free visual hulls with silhouette maps.
VRST 2006: 87-90 |
| 2005 |
| 1 | EE | Sangjun Lee,
Kyoungsu Oh,
Dongseop Kwon,
Wonik Choi,
Jiman Hong,
Jongmoo Choi,
Donghee Lee:
Efficient Pattern Matching of Multidimensional Sequences.
RSFDGrC (2) 2005: 202-210 |